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Messages - thistleknot

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616
using showunitsyndromes.rb

I see a mekton of syndromes, some repeated checks being made... apparently this version of my mod is just applied wrong.  I don't know how, but I think there getting the syndromes multiple times

example: smallpox came up more than 10 times...

but maybe it's the character's entire history?  I don't know, it was pages of stuff.


nevermind, apparently it dumps all my dwarf's :)

617
DF Modding / Re: viewing active syndromes?
« on: November 29, 2013, 09:17:30 pm »
showunitsyndromes.rb

thanks meph & agent ransack <2010

618
DF Modding / Re: viewing active syndromes?
« on: November 29, 2013, 07:17:37 pm »
um, I can't find it in 4e

619
Masterwork DF / Re: Diseases - Everything related here.
« on: November 29, 2013, 12:57:54 pm »
continuing from this post http://www.bay12forums.com/smf/index.php?topic=127265.msg4801236#msg4801236 that started at this post (http://www.bay12forums.com/smf/index.php?topic=127265.msg4785295#msg4785295)

what if you made alcohol medicine. the length of the medicine could be 33600 for one month which is how long the diseases last. dwarves go for 4 drinks per season tho. so 33600 will practically ensure a dwarf id immune all season long as each drink covers 1/12 of a year vs his 1/16 of drinks a year. this may not be desirable.

I just think the micromanaging of sick dwarves is a bit much, it would just be nice to tie it in with alcohol.  Maybe make longer immunity durations based on better alcohol (better might need more plants to accomplish?)

Or another option, just allow for medicine alcohol to be made.  One unit of alcohol + one more plant = medicine alcohol?  Or maybe a specific plant needs to be grown to make disease curing alcohol?

620
fyi
i think i adequetly nerfed diseases. ill try and upload it tonight but i dont know if meph will like the changes.

621
nm...
toggling labors by column... filters...

my bad

622
I see your latest build allows me to apply multiple filter scripts... how is that done?

623
If... (I'm really asking for mwmod's, but I figured I'd ask here since it's only just been implemented)

  • I wanted to reduce the % chance of certain diseases considerably... how would I do so?

  • Is there a way to ensure a dwarf who has been cured already of a disease, doesn't get it again (i.e. via modding?).  I know I can remove the end token from the syndrome of an item such as medicine.  But... to my understanding, some diseases have a natural run length.  It would make more sense game wise if a dwarf who is already sick couldn't catch the same sickness (although, I don't think that's really an issue), but it would be better if a dwarf who was sick with pneumonia, can't get it again.

  • Although, I am ALL FOR MUTATIONS of diseases... but the chance of mutation should be like 2%... So... there's only a small chance that a dwarf who has had pneumonia once, could get it again, but it would have been from a mutated variety...

  • Also, is there any way disease resistance can be taken into account for chance of sickness?

  • What about length of sickness based on recuperation?

I've hit on all these points but the last one, as that one needs an r4 plugin, also the resistance was only useable for specific applications of diseases (such as ce_necrosis), but I applied them.

Here are the changes to mwmod 4d
https://www.mediafire.com/?w5rlab90iwv14b5

624
here's my 3rd try.

I did some other things to nerf diseases in other ways (not shown here), such as making medicine needed only 3 times per year vs 5.2 times per year, I also extended the length a dwarf is immune to the flu, pneumonia, and meningitis from taking medicine by up to a year, only the non contagious diseases are needed 3 times a year (IMO, this type of medicine should be separate, i.e. vaccine vs prescription for treating an ailment).

Now with a dwarf being immune to catching the flu for up to one year, I don't think I need to reduce the chances of a dwarf from starting with it.  As a wave of flu, pneumonia, meningitis will sweep through a fortress, but will die out once everyone gets it until the following year.

Code: [Select]
[INTERACTION:SPREAD_INFLUENZA]

  [I_TARGET:A:CREATURE]
  [IT_LOCATION:CONTEXT_CREATURE]
  [IT_REQUIRES:CAN_LEARN]
  [IT_CANNOT_HAVE_SYNDROME_CLASS:INFLUENZA] ## prevents a creature from getting this multiple times - this MUST NOT be added to DISEASE_INFLUENZA or a creature will not fall sick at all
  [IT_CANNOT_HAVE_SYNDROME_CLASS:MEDICINE_EPIDEMIC]

  [I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Epidemic 1]
[SYNDROME]
[SYN_NAME:bears influenza]
[SYN_CLASS:INFLUENZA]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_CAN_DO_INTERACTION:START:1200:END:33600] ## note!! the END: in both these tags makes it a possibly recurring epidemic
  [CDI:INTERACTION:SPREAD_INFLUENZA]
  [CDI:TARGET:A:TOUCHABLE]
  [CDI:FREE_ACTION]
  [CDI:MAX_TARGET_NUMBER:A:1]
  [CDI:WAIT_PERIOD:1200]
  [CDI:ADV_NAME:Spread influenza]
  [CDI:TARGET_VERB:feel sick to your stomach:looks pale and sickly]
[CE_CAN_DO_INTERACTION:START:0:END:33600] ## note! the END: here makes the symptoms end
  [CDI:INTERACTION:DISEASE_INFLUENZA]
  [CDI:TARGET:A:SELF_ONLY]
  [CDI:FREE_ACTION]
  [CDI:MAX_TARGET_NUMBER:A:1]
  [CDI:WAIT_PERIOD:33600]
  [CDI:ADV_NAME:Suffer from influenza]
  [CDI:TARGET_VERB:feel sick to your stomach:looks pale and sickly]

[CE_CAN_DO_INTERACTION:START:33600:END:403200] ## note! the END: here makes the symptoms end ## immune to the sickness for 1 year.
  [CDI:INTERACTION:IMMUNE_INFLUENZA]
  [CDI:TARGET:A:SELF_ONLY]
  [CDI:FREE_ACTION]
  [CDI:MAX_TARGET_NUMBER:A:1]
  [CDI:WAIT_PERIOD:403200]
  [CDI:ADV_NAME:Recovered from influenza]
  [CDI:TARGET_VERB:recovered from the flue:lost some weight from the flu]


[INTERACTION:DISEASE_INFLUENZA]
  [I_TARGET:A:CREATURE]
  [IT_LOCATION:CONTEXT_CREATURE]
  [IT_REQUIRES:CAN_LEARN]
  [IT_CANNOT_HAVE_SYNDROME_CLASS:MEDICINE_EPIDEMIC]
  [I_EFFECT:ADD_SYNDROME]
  [IE_TARGET:A]
  [IE_IMMEDIATE]

  [SYNDROME]
[SYN_CLASS:INFLUENZA]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_NAUSEA:SEV:50:PROB:33:START:1200:PEAK:16800:END:33600]
[CE_PAIN:SEV:100:PROB:20:LOCALIZED:VASCULAR_ONLY:START:1200:PEAK:16800:END:33600]
[CE_FEVER:SEV:100:PROB:20:START:1200:PEAK:16800:END:33600]
    [CE_CAN_DO_INTERACTION:START:0:END:100][CDI:INTERACTION:ANNOUNCE_SYMPTOMS][CDI:VERB:nt:is sick with influenza] ##no actual cough for now, unfortunately

[INTERACTION:IMMUNE_INFLUENZA]
  [I_TARGET:A:CREATURE]
  [IT_LOCATION:CONTEXT_CREATURE]
  [IT_REQUIRES:CAN_LEARN]
  [I_EFFECT:ADD_SYNDROME]
  [IE_TARGET:A]
  [IE_IMMEDIATE]

  [SYNDROME]
[SYN_CLASS:INFLUENZA]
[SYN_AFFECTED_CLASS:GENERAL_POISON]

625
DF Modding / Happy Modding Thanksgiving y'all!
« on: November 28, 2013, 07:51:32 pm »
yeah, for those that actually helped me today, or responded.

thanks for doing so on a US major holiday!

626
while the nerfed version is working okay, i'd like to build on the comprehensive version

I think I need to beget my immune inside disease_influenza (for influenza vs pneumonia) because it's called by spread, which is called by inner.  I'm glad I haven't bothered implementing it yet.  Because I would have done so at the wrong point in the chain

Code: [Select]
[INTERACTION:DISEASE_INFLUENZA]
  [I_TARGET:A:CREATURE]
  [IT_LOCATION:CONTEXT_CREATURE]
  [IT_REQUIRES:CAN_LEARN]
  [IT_CANNOT_HAVE_SYNDROME_CLASS:MEDICINE_EPIDEMIC]
  [I_EFFECT:ADD_SYNDROME]
  [IE_TARGET:A]
  [IE_IMMEDIATE]

  [SYNDROME]
[SYN_CLASS:INFLUENZA]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_NAUSEA:SEV:50:PROB:33:START:1200:PEAK:16800:END:33600]
[CE_PAIN:SEV:100:PROB:20:LOCALIZED:VASCULAR_ONLY:START:1200:PEAK:16800:END:33600]
[CE_FEVER:SEV:100:PROB:20:START:1200:PEAK:16800:END:33600]
    [CE_CAN_DO_INTERACTION:START:0:END:100][CDI:INTERACTION:ANNOUNCE_SYMPTOMS][CDI:VERB:nt:is sick with influenza] ##no actual cough for now, unfortunately

627
DF Modding / viewing active syndromes?
« on: November 28, 2013, 05:06:47 pm »
I'm testing changes to halfling's disease mod

and i'm trying to see what syndromes my dwarf's have.

I thought I saw an in game gui layout of all syndromes a dwarf currently had.

Anyone know what that was?  I was looking through halfling's mod's screenshots, but those weren't them (they just looked like announcements)

628
Masterwork DF / Re: 4d Managing diseases
« on: November 28, 2013, 01:13:16 pm »
update:
by building beds further away from each other, when dwarf's are resting, they will not infect other dwarfs...

that's a big one.

629
why not exactly what I wanted (edit: as in it doesn't give dwarfs a one year immunity, but to be honest, it's not really needed with the nerfed #'s), but it seems to be working well.

I reduced the chance of the disease by 80% from where they were at before, and added resistable tags.  So far, 2 dwarfs got sick with the flu, but when they went to rest, far less people got sick around them (before it was 100% I believe of spreading, but now it's only 20%) and the endemic cleared itself up

Code: [Select]
interaction_disease_probabilities
[OBJECT:INTERACTION]

   
[INTERACTION:DEPRESSION_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:DEPRESSION_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:DEPRESSION_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:depression check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:2:START:0:END:3000]
   
   [CDI:INTERACTION:DEPRESSION_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:DEPRESSION_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:DEPRESSION_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:DEPRESSION_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:depression secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:100:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_DEPRESSION]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:BLACK_PLAGUE_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BLACK_PLAGUE_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BLACK_PLAGUE_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:black plague check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:BLACK_PLAGUE_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:BLACK_PLAGUE_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BLACK_PLAGUE_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BLACK_PLAGUE_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:black plague secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:3:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_BLACK_PLAGUE]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:BUBONIC_PLAGUE_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BUBONIC_PLAGUE_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BUBONIC_PLAGUE_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:bubonic plague check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:BUBONIC_PLAGUE_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:BUBONIC_PLAGUE_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BUBONIC_PLAGUE_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BUBONIC_PLAGUE_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:bubonic plague secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:3:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_BUBONIC_PLAGUE]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:SMALLPOX_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:SMALLPOX_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:SMALLPOX_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:smallpox check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:SMALLPOX_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:SMALLPOX_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:SMALLPOX_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:SMALLPOX_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:smallpox secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:3:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_SMALLPOX]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:INFLUENZA_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:INFLUENZA_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:INFLUENZA_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:influenza check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:2:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:INFLUENZA_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:INFLUENZA_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:INFLUENZA_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:INFLUENZA_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:influenza secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:20:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_INFLUENZA]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:MENINGITIS_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:MENINGITIS_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:MENINGITIS_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:meningitis check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:MENINGITIS_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:MENINGITIS_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:MENINGITIS_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:MENINGITIS_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:meningitis secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:15:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_MENINGITIS]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:PNEUMONITIS_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:PNEUMONITIS_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:PNEUMONITIS_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:pneumonitis check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:PNEUMONITIS_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:PNEUMONITIS_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:PNEUMONITIS_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:PNEUMONITIS_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:pneumonitis secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:20:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_PNEUMONITIS]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:BLOOD_PRESSURE_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BLOOD_PRESSURE_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BLOOD_PRESSURE_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:blood pressure check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:15:START:0:END:3000]
   
   [CDI:INTERACTION:BLOOD_PRESSURE_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:BLOOD_PRESSURE_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BLOOD_PRESSURE_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BLOOD_PRESSURE_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:blood pressure secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:50:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_BLOOD_PRESSURE]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:SCHIZOPHRENIA_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:SCHIZOPHRENIA_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:SCHIZOPHRENIA_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:schizophrenia check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:START:0:END:3000]
   
   [CDI:INTERACTION:SCHIZOPHRENIA_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:SCHIZOPHRENIA_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:SCHIZOPHRENIA_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:SCHIZOPHRENIA_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:schizophrenia secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:100:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_SCHIZOPHRENIA]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:LIVER_CANCER_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:LIVER_CANCER_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:LIVER_CANCER_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:liver cancer check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:LIVER_CANCER_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:LIVER_CANCER_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:LIVER_CANCER_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:LIVER_CANCER_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:liver cancer secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:10:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_LIVER_CANCER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:GIGANTISM_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:GIGANTISM_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:GIGANTISM_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:gigantism check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:START:0:END:3000]
   
   [CDI:INTERACTION:GIGANTISM_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:GIGANTISM_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:GIGANTISM_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:GIGANTISM_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:gigantism secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:10:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_GIGANTISM]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:DWARFISM_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:DWARFISM_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:DWARFISM_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:dwarfism check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:START:0:END:3000]
   
   [CDI:INTERACTION:DWARFISM_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:DWARFISM_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:DWARFISM_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:DWARFISM_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:dwarfism secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:10:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_DWARFISM]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:BLINDNESS_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BLINDNESS_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BLINDNESS_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:blindness check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:BLINDNESS_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:BLINDNESS_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:BLINDNESS_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:BLINDNESS_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:blindness secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:20:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_BLINDNESS]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:INSOMNIA_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:INSOMNIA_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:INSOMNIA_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:insomnia check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:START:0:END:3000]
   
   [CDI:INTERACTION:INSOMNIA_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:INSOMNIA_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:INSOMNIA_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:INSOMNIA_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:insomnia secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:100:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_INSOMNIA]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:PSYCHOPATHY_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:PSYCHOPATHY_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:PSYCHOPATHY_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:psychopathy check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:START:0:END:3000]
   
   [CDI:INTERACTION:PSYCHOPATHY_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:PSYCHOPATHY_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:PSYCHOPATHY_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:PSYCHOPATHY_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:psychopathy secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:10:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_PSYCHOPATHY]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
   
[INTERACTION:RABIES_PROBABILITY]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:RABIES_A]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:RABIES_A][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:rabies check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:1:RESISTABLE:START:0:END:3000]
   
   [CDI:INTERACTION:RABIES_PROB_INNER]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]
   
[INTERACTION:RABIES_PROB_INNER]
   
   [I_TARGET:A:CREATURE][IT_LOCATION:CONTEXT_CREATURE]
   [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED][IT_CANNOT_HAVE_SYNDROME_CLASS:RABIES_B]
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [SYN_CLASS:RABIES_B][CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:BROADNESS:99:START:0][SYN_NAME:rabies secondary check made]
   
   [I_EFFECT:ADD_SYNDROME][IE_TARGET:A][IE_IMMEDIATE][SYNDROME][SYN_AFFECTED_CLASS:GENERAL_POISON]
   [CE_CAN_DO_INTERACTION:PROB:20:RESISTABLE:START:0:END:3000]
   [CDI:INTERACTION:SPREAD_RABIES]
   [CDI:TARGET:A:SELF_ONLY][CDI:FREE_ACTION][CDI:MAX_TARGET_NUMBER:A:1][CDI:WAIT_PERIOD:300001]

update:
apparently a reason my dwarfs were getting so sick quickly before was due to me having barrack style beds of 2x3's next to each other... that was just stupid of me.

update #2:
I think the #'s are really really nerfed.  I get a dwarf sick every now and then, but it NEVER cycles through the fort.  I think the #'s of the contagious diseases could be x .4 vs x .2 (that's the change I made, plus resistable).

I still hate the micromanaging of ensuring sick dwarves don't "stroke out".  There is no "easy" way of doing this.  Even with burrows, it's hard.  It would be better to have a building that is a pharmacy and the sick dwarf can get his "medicine".  Then maybe the player can turn on "medicine time" burrow, and the dwarf's that are workshopped to that pharmacy can get their med's...  That's the only way I can think of doing it.  The rest of the diseases kind of cure themselves (except meningitis I believe)

I think it would be better if a dwarf could somehow get his med's every so often when it's needed.  Like another syndrome that injects medicine if it's currently available (would require scripting magic to check stockpile quantities, of course... the stockpile would have to be reduced)

630
quick question, does the workflow plugin give priority to specific jobs based on their order inside a workshop (or even in the workflow ui?)

Example:
If I have bars of coal queued as a job.

but in my smelter, I'm making coal from bituminous coal, as well as wood planks (mwmod).  Does it say to itself, "make coal from bituminous coal first before trying to use wood planks?" based on the order of the jobs in the workshop?


update: I don't think it does, it just cycles through the jobs, i.e. deletes, and re-adds the job.  So whatever was just completed, get's pushed to the bottom.

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