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Messages - rarborman

Pages: 1 ... 15 16 [17] 18 19 ... 204
241
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 03:13:04 pm »
zomara; the creature looks like a living wall or mimic, and besides running away you cant think of anything that... is that a lever over there near the exit?! you rest you do not get any closer or farther from the back wall.

242
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 02:41:24 pm »
Zomara; you run as hard as you can but you make no progress towards the exit, you are starting to tire.

243
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 02:36:44 pm »
IronyOwl; you walk forward and see people in the tunnel ahead of you.

zomara; you cast curse at the wall, the wall doesnt seem to be affected, you run but are not getting anywhere that you can tell.

244
Forum Games and Roleplaying / Re: escape from the room
« on: August 06, 2012, 02:34:14 pm »
Taste zomaras yummy body heat.

245
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 02:28:52 pm »
exkirby; hp130/mp110
As a wizard you will have fireball (10mp) and icle(10mp) as starting spells, you can start now and go down the one path before you or choose a different class..

IronyOwl; As a battlehealer you will have lay of hands(heal instant)20mp, you can start now and go down the one path before you or choose a different class.

Greenstarfanatic you have rolled the following for your stats, you can switch two now if you like or continue to making a class.
Code: [Select]
str15
end 15
agl 10
int 14
wil 11

246
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 11:07:05 am »
Zomara; you try to walk out of the room, only to find you are not able to make any actual distance towards the exit, you turn around to check your minion only to see it being eaten by the backwall's visious maw.

247
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 10:30:16 am »
zomara; you walk over and read the words aloud, "This is a trap. Omnomnom."

248
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 10:26:41 am »
HmH; you rush forward and intercept Tiruin.

Tiruin; HmH joins you.

249
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 10:10:42 am »
Zomara; you walk onward into a dead end room, the wall opposite you has writing on it, but you cant see it clearly.

250
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 09:55:10 am »
Tiruin; Hp115/Mp110 (yes I did)
The two side paths have less tracks, but all are about equal in track density.

251
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 09:33:58 am »
Zomara; you stab the rat, it dies gaining you some experience, you cast (sum) your minion rises up and stands by you.

Tiruin; you move forth there are no lights, there is the signs that a person has gone down this path before you, you come to an intersection where two side paths branch off in opposite directions from the straight path.

HmH; you enter the dungeon, you see someone ahead in the corridor.

252
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 09:05:02 am »
Tiruin; you enter the dungeon, there is only one way out and this is not it, there is likly to be wolves farther into the dungeon but none are here.

zomara; you hit the rat with the book the rat takes 5 damage, out of its 8hp, the rat attacks you for 1 hp leaving you with 67hp. (word of warning hits while you are spellcasting do massive damage, curse is an instant cast jsyk.

253
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 08:39:07 am »
Ok, Errol you've rolled up the following for your attributes, you can switch two if you like or proceed to making a class.
Code: [Select]
Str 20 <highest starting roll possible
End 10
Agi 15
Int 13
Wis 11

hp 150
mp 130

Tiruin; Hp125/Mp130
As a Ranger you have Control animal minion that takes 50mp to cast and Arrowshot that takes 10mp to cast as starting spells.

You may enter into the dungeon now or change your class, there is one path forward if you deside to enter.

zomara; after confirming your equipment you mover forward 2 full spaces, ignoring side passages and run directly into a large rat that interupts your spellcasting with a bite that does 32 damage leaving you at hp68/100.

254
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 08:18:08 am »
Ok, Tiruin you've rolled up the following for your attributes, you can switch two if you like or proceed to making a class.
Code: [Select]
Str 14
End 17
Agi 11
Int 9
Wis 11

hp 155
mp 90

Ok, Exkirby you've rolled up the following for your attributes, you can switch two if you like or proceed to making a class.
Code: [Select]
Str 10
End 16
Agi 11
Int 10
Wis 8

hp 130
mp 100

zomara; the condition of summon undead minion, you must not have a current minion and at least 50mp.
Curse deals 1d6 damage per turn over 5 turns when hits.
You retrieve your spellbook and dagger.
There is one path forward, there are no monsters in sight yet.

255
Roll To Dodge / Re: Roll to Dungeon Crawl
« on: August 06, 2012, 07:21:18 am »
zomara; Hp100/Mp150
As a Necromancer you have summon undead minion that takes 50mp to cast and curse that takes 10mp to cast as starting spells.

You may enter into the dungeon now or change your class, there is one path forward if you deside to enter.

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