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Messages - ZachUSAman

Pages: [1] 2 3 ... 6
1
Dear Dwarves:

Do the priority 1 excavations. I need them done to provide enough water to fill the second water reactor which in turn is necessary for the mist generator and bathtub. If you fail to comply, I will let you all go insane.

RELATED: does retiring/unretiring a fort do anything about the mental state of the citizens? Between the fact that everyone's going melancholy or stark raving mad over life in general (not even anything noteworthy in the last 5 years) and the fact that my fort is still inexplicably at war with my home civ, I'm considering it despite the extreme hassle and the FPS drop as the dammed river re-drains.

The stress system is quite bugged at the moment, mainly with how each bit from an invasion/hunting expedition can ruin a dwarfs mood. For the time being, the best solution is just to use df hack and remove-stress all
Look at the picture in the spoiler.
http://www.bay12forums.com/smf/index.php?topic=171185.msg7840276#msg7840276

problem: no method of installing or configuring DFhack known to me has yet succeeded in getting it to run. No amount of troubleshooting has managed to get it into a better situation than this:
df_osx_emotionactualfix/dfhack-0.44.12-r1-OSX-64-gcc-7.3.0/dfhack: line 15: ./dwarfort.exe: No such file or directory

Are you on a mac? If so, good luck, I know theres some funky things with security you have to mess with, but that abomination of an OS is not something I am good at. If your on windows though, just get the lazy newb pack since it has everything bundled together.
http://dffd.bay12games.com/file.php?id=7622

https://github.com/DFHack/dfhack/releases
http://dwarffortresswiki.org/index.php/Utility:DFHack/Installation

2
DF Dwarf Mode Discussion / Re: Under siege by farm animals!
« on: December 21, 2018, 10:04:09 am »
"The enemy have come and are laying seige to the fortress"

That is the message for a human siege.

Animal recruits are a known bug.

Animal Farm wasn't a book, it was a warning.

Also I am personally insulted that animal sieges are considered a bug, just imagine if a wave of elephants decided to invade your fort, that would be awesome.

3
Dear Dwarves:

Do the priority 1 excavations. I need them done to provide enough water to fill the second water reactor which in turn is necessary for the mist generator and bathtub. If you fail to comply, I will let you all go insane.

RELATED: does retiring/unretiring a fort do anything about the mental state of the citizens? Between the fact that everyone's going melancholy or stark raving mad over life in general (not even anything noteworthy in the last 5 years) and the fact that my fort is still inexplicably at war with my home civ, I'm considering it despite the extreme hassle and the FPS drop as the dammed river re-drains.

The stress system is quite bugged at the moment, mainly with how each bit from an invasion/hunting expedition can ruin a dwarfs mood. For the time being, the best solution is just to use df hack and remove-stress all
Look at the picture in the spoiler.
http://www.bay12forums.com/smf/index.php?topic=171185.msg7840276#msg7840276

Dear Urist McCrossbow recruit,

Not quite sure what to make of you. On the one hand you yeet yourself into the 10z deep murder pit, break your legs, and almost die, only to be saved by the grace of your brothers who decided to shoot the goblins from behind the fortifications and save you. On the other hand, you shot at the dragon causing it to jump into the pit face first and explode. I guess I can consider your time in the military a success and you can go back to crafting since you wont be walking for quite a while.

4
lets put a smile on that face... or better yet, just a giant gaping hole

5
my bolts blot out the sun...
and buy metal from caravans for that little infantry you can support.

6
necromancer appeared on my map, but i learned quickly on these buggers and so my graves/bodyparts were stored underground. gate closed, all is well.

10 seconds later I made the painful discovery that necromancy works through zlevels... the fort was an old one and had a HUGE stockpile of dead, i was in the process of getting magma brought up to incinerate the bodies and then all things went bad..

7
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 13, 2012, 05:54:27 pm »
dwarf accelerator.... 2 tracks the same distance starting at max z level, straight fall to the lowest z level, and then they collide.
what will happen?
I call this, the quest for the armok particle!

8
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 13, 2012, 05:27:35 pm »
dwarf accelerator.... 2 tracks the same distance starting at max z level, straight fall to the lowest z level, and then they collide.
what will happen?

9
ALL RUMORS ABOUT FUTURE CONSOLES ARE CRAP
IGNORE THEM

seriously, these are just sites trying to get hits... happens everytime a "new" console comes out.

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 01, 2012, 09:16:42 pm »
had a necromancer have the poor luck of appearing right next to a goblin ambush. the goblins took down his undead, and my military took down the goblins and the necromancer. now i have the necromancers GHOST haunting my fortress. you want a grave here seriously? seriously? anyone have a good idea on how to give this guy a really humiliating grave? was thinking of burning his body and making him a slab out of some cheap ore by a novice mason and have it reside underwater or something...

11
DF Dwarf Mode Discussion / Re: Vampire in the Circus
« on: March 01, 2012, 09:10:09 pm »
Thank you Urist, but the clowns are in another pillar! :D

12
DF General Discussion / Re: Legendary Crutchwalker
« on: April 18, 2011, 01:38:39 pm »
what about a legendary liar?
is everything he says a lie and nobody detects it or could he say anything at all and everyone would believe him?

13
DF General Discussion / Re: Dwarven Science Spilling into Real Life?
« on: April 16, 2011, 05:37:34 pm »
Quote from: the article
Researchers believe that melanin is present to protect fungi from stress, such as radiation, and that certain species use this molecule for metabolic reactions. Dadachova's lab discovered that exposure to radiation caused the melanin in these species to change shape, increasing its ability to impact metabolism and growth.

Homer: If we learned one thing from The Amazing Colossal Man and Grasshopperus, it's that radiation makes stuff grow real big, real fast.
Marge: But didn't Grasshopperus kill Chad Everett?
Homer: Only because he tried to reason with him.

Surely tossing this mutant fungus to allow its unchecked growth consuming hazardous radioactive material that will still be radioactive, but now part of a living creature's metabolism, in a way where we have very little way to shut down any out-of-control reaction without killing the people who try to perform it will have absolutely no unforseen consequences!

Why no, this doesn't sound like a bad science fiction plot opening sequence whatsoever!  :D
if somebody had a flamethrower...

14
DF General Discussion / Re: *Sigh* Just another... punk llama!?
« on: April 16, 2011, 05:22:38 pm »
prostrate not to be confused with prosTATE

: to throw or put into a prostrate position
2
: to put (oneself) in a humble and submissive posture or state <the whole town had to prostrate itself in official apology — Claudia Cassidy>
3
: to reduce to submission, helplessness, or exhaustion <was prostrated with grief>

15
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 16, 2011, 04:26:31 pm »
1. didnt know you could zoom through Z levels with hotkeys.. and I'm a guy who always builds forts deep underground and manages the moving from top to bottom.

2. didnt know you could get your dwarfs to drop those "named" weapons/shields by making them get exact matches in armor.

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