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Other Games / Re: Your Worst Video Game Luck
« on: April 06, 2011, 01:02:06 am »
Civ: 3, spearman in a metropolis vs one of my MBTs. Guess what happens.
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Sounds a lot like dwarven machine gun, except with a lot of maintenance that needs to be done after each shooting. Just dig a straight channel right into the magma sea and let loose the obsidian boulders. The dust will still have the same exploding effect around the hole, it will also blast up a lot of magma vapor for you too.
Thats the magma hammer.
The water source can be provided by vertically stacked pond zones and a bucket brigade, or via a system of pumps to trickle water onto the surface of the magma. So long as the target tile is not adjacent to the walkway it will instantly collapse, and the resulting explosion will kill anything within the blast radius.
Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
On Floor 0, those are 1x1 bridges to either side of the center gap, currently covered by 1/7 water or magma. The X's to the north and south are floodgates, made to float without a floor by constructing a wall on the z-level below to make a temporary floor. This allows the fluid to be funneled into the center tile of the shaft without providing a support for the obsidian block.
Both water and magma are pressurized, but have limited flow from their source. The diagonal choke may be unnecessary. If you have a lot of flow, it might risk pushing one of the fluids across the gap and jamming it.
Most of the time the block would form at level -1 (or at least that's where it zooms to). I never saw it form at level 0.
My shaft went around the magma sea, straight to the semi-molten rock. (expose the magma flow tiles by digging down staircases and then channeling them out.) For some reason it started filling with magma some time after I finished digging it out, possibly because it was in the same embark square as my magma pipe.
The results from my test chamber:Spoiler (click to show/hide)
Sometimes the horse wouldn't show up on "view". Going to the units list and zooming to its position showed it to be above the floor. So it would appear that cave-in dust causes injury by flinging units upwards, which I think even drawbridges can't do.
On using this against HFS, you could line the sides of the shaft with 1x1 raised drawbridges made to float by the wall-removal method. This will force them to fly up directly in the path of the block (unless they can destroy drawbridges, use magma-safe materials in case they can be ruined by superheated ones).
Since obsidian is technically a glass, maybe this could be called a glass cannon
You can't use coal blocks for fuel or to make coke, so don't order those.
i've learnt a lot in my life, i know i know how to learn, don't try to tell me i don't, dude!
eh, now seriously, my opinion reflects my experience as an artist(and martial artist). i really don't think you learn anything by repetition, in my experience, one learns by doing it wrong, paying attention, doing it wrong again, noticing what we're doing wrong, then not doing it wrong.
an example of the system in work: dwarves that could evade the weapon traps 100% of the time wouldn't learn anything new, they'd just repeat the same choreography over and over again, dwarves that get hit 90% of the time have much to learn, and would gain skill much faster. seems realistic to me
There are a few problems with this:
terrain falls instantly. Dwarves do not. The terrain would fall through them killing them instantly while leaving them suspended in mid-air.