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Messages - MasterMorality

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256
DF General Discussion / Re: Future of the Fortress
« on: September 08, 2011, 04:14:42 am »
You keep plugging away there, Toady - I've still got to finish Dirgebends...

257
Pretty much how I roll, too.
I'd probably use Therapist but I run a Mac (DUCK AND COVER BOYS, WE HAVE FLAMES, INBOUND!).
I can read ASCII, but I prefer the tile sets. They are easier to sort through, even though ASCII isn't a problem.

258
DF Modding / Re: Monster Mods?
« on: July 30, 2011, 05:01:35 am »
Genesis Mod?
Haven't actually tried many other Mods, but had some great fun running into other races, and playing as other races, in GenMod. Found some very amusing situations that required a little thought to work through. Nothing that doomed me from the start.

259
DF Modding / Re: Ever almost or actually regretted starting a mod?
« on: July 30, 2011, 04:56:35 am »
I started working on a Pokemon mod aaaaages ago.  Sometime after the first few 3D versions.  I was pretty much going down the vanilla creatures list and replacing critters with Pokemon equivalents when possible.

I failed...I didn't have the patience for it.  I had thrown it up on the DFFD in hopes that somebody could use the start I did and finish it.  Never saw it happen, and now the raws are far too ancient to be useable for anything but disappointment. I figure it probably would have been better for all involved if I hadn't tried it at all.  I hadn't learned anything from the efforts modding tag wise I didn't already know, and it wasted a few perfectly good evenings. 

I threw a few releases of the "Greiger Mod" up which is just a bunch of miscellaneous customizations of my own game made available for the sake of like minded folks,  but always included a disclaimer that I work on it when I work on it, and don't update it regularly.  The lack of pressure is awesome, maybe if I did the Pokemod that way it would actually have been finished.

I think I saw several of them make it into the MixMod pack, the subsequent madness of the lets play as several dwarves rolling in with Meowths and one gets adopted by an insane Ekans...
But yeah, I see how that type of '150 different creatures to construct' things would start wear after a while. I think it's the type of project that needs multiple developers working on several at a time, feeding off each other - rather than one dude plugging away in their room monotonously.

260
Just a note: if you're using a mac, there's no actual need to fiddle around with python (I tried and didn't get anywhere) just use it through WINE. Works perfectly.

Brilliant!

261
DF Modding / Re: Ever almost or actually regretted starting a mod?
« on: July 29, 2011, 03:13:37 pm »
Not really, I did stop making them halfway through though. All of them.

Also here's something that might help you : http://www.bay12forums.com/smf/index.php?topic=47332.0

Huh, after fiddling around with python, I gave up and tried using it with WINE, done in 60 seconds.
For the effect I'm going for I'm going to need to come up with some of my own language files, but seems piss easy.

Thank you very much!

262
DF Modding / Ever almost or actually regretted starting a mod?
« on: July 29, 2011, 12:52:04 pm »
So, I came back to dwarf fortress, and decided to pick up where I left off with the Borioth (custom playable race), further notes made while playing, various oversights. And then I decided to start on a language.

Three days later I've written god knows how many words (there are probably a fair few that are duplicates) and I'm only about three quarters of the way through. I'm seriously thinking "I almost wish I hadn't decided to give them a language..."

Does anybody know how many words the language lists have, total?

Main meat of topic:
Have you ever started a moding project and part of the way through it, or a specific bit of it, thought "Oh, christ, I sorely tempted to quit."?
Share your stories of dwarvenly perseverance.

263
This is one of the best webcomic evar.

264
I really hope this survives. It's insane.
On the off chance that any migrants can survive to get in, Dwarf me, preferably male, and shunt me into the military.

265
DF Community Games & Stories / Amusing potential problems
« on: July 23, 2011, 02:02:20 pm »
I started planning out a story loosely based on the genesis fortress, with my own modded in race, I'm playing now to see how well it works, and because Dwarf Fortress has a peculiar side effect of making me want to write. I suppose it's because of all the crazy crap that happens there.
Now I'm fairly new to this and it's not going to work like a lets play as I'm taking the role of one character, and sticking with that character.

My potential problem:
My character is going to be shunted into the military.
Unless I hold my military back until they're all fully equipped and kitted, I run the very real risk of having him wiped out the first time he goes into battle, which ends up making the whole thing very anti-climactic. Also kinda lulzy. On the other hand, If I wait it kind of ruins half the fun of DF, in my opinion (this is the reason I never use danger rooms. I don't like cranking out UberSoldiers, it's boring. You get no interesting characters that way).

Anyway, that's my personal problem, but I'm sure that, with any creative effort where DF is concerned, there are interesting little hiccups that appear.
So, tell me, what are your experiences with amusing problems that DF creates in stories, or lets plays (of any kind,) or anythign else you guys have found to use it for?

266
DF General Discussion / Re: Future of the Fortress
« on: July 23, 2011, 01:47:15 pm »
Anyone else as interested in how insane the next lets plays are going to be when dealing with this next version? It could become VERY messy...

267
DF General Discussion / Re: Future of the Fortress
« on: June 06, 2011, 06:21:40 am »
"The zombies became suspicious of the necromancer after he failed to age and he fled into the wilderness..."

One of the most hilarious bugs ever?


268
DF General Discussion / Re: Dwarf Fortress Talk #14: Feedback
« on: May 31, 2011, 11:00:47 am »
The idea of a necromancer coming to my forts is terrifying: I have FIELDS of corpses outside my forts.

Also, constructs sound so awesome.

269
DF Dwarf Mode Discussion / Re: the worst werebeasts
« on: May 30, 2011, 08:57:58 am »
Were mammoth would be epic. So would a were-whale.
I want a were-axolotl.

270
DF General Discussion / Re: Future of the Fortress
« on: May 30, 2011, 08:40:57 am »
Just looking around for pictures of a Were-Axolotl (because that would be so awesome it would cause multiple orgasms) and I stumbled over this thread:

http://www.gameartisans.org/forums/showthread.php?p=173117

Take a look - might give some better visual ideas of what these mad were-creatures could look like :)

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