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Messages - Atomicdremora

Pages: 1 ... 5 6 [7] 8 9 ... 38
91
Forum Games and Roleplaying / Re: Dark Heresy
« on: November 29, 2011, 09:08:17 pm »
Warriors have a 4+ save, not sure about the others. a 3+ is what sapce marines get I think, and their armour is 8 AP.

92
Forum Games and Roleplaying / Re: How true is what TPAY said about you?
« on: November 29, 2011, 08:58:01 pm »
Lies and slander.

TPBM is an accomplished martial artist.

93
Forum Games and Roleplaying / Re: Dark Heresy
« on: November 29, 2011, 08:54:20 pm »
on tabletop or on our game? in our game, warriors have 7, deathmarks have 5, scarabs have none, overlord boss man has a refractor field similar to dedrics, and 8 armour beneath that. the largest wound value out of the lot of necrons I have statted is 12.

94
Forum Games and Roleplaying / Re: Dark Heresy
« on: November 29, 2011, 08:46:06 pm »
for a party that regularly put's out up to 30 damage every turn? the whole Idea behind necrons is that I made them fragile enough to kill in one hit, but that they kept their WBB roll from tabletop. all the official stats for them give them tons of wounds, I gave them very little. Also, I now have a hard copy of Black Crusade, so we are ready to go whenever.

95
Forum Games and Roleplaying / Re: You are A Jedi Master
« on: November 27, 2011, 04:36:33 pm »
You're not much fun, you know that?

96
We captured dracula.

97
Forum Games and Roleplaying / Re: D&D 3.5: Alternative Energy: Boss Fight
« on: November 24, 2011, 02:00:09 pm »
Because we have so many real life examples to choose from, eh king? :P

98
Forum Games and Roleplaying / Re: D&D 3.5: Alternative Energy: Boss Fight
« on: November 24, 2011, 12:51:57 pm »
Well specifically, I pla mind flayers as neutral. If you're that smart, why all the hurr durr evil shit? Trade god damn you. sell them things, then win a smart victory with economics, not hurr durr evil crusade. LEARN DAMN YOU.

Yes, anyways, any other races you can recommend that fit a similar role, but fit better with your setting?

99
Forum Games and Roleplaying / Re: D&D 3.5: Alternative Energy: Boss Fight
« on: November 24, 2011, 11:58:50 am »
http://www.giantitp.com/forums/showpost.php?p=7947714&postcount=13

It's designed as a class someone takes, but you can easily use it as a race that gives scaled abilities.

100
Forum Games and Roleplaying / Re: D&D 3.5: Alternative Energy: Boss Fight
« on: November 24, 2011, 09:14:05 am »
Okay. Are monster races allowed? If so there's a fairly decent Illithid race I've used before for playing a Psion, might I be allowed to use that?

101
Forum Games and Roleplaying / Re: D&D 3.5: Alternative Energy: Boss Fight
« on: November 24, 2011, 08:16:29 am »
What digital stuff do you guys use to play, and what level should I roll at?

102
Forum Games and Roleplaying / Re: Dark Heresy
« on: November 20, 2011, 04:29:05 pm »
Black ebony, silver engraved head. My Grandfather is a jeweller with the Guild of Master Craftsmen, so he built me a cane out of some spare stuff in his workshop. Coupled with one of my usual hats, I look dapper as hell.

103
Ummm. Is there a slot open in this game still? Been a hankering for some old school RPG goodness, been playing some strange systems recently, this campaign looked interesting.

104
Forum Games and Roleplaying / Re: Dark Heresy
« on: November 20, 2011, 07:34:02 am »
Well, I unfortunately can't run the game tonight, it's my third year anniversary, and I'm supposed to be taking Louise to a movie. Regularly, that would be like, two hours, but i have a damaged foot, so I'm walking with a cane. Feels dapper, man.

105
Well, diplomancy is set in place, so god dammit we need our friar back

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