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Utilities and 3rd Party Applications / Re: Proposal: a standard format for mods in a diff/patch Mod Starter Pack
« on: August 15, 2014, 08:13:04 pm »
I'm thinking instead... of xml files.
The raws should be loaded into xml's, comments and all. The goal is to preserve original file structure (comments and their contextual positions) and token information.
Then some custom patch files are based on the differences based on the xml token's.
Then you have a standardized format that is based on something that works with xml encapsulation vs some other arbitrary patch algorithm. Only catch is, someone would have to make xml structure to read the raw files (I'm reading up on TinyXML, but not necessarily volunteering).
Then another program to measure differences between the two xml's of each compared file.
Of course then another overall utility to implement those changes in a way similar to rubble, mod manager, or mod base.
The raws should be loaded into xml's, comments and all. The goal is to preserve original file structure (comments and their contextual positions) and token information.
Then some custom patch files are based on the differences based on the xml token's.
Then you have a standardized format that is based on something that works with xml encapsulation vs some other arbitrary patch algorithm. Only catch is, someone would have to make xml structure to read the raw files (I'm reading up on TinyXML, but not necessarily volunteering).
Then another program to measure differences between the two xml's of each compared file.
Of course then another overall utility to implement those changes in a way similar to rubble, mod manager, or mod base.