1
Life Advice / Re: What things do you consider when getting into game development?
« on: May 17, 2019, 12:47:30 am »
Since you have a big game idea in mind, you should strongly consider to start with ASCII graphics. You can use Tiles later... You find some tutorials https://www.reddit.com/r/roguelikedev/ in the tutorials section in the right view.
If you want to learn Kotlin, there is also a pretty new engine for tile/grid games, which has the advantage that it has a GUI system...https://hexworks.org/posts/tutorials/2018/12/04/how-to-make-a-roguelike.html. Personally I would not choose Python if I want to make a big game but for learning it is perfect.
*Disclaimer* I am one of the contributors of Zircon. */Disclaimer*
But again....if this is your first game, start a small one...look at https://7drl.com/ for some inspirations. Your scope should not be bigger for your first game.
If you want to learn Kotlin, there is also a pretty new engine for tile/grid games, which has the advantage that it has a GUI system...https://hexworks.org/posts/tutorials/2018/12/04/how-to-make-a-roguelike.html. Personally I would not choose Python if I want to make a big game but for learning it is perfect.
*Disclaimer* I am one of the contributors of Zircon. */Disclaimer*
But again....if this is your first game, start a small one...look at https://7drl.com/ for some inspirations. Your scope should not be bigger for your first game.

...I had the same attitude but you can change that ^^...