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Messages - Keldane

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166
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 18, 2012, 02:38:51 pm »
They are indeed all copper minecarts.

Additionally, forbidding the one that's already on a track causes no carts to be available. It's like the rest don't exist.

167
DF Dwarf Mode Discussion / Re: Food stockpiles stopped working?
« on: May 18, 2012, 02:37:17 pm »
Another thing to consider is having inadequate barrels. I've had dwarves go "Nope, it's gotta stay in the field" because I had no free barrels and my only food stockpile was set to use them. As soon as I disabled barrels, everyone went and did their part bringing in the harvest.

168
DF Dwarf Mode Discussion / Re: The "How Does Minecart" Thread
« on: May 18, 2012, 01:46:59 pm »
Minecart-related question! Has anyone else had issues with minecarts brought with them at embark? I brought ten to my current fort, but only one has ever been listed as available for use.

169
DF General Discussion / Re: Future of the Fortress
« on: May 14, 2012, 08:21:48 am »
Of course, it's released when I'm asleep because I have to work in the morning. It'll be about ten hours before I can play. >_<

170
DF General Discussion / Re: Future of the Fortress
« on: May 05, 2012, 11:48:11 pm »
No, not really. Prior to the change, a legendary miner could dig out a 10x10 room and get 100 boulders guaranteed. After the change, a legendary miner could dig out the same space and it's technically possible to get no stone at all, if it's a 25% drop chance per tile. Anyone who plays an MMO can tell you that an item having a 1% drop chance doesn't guarantee you'll get it after 100 kills. =P

As I say, if it's a guaranteed boulder every four tiles, then it's no problem. If it's a 25% chance, then it's luck based and there's no guarantee you'll get as much stone as you want.

Do you realize what the odds are of missing a 25% chance 100 times in a row are?

I just ran the numbers... It's 3 trillion to 1. 

Those are basically the odds of being struck by lightning on the same day you win the lottery.

The law of averages is going to catch up with you on anything more than about a dozen of a given type of boulders.

The point remains that a string of bad luck can destroy an entire vein with nothing to show for it.

171
DF General Discussion / Re: Future of the Fortress
« on: May 05, 2012, 11:27:41 pm »

This is only true if you're guaranteed to get one boulder every four tiles mined. If it's actually a 25% chance of getting a boulder for each tile, then the odds are not at all in your favor. It's technically possible, under such a system, to mine out a 10x10 room and not get a single usable stone.

Strictly speaking, the odds are exactly as much in your favor as they were before.

No, not really. Prior to the change, a legendary miner could dig out a 10x10 room and get 100 boulders guaranteed. After the change, a legendary miner could dig out the same space and it's technically possible to get no stone at all, if it's a 25% drop chance per tile. Anyone who plays an MMO can tell you that an item having a 1% drop chance doesn't guarantee you'll get it after 100 kills. =P

As I say, if it's a guaranteed boulder every four tiles, then it's no problem. If it's a 25% chance, then it's luck based and there's no guarantee you'll get as much stone as you want.

172
DF General Discussion / Re: Future of the Fortress
« on: May 05, 2012, 09:44:17 pm »
i don't care much for the new system, and i don't care much for the old system, so i'm not trying to defend any position here but
I now have to mine four times the tiles, instead of training a legendary miner.
you can make 4 blocks out of one boulder in the masonry shop now. one dabbling miner produces as much building stone as a legendary miner in the old system. it's only with furniture, and possibly steel making, that you have to worry now

This is only true if you're guaranteed to get one boulder every four tiles mined. If it's actually a 25% chance of getting a boulder for each tile, then the odds are not at all in your favor. It's technically possible, under such a system, to mine out a 10x10 room and not get a single usable stone.

173
DF General Discussion / Re: Future of the Fortress
« on: May 04, 2012, 12:41:07 pm »
How many are opposed to just plain anything that slows mining down for any reason, and like the fast burrowing speeds?

-raises hand- I'm very much a fan of being able to dig out a large area rapidly. Often, I find that having multiple legendary miners working on the same project just doesn't get it done fast enough for my liking already, so adding anything that forced them to work more slowly would frustrate me regardless of whether or not I had to manually do anything to clean it up.

174
DF General Discussion / Re: Future of the Fortress
« on: May 01, 2012, 08:29:49 pm »
Thank you for answering my question, Toady!

More on topic with the current conversation, I'm in favor of having a variable number of bars produced from each smelting based on the smelter's skill. In the mean time, one bar guaranteed and a few additional at a 10% chance each can be done with modding.

175
DF General Discussion / Re: Future of the Fortress
« on: April 30, 2012, 11:06:26 am »
What's next? Dwarves who realize they're on fire?

Unless I'm mistaken, that was the other thing that was supposed to be in this update. I can't access the main page right now, otherwise I'd hunt down the relevant devlog.

176
DF General Discussion / Re: Future of the Fortress
« on: April 28, 2012, 10:07:07 am »
I dont think we can set up real feeder chain with stockpiles yet, but this is defiantly a step in the right direction, but I wouldnt be really surprised if the stockpiles still had the limitation of One Link.

We couldn't distribute items with stockpiles before, but now if we can limit where the items feed into stockpiles from, we can have multiple 'origin' stockpiles that feed into the next step in the chain which only takes from their associated origin. The reverse was already entirely possible.

177
DF General Discussion / Re: Future of the Fortress
« on: April 27, 2012, 11:27:48 pm »
Wooo, so many improvements! Minecart brakes! Workshops with dedicated stockpiles! Stockpiles that can be used in feeder chains without worry about other clutter! I'm so very very excited about this.

178
Would simply switching to full screen and zooming out help? It wouldn't slow or reduce the blinking, but it would decrease the amount of the screen that was flashing at once.

179
DF General Discussion / Re: Future of the Fortress
« on: April 10, 2012, 07:26:38 pm »
If buildings can be placed on tracks, does that mean you can designate stockpiles on tracks? If so, what happens to the items on the track when a minecart barrels through?

180
DF General Discussion / Re: Future of the Fortress
« on: April 07, 2012, 11:39:17 pm »
I am deeply amused at how soon after someone mentioned attaching the camera to mobile objects it was announced in the devlog. This next release keeps shaping up to be better and better!

Also, I can't help but wonder if the implementation of rails and stops and powered sections and such might not be laying the groundwork for mobile fortress components.

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