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Messages - BlastoiseWarlorf

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391
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 07:05:11 pm »
(I'll take the area next to the dunes and the savannah)
Garor sat upon his throne, gazing at his tribe, so weak, he thought, they still had much to learn. But first they needed tools to wage war, Garor began by bringing rocks long buried above ground, he fashioned it into a gaping wolfs maw, he named it the wolf hall, and any who saw it would now of its name, for those who enterd the wolf maw would find a near unquenchible mine of iron, copper and tin. And for finaly anyone who could go and touch the 'eyes' of the wolf maw, would be skilled in metal working, with this done, Graor made a shout that only his followers heard, a shout ordering them to come to the 'Wolf Maw'

You pour an incredible amount of energy through the heavens into the earth. The earth protests but alas, is no mach for the power of a god. The rocks crack upwards and cave down, creating a large structure which looks very much like a wolf's head. You bring forth crystals from underground and force them into where the eyes would be on the wolf's head. You also carve a rough passage into the ground, leading to an abundance of minerals, both economic and violent. With the last few remaining ounces of your power, you infuse the eyes with knowledge. It would teach anyone who touched them the basics of metal working and then some. You tell your tribe's priest of the mine. The other gods in the hall hear your message, however.
-roll-
Your priest gathers up many members of your tribe and brings them toward the giant structure. A few brave men venture inside and tell of the minerals lining the walls. They do not dare touch the eyes however, as they fear what may happen if they do.
You feel incredibly drained. You will be unable to even contact your tribe for the rest of the season. (Seasonal activity is now idle celebration)

392
Forum Games and Roleplaying / Re: The Divine OOC Thread
« on: June 09, 2012, 06:58:07 pm »
It does not exist in the world at the moment. But, Your villagers are willing to learn if you wish to teach them.

393
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 06:49:34 pm »
Pleased with her creation, Sallach rests, and tells her tribe to tend to their own needs, feeding themselves and multiplying.

"It has been a productive season," she states, to no one in particular.

The Sky brightens, and the villagers feel that you are pleased with them.

((Two others need to post seasonal activities and we can get the first turn rolled))

394
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 06:19:27 pm »
Sallach gazed down at her people. They needed a unifying location, a symbol of their and her might...

Appearing before them in a burst of flames, she commanded them to vacate the area of her choosing. They would be returning shortly, she assured them.

That done, she began efforts to produce a mighty but benign volcano, a towering edifice that contained lava within. She had no doubt few of her people would be able to dwell in the volcano proper, but her most sacred temples and her people's most official meetings might do well carved into its slopes.

Your people listen closely, not wishing to upset you after your display of might and power in the burst of fire. They move their things to the other half of town and stare curiously at the spot they had just vacated. You begin pouring energy into the ground, and the very earth begins cracking and raising. You villagers are silent in awe and terror. When the land reaches a height of your liking, you crack the earth a final time and will the lava upwards to near the brim of the rocky edge. You smile satisfied at your work, and came down again to the surface in your fiery entrance.You directed your village's single priest to a cave near the top of the volcano.
-roll-
He nods and understands your will and quickly move his things to the top! He constructs a small stage and podium on the nearby cliff so that he may address your villagers!(The New Stage brings in a significant boost to worship gain)
You feel incredibly drained, and slump down in your throne, tiredly.


To speed their progress, Orhon sent his new followers supernaturally restful dreams, so that they would be nearly tireless during the journey to come.

((Three turns to the first tree. Would be five, but you're traveling through Savannah most of the way.))

You tell your priest that soon you will embark on a holy journey. He is told to wait until morning, and to make sure all of the villagers sleep early. He spreads the message, and that night you attempt to send them all a restful dream so that they would be able to travel longer without sleeping.
-roll-
Your tribe wakes up early the next morning, but feel like they have just slept a week! They begin packing up their things to prepare for the journey! (The travel will now take Two seasons/turns instead of three) You feel mildly drained, but are aware that your increased control over dreams greatly helped to conserve your energy.You sit back in your throne, satisfied.


((By the way guys. The gods can communicate with each other, considering you are all in one large mountain hall))

395
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 05:47:26 pm »
((How many tiles southeast? Or do you just want to go until stopping?))

396
Forum Games and Roleplaying / Re: The Divine OOC Thread
« on: June 09, 2012, 05:46:28 pm »
If you can think it, And you have enough worship, you can do it.

397
Forum Games and Roleplaying / Re: The Divine OOC Thread
« on: June 09, 2012, 04:11:07 pm »
Dreams would mean you would be able to manipulate dreams of your people with a bit more ease, which might allow you to put ideas in their mind or teach them many things.
A normal Green Tile will take 1 season to move 1 hex. SO if you were moving 4 spaces away, It would take 4 turns or a year.
The map edges generally equate to un-explored areas. The north and west portions of the map however, are the edges of the map.

398
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 04:08:19 pm »
Terrax used his abilities to shape the trees themselves, creating a massive communal hall out of a group of them.

You decide that If you're going to start at all, Might as well start big. You begin focusing all of your godly power into the trees surrounding your tribe.

-roll-

The trees grow vigorously, frightening the entire tribe. They pray to you, and the strong grab weapons and prepare to face their new foe. The trees grow together, their leaves creating a tightly woven roof. Their trunks for thick walls, and their roots form a string floor. A priest of your village stops the soldiers quickly, and explains to the tribe that this is a holy symbol from you! They decide to teach their children and worship you in it!
(The Hall of Trees gives you a decent worship boost each season.) You feel greatly drained, and will eb unable to complete any more miracles this season.


(@Irony. For fairness sake, they are normal humans. That does not mean they can not be mutated, however. But be aware that mutating a whole race of people will drain you of a lot of your worship very quickly. It might be wiser to only change a couple and tell your people that this is your vision of them)

Sallach took her rightful place upon her throne, then looked down at her people. The westernmost tribe, well-situated in grassland but near trees. They would be great under her guidance, but more importantly, they would be strong.

Your villagers go about their daily businesses with haste. They do not wish to disappoint their stern god.

399
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 01:07:38 pm »
(Nope, You just picked a tribe. In a turn, you can do as many things as you would like, as long as you eventually pick a seasonal activity)

400
Forum Games and Roleplaying / Re: The Divine Play Thread - Turn 0
« on: June 09, 2012, 12:53:51 pm »
((My bad, I forgot to mention that you pick which tribe is yours. They're all open game, as long as they aren't already chosen))

Terrax led his people to the great lake, bidding them live where the forest and lake merged.

Your people move around from place to place around their lake shore home. It is a decent sized village, but still nothing incredible. It could be so much more with your divine intervention

401
Forum Games and Roleplaying / Re: The Divine OOC Thread
« on: June 09, 2012, 12:23:43 pm »
Play Thread

Here we are, Time for the first turn. You can do whatever you want, as long as you pick a seasonal activity by the end of your action.

402
Forum Games and Roleplaying / The Divine Play Thread - Turn 3
« on: June 09, 2012, 12:19:21 pm »
Spoiler: Map(Current) (click to show/hide)

The Gods open their newly created eyes and look down at their tribes. The Tribes have created you through worship and beleif, and it is now up to you to take care of them.

It is Spring of Year 1.

Around the gods is a large stone hall, with a large throne for each god.

OOC Thread

As a note on the Tiles:
Just plain light green tiles are light grassland. No bonuses.
Three trees represents thick forest. It takes twice as long to move through t, but gives bonuses to building.
Blue is water. It is impassible without sailing, but gives a decent food bonus if they know how to use it.
Light green tiles with grass on it are Savannah. You move these tiles twice as quickly, but there is very little building materials.
The dunes are full of sand, take twice as long to move through. Very little to eat
Tree and hill are foot hills. You get a bonus defending from these tiles, takes twice as long to move through.
Sandy Dirt are wastelands. They take twice as long to travel through
One Tree Represents light forest. Same as grassland, no bonuses.

Spreadsheet

403
Forum Games and Roleplaying / Re: The Divine
« on: June 09, 2012, 10:34:37 am »
Please do NOT apply if you aren't serious about the game.

Don't mean to be a downer here, but...what about you? Are you serious about this? Because honestly I'm getting tired of submitting gods for games that fall apart. There's obviously interest in this kind of thing. That game I linked that started yesterday already has 10 characters and no turns completed.

Please understand...your question works both ways. We've had a huge pile of abandoned games on this very same theme recently. Are you serious about running this?

I'm sure you've heard this before, but I truly am. I've been thinking about the idea for probably about a month, and finally decided to try. I won't lie. The turns might be a smidge slow the next few weeks, as I have exams on their way. But after that, turns will be fairly regular.

Name: Orhon
Inclination: Magic
Tribe Type: Intellectual
Manifest: An animated statue shaped like a robed figure

Your domains are:
Primary Domain: Dreams
Secondary Domain: Healing
Title: The Wise


Name:Terrax
Inclination:Creation
Tribe Type:Naturalistic
Manifest:A tall, wise Satyr

Your Domains are:
Primary Domain: Trees
Secondary Domain: Earth(Dirt and Stone, Not the planet it's self)
Title: The Earth Whisperer


Name:Garor
Inclination: Death
Tribe type: Spiritual
Manifest: A black werewolf shade

Your Domains are:
Primary Domain: Warfare
Secondary Domain: Weaponry
Title: The Warbringer


Name: Lanar
Inclination: Destruction
Tribe type: Spiritual
Manifest: Multicolored flame surrounded by several glowing orbs

Your Domains are:
Primary Domain: Lightning
Secondary Domain: Murder
Title: Death Bringer


Name: Luminus
Inclination: Light, Dark, Energy
Tribe Type: Spiritual
Manifest: Either a light or dark angel to the people, but is seen as a glowing orb of light to the other gods

Wait Listed.

404
Forum Games and Roleplaying / Re: The Divine
« on: June 08, 2012, 10:31:05 pm »
Reserving spot if one is still open.

[edit:]
With the tribes, how does Intellectual compare to Spiritual?

Is Manifest more about temporary manifestations or a more permanent avatar?
Intellectual will construct faster, while spiritual will bring in more worship. You Manifest is a semi-permanent avatar. It is yours to change at your godly will.

405
Forum Games and Roleplaying / Re: The Divine
« on: June 08, 2012, 10:28:02 pm »
Your Domains are:
Primary Domain: Fire
Secondary Domain: Storm
Title: The Strombringer

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