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Messages - zzedar

Pages: 1 ... 4 5 [6] 7 8 ... 13
76
DF Dwarf Mode Discussion / Re: tamable creatures
« on: April 12, 2013, 03:43:47 pm »
That page is out of date, looks like. It leaves out some trainable animals (mostly giant versions of some it does list). Don't have time to fix it now, but maybe later.

77
DF Dwarf Mode Discussion / Re: Open room calculations
« on: April 11, 2013, 03:25:33 pm »
Yeah, I plan to test that out, I just haven't gotten to it yet.

One interesting consequence of this is that if a room is going to have a lot of openings, it may be best to designate the room from the least valuable item of furniture in it.

78
DF Gameplay Questions / Re: Fortification Z-level
« on: April 11, 2013, 02:58:52 pm »
I've seen dwarves shoot things that are 3 z-levels below, I believe.

79
DF Dwarf Mode Discussion / Open room calculations
« on: April 11, 2013, 02:32:19 pm »
So I just recently discovered something interesting about how room value is calculated -- specifically, how openings in the walls affect it. Here's the math. Please note that I'm only confident about this for rectangular rooms -- I haven't tested it out for other shapes.

Let vr be the value of the room itself, including the the value of the building used to designate it, and the value of the walls and floor (including material modifiers, smoothing/engraving, etc. -- see Kipi's excellent work for how to calculate this).

Let vf be the value of any additional furniture installed in the room (not including the item used to designate the room in the first place).

Let nb be the number of border tiles the room has.

Let ne be the number of those border tiles that are "empty" -- i.e., not occupied by a wall or door. (Note: I'm not totally confident that doors count as non-empty, but I think they do).

Let V be the total computed value of the room.

Then:

V = (8 - ceiling(4*ne/nb))*vr/8 + vf

Or to put it more simply:

V = mvr + vf

where m is given by the following:
No gapsm = 1
Up to a quarter of the border is gapsm = 7/8
Up to half of the border is gapsm = 3/4
Up to three quarters of the border is gapsm = 5/8
More than three quarters of the border is gapsm = 1/2

I have not tested to see what effect overlapping rooms have on this, nor am I certain whether doors count as part of vr or part of vf.

Edited for readability

80
DF Dwarf Mode Discussion / Re: Quick question regarding artifacts
« on: April 11, 2013, 01:36:49 pm »
Edit: deleted message, moved elsewhere

81
DF Dwarf Mode Discussion / Re: Quick question regarding artifacts
« on: April 11, 2013, 09:17:11 am »
I was under the impression that dwarves never got "nice room" thoughts when sleeping in a dormitory.
I don't know whether that's true, but dwarves will admire good furniture when they pass right by it. If it's in a communal bedroom, it might be a good idea to set it up near the door so as many dwarves as possible pass by it.

82
DF Dwarf Mode Discussion / Re: Quick question regarding artifacts
« on: April 10, 2013, 05:25:29 pm »
Of course, you don't have to stick to one use -- you could put it somewhere for now, then move it to your monarch's rooms when said monarch arrives.

83
DF Dwarf Mode Discussion / Re: Quick question regarding artifacts
« on: April 10, 2013, 05:07:47 pm »
Might be worth saving it until the monarch comes -- monarch requirements are hard to meet. Remember, you don't have to put it in the bedroom -- putting it in any room someone owns will raise the value of that room.

Also keep in mind that if you put it in anyone else's room, the higher-ranking nobles will be upset that a person of lower rank has a better room than they do. That doesn't apply to communal rooms, obviously.

84
DF General Discussion / Re: civilized races question
« on: April 09, 2013, 04:51:06 pm »
I think it's a leftover from earlier versions, where they'd try to get you to stop cutting down trees.

85
DF Gameplay Questions / Re: Why have the caravans stopped coming?
« on: April 09, 2013, 01:19:18 pm »
Oh, right. I think sieges (and some other interesting events) are actually linked directly to caravan arrival, but I'd forgotten about that. I was just reminded when the latest caravan did come, and the siege arrived like half a second later.

86
DF Gameplay Questions / Re: Why have the caravans stopped coming?
« on: April 09, 2013, 02:53:32 am »
Have you been getting sieged? Caravans won't show up during sieges, so if they try to come while a siege is going they just won't show.
Yeah, I've been getting an unbelievable amount of goblin sieges lately. But I've now missed I think four or five in a row. They can't all have showed up during sieges, I think.
Did you by any chance murder to many of them before?
No.

87
DF Suggestions / Re: Trade suggestions
« on: April 09, 2013, 12:24:50 am »
I tend to feel that it should be made more predictable, not less. Right now, you can't really rely on the humans and elves bringing you what you want, so you make your own stuff. If you knew what it was going to be, you could plan ahead, which would be more interesting, I feel.

88
DF Dwarf Mode Discussion / Re: On scaly gophers
« on: April 09, 2013, 12:21:39 am »
A scale gopher, huh? I... am having troubles imagining a humanoid scaly gopher.
I suspect it wore Groucho glasses to blend in.

89
DF Gameplay Questions / Why have the caravans stopped coming?
« on: April 09, 2013, 12:19:46 am »
Just what the title says. For the last several seasons, caravans have stopped arriving. Why?

90
DF Gameplay Questions / Re: Always losing a fort after a siege....?
« on: April 08, 2013, 04:01:15 pm »
Define "low." How many deaths are we talking here? Also: were there many injured?

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