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Mod Releases / Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.19c *=*=* [DF 0.34.11]
« on: February 13, 2013, 04:46:56 pm »Sounds fun.How high on the tech tree are they, and what are the requirements? Clear glass, I'm guessing? They sound like they are mechanical, but would it include any ritual stuff? I'm personally not a fan of the ritual stuff, and like all mechanical stuff (innovation!) but that's just my thought. Will they be aboveground crops or below?
Maybe there could be something in the tech tree that unlocks certain plants (that usually cannot be grown) to be grown in these chambers! Like herald's horns or something... Not too sure how this would work, since those are seedless to begin with, but just some food for thought.
I think Bog Trolls die too easily in world generation. Always wiped out by voidwalkers or something. I honestly prefer them as the 'barbarian' enemy race over the lizardmen and goblins (these two races are pretty much the same: thieving, green, weak. Only difference is goblins are slightly stronger while lizardmen swim.) and would love to see them more.
I haven't decided on components yet, but probably clear glass pipes. There definitely won't be a ritual component to them, though I might end up splitting it into two versions - one that can grow only underground plants and one that can grow above-ground plants as well, which requires additional components (I'm thinking a lustrum lamp, probably made at the lustrum energy extractor). I had initially said tier four, but that seems a bit extreme in hindsight, so I may end up tacking them onto tier 2 and requiring a few advanced mechanisms or something. I was going to make them require seeds and a bucket of water (the water would be used up) for each reaction, but seeing as dwarves are complete morons when it comes to water buckets - preferring to complain about the lack of buckets of water rather than, you know, going to fill up an empty bucket - I probably won't make the water a required component - kind of like how the fishing pond is now.
Bog troll worldgen issues are something I'm aware of, but are a difficult issue to fix. I'm looking into some more solutions for them.
Oh, Narhiril, you ever consider making changes in the farming system? Say, by making the harvest time really long? It'd substantially up the difficulty, I think. I myself usually do this, and my own opinion is that this really hinders turtling and forces me to try my best to keep trade routes open. This would also make the upcoming hydroponics chamber more useful, since by tier 4, most people should be flooded with plants from a 4x4 farm plot and therefore have little reason to use the hydroponics chamber.
It's not a bad idea, and I'll certainly play around with it.
I'm gonna have to visit their thread more often.
