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Messages - narhiril

Pages: 1 ... 84 85 [86] 87 88 ... 98
1276
DF Modding / Re: Help? Reaction that produces seeds?
« on: April 27, 2011, 04:19:04 pm »
I pulled down the sawmill mod in attempts to make my life easier with regards to wood.  This mod adds a new plant type and a building.  The building has a reaction with the plant that changes several of them into a piece of wood.  Unfortunately the reaction that is given with that mod does not produce any seeds.  I've tried a few pocket worlds in an attempt to get this to generate seeds but been met with limited success.  The best attempt that I have had so far is it generates the seeds with the proper names, but then they aren't plantable by the farmers.  Any and all help is appreciated.  The raws for that plant and the reaction are below:

Plant Raws
Spoiler (click to show/hide)

Reaction Raws
Spoiler (click to show/hide)

Try changing...

[PRODUCT:100:2:SEEDS:NO_SUBTYPE:PLANT_MAT:STALK_WOOD:SEEDS]

to...

[PRODUCT:100:2:SEEDS:NO_SUBTYPE:PLANT_MAT:STALK_WOOD:SEED_MAT]


1277
yep, that satisfies me for now......i hope the creators of DF add the ability to make creatures attack only certain body parts soon. :(

You can't make a creature target a bodypart, but you can make a creature that infects a syndrome that targets a body part.

1278
DF Modding / Re: What can we mod vermin corpses to be useful for?
« on: April 26, 2011, 08:22:58 pm »
Does that make any sense, I ask you!  Compressed vermin bolts? I mean really.  Theres silly and then there's just wacky.  :(

It would make sense to make them catapult ammo.  Unfortunately, siege engines are hard-coded.

1279
DF Modding / Re: What can we mod vermin corpses to be useful for?
« on: April 26, 2011, 07:39:09 pm »
I've constructed a reaction to smelt vermin into bolts/ballista bolts.
Code: [Select]
[REACTION:VERMIN_BOLTS]
   [NAME:turn vermin into bolts]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_V]
   [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
   [PRODUCT:100:5:AMMO:ITEM_AMMO_BOLTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:COOKING]
Code: [Select]
[REACTION:VERMIN_BALLISTA]
   [NAME:turn vermin into ballista arrows]
   [BUILDING:KITCHEN:CUSTOM_SHIFT_B]
   [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
   [PRODUCT:100:1:SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:COOKING]
Have fun shooting compressed squirrels at people!

This is gold.

1280
Edited the second post to add a "bounties" section.

1281
DF Modding / Re: A utility to remove useless laggy objects?
« on: April 25, 2011, 11:31:50 pm »
Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.

Spoiler (click to show/hide)

You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."
CIRCUS YEAH!

Why do you think us dwarves invented magma? HMMM? To fight goblins? HA! It was obviously to clean our beards of excess elf leather pig tail socks!

I had an idea a while back to build two enormous towers on either side of the approach to my fortress.  One tower would pump water into a pressurized chamber near the top, the other would do the same with magma.  When invading forces passed between the towers, both would fire streams of water and magma at each other, high above the heads of the attackers, which would combine, coalesce, and rain down meteors on the doomed would-be conquerors.  Unfortunately, such a project turns out to have been a bit too ambitious for my PC.  I began to struggle with fps just after the completion of the first tower.

1282
DF Modding / Re: A utility to remove useless laggy objects?
« on: April 25, 2011, 10:48:20 pm »
Let me explain this to you, human. Since your beard hairs obviously aren't even tingling, let alone tremorring, I'll just tell you.

Spoiler (click to show/hide)

You're doing it right when you decide to flood the entire surface with magma "in order to reduce lag."

1283
DF Modding / Re: Ohhh, that's the problem
« on: April 25, 2011, 10:46:31 pm »
I just found out why. I have 1400 snake men living in the cave under my fortress.


Save please.

1284
DF Modding / Re: What can we mod vermin corpses to be useful for?
« on: April 25, 2011, 10:45:07 pm »
In Corrosion, I turn them into ash as InsanityPrelude said, and I use them as surgery/suturing practice.

There were plans to turn them into gold using alchemy in LFR.  This idea was scrapped for balance reasons, but I plan to do something with them in the near future.

1285
Dont worry man I will be making more vids for this Mod. I am gonna do a Full playlist for mods that are regularly looked after, like urs

No worries mate, you did an awesome job.  Take your time with these, I appreciate the publicity.

Also, (this applies to anyone) feel free to give me feedback.  I know the poll is there, but if you ever feel like it isn't sufficient to express your opinion, go ahead and post.

Here's a picture of a manticore:

1286
DF Modding / Re: Cigars for Everyone!
« on: April 25, 2011, 06:30:08 pm »
Great! I added it to the OP, again, thanks for the help!

Cheers :)

1287
I really like these "artifact only" weapon types. Would you mind if I used some of these in a mod of my own?

If you want to use the idea, go for it.  If you want to use my actual weapon raws, still go for it, but please give me credit.  I spent a lot of time on those.

1288
Dear Urist McRecruit.

If picking up your weapon involves wandering outside into a triple siege, consider finding a new weapon.

Sincerely,

The one building another burial chamber.

Dear McNarhiril
d-b-f
Sincerely,
the ghostly recruit.

Yeah, I know, I usually catch them, but sometimes one slips through.

1289
DF Modding / Re: Cigars for Everyone!
« on: April 25, 2011, 11:34:10 am »
Quote
I could package them into custom files that you just drag-and-drop if you like and if IT permits it.

Go ahead! In retrospect I probably should have done that in the first place.  :-\

Link (DFFD .rar file)

Feel free to re-upload it as your own if you want, and I'll tear my version down.

1290
Dear Urist McRecruit.

If picking up your weapon involves wandering outside into a triple siege, consider finding a new weapon.

Sincerely,

The one building another burial chamber.

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