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Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 07:05:11 pm »(I'll take the area next to the dunes and the savannah)
Garor sat upon his throne, gazing at his tribe, so weak, he thought, they still had much to learn. But first they needed tools to wage war, Garor began by bringing rocks long buried above ground, he fashioned it into a gaping wolfs maw, he named it the wolf hall, and any who saw it would now of its name, for those who enterd the wolf maw would find a near unquenchible mine of iron, copper and tin. And for finaly anyone who could go and touch the 'eyes' of the wolf maw, would be skilled in metal working, with this done, Graor made a shout that only his followers heard, a shout ordering them to come to the 'Wolf Maw'
You pour an incredible amount of energy through the heavens into the earth. The earth protests but alas, is no mach for the power of a god. The rocks crack upwards and cave down, creating a large structure which looks very much like a wolf's head. You bring forth crystals from underground and force them into where the eyes would be on the wolf's head. You also carve a rough passage into the ground, leading to an abundance of minerals, both economic and violent. With the last few remaining ounces of your power, you infuse the eyes with knowledge. It would teach anyone who touched them the basics of metal working and then some. You tell your tribe's priest of the mine. The other gods in the hall hear your message, however.
-roll-
Your priest gathers up many members of your tribe and brings them toward the giant structure. A few brave men venture inside and tell of the minerals lining the walls. They do not dare touch the eyes however, as they fear what may happen if they do.
You feel incredibly drained. You will be unable to even contact your tribe for the rest of the season. (Seasonal activity is now idle celebration)
