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Messages - zzedar

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136
DF Gameplay Questions / Re: Y U no maek steel?
« on: February 11, 2012, 11:59:22 am »
Try the following to diagnose the problem: use the manager to assign a "make steel bars" job. The job will be canceled, and you'll get an announcement detailing what the problem is (probably a lack of some material).

For the "make steel bars" option to be available in a standard smelter, you need to have the following:

  • Two bars of fuel
  • One pig iron bar
  • One iron bar
  • One flux stone

You said you'd made some pig iron bars; did you by chance use up all of your iron making those? That's the only thing I can think of.

137
DF Dwarf Mode Discussion / Re: Mini-rules
« on: February 11, 2012, 11:49:41 am »
So in my original post I left out a bunch of rules that I'd been playing with so long that I didn't even think of them as rules.

Nobles:
  • Always make a good-faith effort to fulfill noble demands and mandates.
  • No unfortunate accidents.
  • Never replace an elected mayor.
  • Always try to get the highest possible level of nobility as soon as possible. Once I've got a duke, go for monarch.

Merchants:
  • No stealing, either through bugs or force.
  • Always trade something whenever merchants come. If they have nothing I need, offer them something.
  • Exceptions to the above: If I want war, I can kill merchants or insult them, but I still can't use their stuff if I gained it through force.

Military:
  • No danger rooms.
  • No ultra-layered armor; all melee dwarves have a uniform of eight items: helm, chain shirt, breastplate, gauntlets, greaves, boots, shield, weapon.

Rooms:
  • Everybody gets a bedroom.
  • Bedrooms are stone, not dirt.
  • Each bedroom should contain at least one cabinet and at least one chest.
  • Once I've worked out the basic running of the fort, all bedrooms should be smoothed; however, no commoner gets engravings, and nobles only get engravings if I'm having trouble getting their room quality high enough (I think smoothed stone looks better than engraved).

Misc:
  • Always try to meet strange mood demands.
  • When farming aboveground crops, they should always have some genuine light. Just temporarily removing the ceiling and then immediately covering it up again doesn't cut it.

138
DF Gameplay Questions / Re: Probably not good
« on: February 11, 2012, 11:24:30 am »
Screenshot of the arrows?

139
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 11, 2012, 12:23:47 am »
DF sieges are fairly realistic, in that they think they're going to wait there until you're worn down or you/they are dead.
No, they'll leave eventually.

140
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 10, 2012, 04:26:52 pm »
What's the easiest/least obstructive way of stopping moss/trees on an area? Stupid trees keep blocking my waterway.
In general, floor grates. If all you want is a waterway, pretty much anything you put on the ground'll work (paved roads, constructed floors, etc.)

141
DF Dwarf Mode Discussion / Mini-rules
« on: February 10, 2012, 04:26:07 pm »
So I was wondering about minor restrictions people like to put on themselves. Not full-on challenges, but minor rules that just make one aspect of the game a bit more interesting. Things like never using artifacts to enhance room value or making all your tables out of one particular color of stone or, I dunno, only assigning certain jobs to dwarves with a "k" in their names. There are a few such rules that are followed by large sections of the playerbase, like not using danger rooms, but do you have any of your own? Personally, I never make pots, instead restricting myself to wooden barrels.

142
DF General Discussion / Re: Best Trade Goods
« on: February 10, 2012, 04:12:20 pm »
A single steel serrated disk is like 31k :P
By my math, the value of a no-quality steel disc is (1000/50+1)*3*2*30 = 3780. I still say dwarven syrup roasts are the way to go.

143
DF Dwarf Mode Discussion / Re: The first game I've ever played which...
« on: February 10, 2012, 03:54:34 pm »
I've always thought that the disdain for smoothly running forts is because people jump to the conclusion that a well-run fort must lack ambition. If your only goal in fort design was to make it run smoothly, that would be trivially easy. You could never enter a cavern, never dig out any candy, never use magma, never piss off a trader, never do a megaproject... so when someone hears that a fort's working properly, that's the image that springs to mind. When a fort does all those things and still functions well, that's different from what most people think of.

Also, disaster makes for a much better story.

144
DF Dwarf Mode Discussion / Re: The first game I've ever played which...
« on: February 10, 2012, 01:35:10 am »
Dude. Dude. These are dwarven teachers, they build the board out of chalk, and then scratch writing/engravings into it with their beards. Who needs little sticks of the stuff?
Oh, that makes sense. I should have thought of that.

145
DF Dwarf Mode Discussion / Re: The first game I've ever played which...
« on: February 10, 2012, 01:20:57 am »
Dude but this is like the twenty-first century
Yeah, but... if you actually make the board out of chalk that would defeat the whole point. It has to be a dark material so chalk writing will show up on it. If you make chalk-colored letters on a chalk-colored background it'll be unreadable.

146
DF Dwarf Mode Discussion / Re: The first game I've ever played which...
« on: February 10, 2012, 01:12:40 am »
chalk 'boards'
Shouldn't the chalkboards be made of slate? That's how they used to make actual chalkboards.

147
DF General Discussion / Re: Best Trade Goods
« on: February 10, 2012, 12:59:08 am »
Make sure your solid cookable items are not stored in barrels. The system prioritizes cooking solid foods in barrels first, other foods in barrels second then any other food outside of barrels. The problem is that the system also cooks all solid items together FIRST, so the dwarves never get to use the syrup (since cooked meals require at least 1 solid item). So if all your solid stuff is not in barrels your dwarves will take a solid item to start the meal, but use whatever is in barrels to top it off eg. Dwarven Syrup.
That's... actually much better than the system I was using (which involved traffic designations and separate stockpiles to make it look like all the solid food was really far away from the kitchen). Thanks.

148
DF Dwarf Mode Discussion / Re: The first game I've ever played which...
« on: February 10, 2012, 12:53:39 am »
I much prefer making things like schools and cafés to give my dwarfs a more comfortable life.
Okay, I can sort of see how cafes could work, but how do you make a school?

149
DF Dwarf Mode Discussion / Re: This game is fat.
« on: February 09, 2012, 07:41:25 pm »
You could just run it in a window rather than full-screen.

150
DF Dwarf Mode Discussion / Re: Dwarven test of dwarfiness?
« on: February 09, 2012, 07:08:11 pm »
-Defeat a viscous beast with their bare hands!
You mean like a glob FB? (I'm sorry. I couldn't resist)

To be properly dwarfy, the method for defeating the challenge should be dwarfy. Maybe they have a limited amount of time to mine their way to safety. Ideally, they should have to cut their way through a bunch of trees to safety (killing trees, testing axe skill), but of course you can't get trees to grow where you want. It's too bad that booze must always be in either a barrel or a dwarf. I'm picturing a drowning chamber that uses dwarven wine instead of water, and the dwarves having to drink their way to safety.

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