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Messages - MasterMorality

Pages: 1 ... 17 18 [19] 20 21 ... 32
271
DF General Discussion / Re: DF and "Gender"
« on: May 30, 2011, 08:29:50 am »
DF would probably give a brilliant venting method for women on their periods...

272
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2011, 11:23:01 am »
I like Toady's elves - they're at least a little original. Tolkien elves are fine, but they're in every other fantasy setting. Why would you want them in this one?

And Goblins not needing to eat...
If a convincing setting base answer can be given, I have no problem with it.

273
Harold Camping, Herald, cancels rational thought: Strange Mood.
Harold Camping has claimed another date of reckoning.
Sheep-like masses cancel productive lives: Strange Moods.
Sheep-like masses cancel property and monetary ownership: Fey Mood.
Internet cancels porn: mocking laughter.
Harold Camping has gone stark raving mad.

Harold Camping cancels raving madness: Lack of Rapture.
Harold Camping becomes moody.
Harold Camping claims another date of reckoning.

On a related note:
The Fundamentalist Harold Camping is fighting!
The Reasonable Person is fighting!

The Reasonable Person throws a Logic[1]!
The Logic[1] is deflected by the Fundamentalist's Indoctrination!
The Reasonable Person throws a Logic[1]!
The Logic[1] is deflected by the Fundamentalist's Religious Zeal!
The Reasonable Person throws a Logic[1]!
The Logic[1] is deflected by the Fundamentalist's Crazy Followers!
The Reasonable Person gives up and retreats!
The Reasonable Person has gone stark raving mad!

I think I just gave myself a hernia trying not to laugh so loudly at these.

274
DF Dwarf Mode Discussion / Re: Cavecroc-a-splosion
« on: May 27, 2011, 02:50:10 pm »
I love cave crocs. I chained one outside my cave outpost. It took numerous monsters and injuries and several years before it finally succumbed to infection.

275
DF Dwarf Mode Discussion / Re: He is incredibly quick to heal
« on: May 27, 2011, 02:36:42 pm »
Daaamn. Dwarves: now they have mutant healing powers.

276
DF General Discussion / Re: What is Dwarf Fortress?
« on: May 26, 2011, 05:25:02 am »
A game which takes 'The Developer Has Thought Of Everything' to a whole new level.

277
Some bits of it work really well, others just seem to clash and it seems to trip over itself.

Good effort, feels like it could be refined though.

278
DF General Discussion / Re: DF on a Mac
« on: May 26, 2011, 05:19:32 am »
Weird. I run DF on macbook, no problem.

279
DF General Discussion / Re: Future of the Fortress
« on: May 26, 2011, 05:18:29 am »
Randomly generated wereforms. Awesome.

"stay back! On the full moon of each month I turn into a... "
"A what!?"
"A WERE-PLUMP-HELMET-MAN!"

DUN DUN DDDDUUUUHHHNNNNNNN!

280
DF Dwarf Mode Discussion / Re: Stupid fortress names
« on: May 25, 2011, 11:04:23 am »
I just embarked with a fortress called 'Moistmother'.

Horrified.

281
DF General Discussion / Re: A were-capybara wouldn't howl!
« on: May 25, 2011, 05:17:27 am »
so that a werecow would make the correct haunting moos.

A haunting moo floats out of the darkness around you!

I so want this to happen.

This.

282
DF Dwarf Mode Discussion / Re: I'm at a loss
« on: May 24, 2011, 07:28:13 pm »
Either: build additional workshops and assign extra dwarves to fill the workshops.
Or military.

283
DF General Discussion / Re: Future of the Fortress
« on: May 24, 2011, 05:28:29 am »
It would be awesome to go up against an old undead adventurer who had retained all the skills. But then I suppose it doesn't make that much sense. So maybe if they're just zombies and such they just retain the physical stats. However with the new nightcreatures and whatnot, it'd be interesting if you got raised or turned into a monster or something after death, that kept the physical stats - like the vampires we've been hearing about.

284
DF Adventure Mode Discussion / Re: Naming your own weapon?
« on: May 23, 2011, 05:01:43 pm »
I've always wondered just what it was that caused a weapon to be named.

285
DF Dwarf Mode Discussion / Re: Graveyard layouts
« on: May 23, 2011, 12:08:56 pm »
I have two graveyards: One a series of individual 3x3 tombs for my heroes and nobles (larger for the bigger nobles, or better warriors), the other a couple of large rooms with row upon row of stone caskets, where the other, less notable, dead reside.

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