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Messages - Urist McScoopbeard

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421
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 05, 2020, 10:00:15 am »
I've started 3 games (all before the anti-steamroll patch mind you) and they all got wiped by either the Battanians or Vlandians pretty much immediately.

In my current game Southern Empire has about half the map, but is starting to tank due to various factors--I intend to help it along with a well-placed rebellion :)

422
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 04, 2020, 11:22:23 pm »
Mods are mostly on Nexus, although you can find a bunch of the old ambitious Warband modders setting up their pages on ModDB.

EDIT: Woo! Finally reach 1k net denars per day w/ various investments--AFTER paying my 400 denar daily salary. Planning some kind of revolt against the Southern Empire, which is DANGEROUSLY CLOSE to steamrolling, but stopped at the edges of the calradian heartland. Vlandia, Sturgia, and Khuzaits are doing pretty good--Aserai and Battanians got gutted, and the Northern Empire was... vassalized after declaring war on us. The Western Empire got sweeped like day one--their Emperor still running around partying tho.

423
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 04, 2020, 02:40:49 pm »
Good point, also I'm gonna point out that Bannerlord somehow has a much lower TTK than Mordhau--I'm mid match literally one-shotting people left and right.

EDIT: Also there's no siege server in my timezone for some reason :)

424
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 04, 2020, 02:29:03 pm »
Git gud. Jk,

but I stepped back into Multiplayer now that I could actually play and spent a few minutes on an NA server and...

the "modernization" is both obvious and terrible. I feel like half the fun of Warband's MP was selecting equipment! Sure there was some classes, but it pretty much boiled down do you want to be vaguely ranged, vaguely melee, or vaguely cav? Now it's just... ugh it reminds of FPS classes and I hate it. Everyone looks the same in game and the lack of variety is frustrating.

the combat itself is still pretty good, obviously--again the lack of variety deadens things a bit methinks. Seems a bit laggier than Warband, but I'll give that a pass for now.

I'll need to play a few more matches before I can really give it a thumbs up or down. Although, honestly Mordhau is way better--heck I even considered just booting up Warband to compare.

425
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 04, 2020, 12:21:42 pm »
Are there companions that hate each other, or can you just pick up whoever? I always hated that Warband effectively had two fixed parties.

Not sure, I've only ever had a companion confront me when I paid some bandits to piss off so I didn't have to fight them.


426
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 03, 2020, 04:03:52 pm »
That's CKII levels of meme right there. I love it.

ALSO, I found out that my game was exploding because apparently Bannerlord stopped recognizing my GPU after a certain period of time for some reason.

427
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 03, 2020, 03:32:40 pm »
Suddenly the game has become unplayable for me... some sort of horrendous memory leak has left it lagging and stuttering as soon as I boot it up. Welp.... back to Mordhau I guess.

Today's patch is reportedly fixing this sort of issue for most players.

Still lagging horribly, maybe it's something on my end.

But yea, EA and all that.

428
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 03, 2020, 10:12:58 am »
Yea different nation's starting regions have different resource availability, there's even a pretty good steam guide on it (one of the trading ones).

And yea... Bannerlord's MP is trash... in my opinion, it's a big step DOWN from warband--I hate the class system and limited options and I hate matchmaking in general.

In terms of trading mostly I just make charcoal and melt down weapons, 2000-3000 denar profits on good days. It was day ~200 before my game pretty much stopped working, and I already had two workshops and just became a Southern Empire vassal.

EDIT: also do yourselves a favor and pick up the Full XP Tournaments mod.

429
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 03, 2020, 09:49:24 am »
Suddenly the game has become unplayable for me... some sort of horrendous memory leak has left it lagging and stuttering as soon as I boot it up. Welp.... back to Mordhau I guess.

430
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 02, 2020, 06:21:45 pm »
Yea every bandit hideout has a really crazy bandit leader who wants to duel.

EDIT: hopped on MP for 0.5 seconds... I fucking hate it.

431
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 02, 2020, 12:54:40 pm »
Speaking of formations, big AI-led battles are more interesting now--they make much better use of formations than before. Seems like anyhow. Also you sometimes are able to take command of a battlegroup if you're part of an army.

432
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 02, 2020, 08:28:14 am »
On party size:

If you're not planning on acting as a mercenary anything above ~25 is probably going to start being a burden (unless you own an enterprise or two to essentially cover their daily wages). In my latest character, I didn't even hire a companion until I bought an enterprise. With no passive income -100 denars a day is quite prohibitive (which is what I was running as a Empire merc) even if you're raiding like crazy.

Now that I do have a stable base, I might start to look expanding my company again--imo it's all about speed on the campaign map rn--I don't take any sort of bandit quests, I want them to keep spawning so I can get weapons to melt down and make it to the cheapest hardwood selling village ASAP.

TBH, I'm thinking of investing in more companions now though so I can spend less time refining and smelting.

433
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 01, 2020, 09:55:20 pm »
Horse Archer still OP eh?

Also, I stopped playing mercenary and started playing merchant-smith and well... it's nice to not have to worry about consistent income for once! I've refrained from joining a kingdom because things are actually way too fluid IMO, asides from the historical nods for a quick Imperial collapse (which hasn't happened in my games), the last thing I want to happen is have one intense flurry of wars and then nada for several in-game years--Warband felt a lot better at just having the FEEL of conflict without making things change too much.

434
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 01, 2020, 01:15:04 pm »
It seems you can now block with the "wrong" stance, but the hitboxes make it difficult? Shields have a bigger hitbox, so it's easier to block with the wrong stance but not guaranteed.

With a shield you can block from the wrong direction, but there'll be a bigger chance you get hit, if you block left and knicked far, far right there's a good chance you'll get a scrape now (I think?)

Also yes, ranged in general is considerably deadlier than in Warband (which makes me concerned about multiplayer [which I haven't tried yet] because archers and throwers were frustrating as they were in vanilla warband)

435
Other Games / Re: Mount & Blade II: Bannerlord
« on: April 01, 2020, 08:50:06 am »
Tip on movement speed from !!SCIENCE!!:

Having at least as many horses as you do party members will give you that very nice mounted foot soldiers bonus--at least it wouldn't activate before that for me.

Maintaining a 2:1 horse to soldier ratio (think rotating mounts to keep them fresh) you get a similar increased in the mounted foot soldiers bonus.


EDIT: also,

Having prisoners slows you down no matter what, as does having a large herd of (non-horse) animals.

EDITEDIT: Apparently I am mistaken. It would appear that any other horse than the SUMPTER variety will increase movement speed.

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