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Messages - Buttery_Mess

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61
DF General Discussion / Re: Future of the Fortress
« on: June 16, 2020, 11:37:19 am »
I was thinking more along the lines of new realistic igneous intrusions replacing previous artwork for displaying gabbro and basalt differently, or something.

62
DF General Discussion / Re: Future of the Fortress
« on: June 16, 2020, 06:01:18 am »
With the graphical improvements coming being applied to the current version (or something like it), will the map updates coming with the developments that precursor the myth and magic release require new artwork and/or render old artwork obsolete?

Now that we can actually see which way slopes point, can we order dwarves to carve out specifically oriented ramps?

Does it look cool when fluids dribble down slopes or does it sort of ignore them?

63
DF General Discussion / Re: Future of the Fortress
« on: April 03, 2020, 01:47:16 pm »
Dwarf Fortress trading cards would be sick. I would play the shit out of that.

64
DF Announcements / Re: Dwarf Fortress 0.47.02 Released
« on: February 07, 2020, 02:58:21 am »
I didn't see anything about altars being on the build menu or stock screens- in .01 you could make them in workshops, bur not place them. You could make dice for them but i don't know if they're placeable, but they might be a bit !!fun!! If dwarves start using them...

65
Fantastic! It was starting to get finicky. Thanks guys

66
DF Dwarf Mode Discussion / Re: Is beekeeping as bad as it looks?
« on: February 01, 2020, 09:44:28 pm »
Bees are something you do when you've got the time to do it. The more diverse the range of foods you have, the happier your dwarves will be.

67
DF General Discussion / Re: Future of the Fortress
« on: November 03, 2019, 08:02:32 pm »
Thanks Toady! Much appreciated.

68
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: October 30, 2019, 12:21:19 am »
This thread is eleven years old. President Bush Jr. was still in office when it started. The first Iron Man film was released in 2008.

69
DF General Discussion / Re: Future of the Fortress
« on: October 30, 2019, 12:15:09 am »
Quote from: Toady
will also allow the new w.g. features like divorce and multiple lovers to happen in fort mode.

Does this mean that dwarves can remarry and continue having children?

For that matter, will it be possible for people to adopt babies if their mother dies? Because this is one of the saddest things to watch in a game. I had one dwarf get depressed and just left her baby crawling around outside, calling, "Mama!..." It tears me up a bit thinking about it. For reals.

70
DF General Discussion / Re: Future of the Fortress
« on: October 17, 2019, 08:45:17 am »
Sorry to pester but

Will we be able to use physical coercion and fear in lieu of intimidation checks? Such as, say, breaking fingers, or slaughtering all their mates in front of them? Does reputation count in intimidation checks? What about physical size and brawniness?

71
DF General Discussion / Re: Future of the Fortress
« on: October 15, 2019, 06:20:23 pm »
A couple more questions;


What if you want to raise a dismembered corpse as a lieutenant? Can you raise an intelligent undead from both a severed head and its headless body? Would they share a soul or have two separate new souls, or is this just not possible?

For that matter, could you raise your own severed hand, for instance, as an intelligent undead? If your original body was then decapitated, could your severed hand then raise your body and head? This is assuming that the raised parts retain knowledge of life and death.

Is there already a mechanism in place for different bodies sharing a soul, and if not, do you plan to implement it? Either in the short term, or as part of Myth and Magic, do you intend to implement a mechanism whereby souls can be copied or cloned, so that they retain the original's memories and personality but thereafter grow and change as individuals?


72
DF General Discussion / Re: Future of the Fortress
« on: October 14, 2019, 09:05:01 pm »

For the Myth & Magic arc, would I be correct in thinking that spheres will be the underlying general mechanic behind magic under which procedurally generated world-specific systems operate, rather than being an esoteric world-specific system in its own right?

Do you conceive of magical effects combining spheres, or will reach magical effect require only one sphere to use? For instance, would you need to or be able to combine a fire and a telekinetic sphere 8n order to cast a fireball spell (i.e one sphere to make the fire, another to move it)?

Will every game object be attached to a sphere and vice versa, for mechanical purposes? I'm thinking of elemental rock-paper-scissors, so you could smash a stone forgotten beast with a water effect but not a lightning effect, for instance. With so many spheres and game objects/actors, would this be impractical or would it simplify working out how magical effects interact with the world?

To what extent do you already have satisfactory physical processes implemented in the game for marrying up to spell effects? For example, fire, heat, etc.

Is there a possibility that the Myth and Magic release will lead to the inclusion of ambient light levels in fort mode? Light and darkness are such important fantasy staples that it would seem like a missed opportunity for them to not be included.


73
DF General Discussion / Re: Future of the Fortress
« on: September 29, 2019, 03:49:39 pm »
With conspiracy and world conquest now strong themes within the game, are we going to see books being written about the topics, and these themes also reflected in the art and artifacts generated during world gen as with other historical events?

74
DF General Discussion / Re: Future of the Fortress
« on: June 13, 2019, 10:29:50 am »
Will adventurer mode party members be able to spar with one another non-lethally? Or will they at least be able to fight without wanting to murder one another?

75
DF General Discussion / Re: Future of the Fortress
« on: May 14, 2019, 06:44:15 pm »
Will it be possible for players to become intelligent undead thralls?

Can "villainous" networks be used for good, either by NPCs or players? In fiction, heroic spy networks are quite common. Not sure how heroic they are irl.

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