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« on: March 21, 2012, 10:21:15 pm »
It wouldn't be better if they turned up without 'unnecessary' skills, because those skills arenecessary for obscure or seldom used industries. The industries all have their place; you might for example only create soap occasionally, but when you do, having an already highly skilled lye maker or soap maker will greatly speed up the process, freeing up your dwarves for other tasks. You probably don't notice this, because you likely will have one master dwarf migrant for that industry, but when you set a dwarf with no skill to undertake these tasks it takes a painfully long time to get the job done. Not having enough soap when you need it (and you will need it), and not having anyone any good at making it could kill your fort within a year.
I don't know why I'm defending migrants. I really couldn't give a hoot.
It would be nice to be able to turn off migration waves, but the fact is that migrants actually add an important play dynamic. Migrant waves and sieges often coincide, forcing you to open your gates to prevent ghosts. If you could just wall yourself in and ignore sieges, a significant challenge to the game and an element of efficient fort design would be lost. I'd go as far as to say that figuring out a way to open your main gates while still retaining defensibility is the main element of fort design finesse.