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Messages - Urist McScoopbeard

Pages: 1 ... 369 370 [371] 372 373 ... 411
5551
General Discussion / Re: Things that made you sad today thread.
« on: December 17, 2012, 03:22:46 am »
My father gave me a cross and I was extremely uncomfortable wearing it, it was really nice (which is why I feel bad) but I had to take it off. Mental side-effects of pessimistic-agnosticism/atheism I guess. I felt so bad I promised him I'd at least wear it on flights. :(

5552
Creative Projects / Re: Just another drawing-a-day
« on: December 15, 2012, 09:25:52 am »
A bicorn can be whatever you want it to be, its your thread, and good job. He's all like "Bitch please! I be a bicorn!"

5553
Well played Dice, well played.

5554
Creative Projects / Re: Just another drawing-a-day
« on: December 13, 2012, 02:58:15 pm »
A Bicorn would be great (not the hat)

5555
Well if we want be 100% realistic then, there are no magriders, there is a value somewhere that determines whether or not a group of tiny LEDs are a certain colour and that's it, I don't know what the hell you guys see when you play this game, all I see are a bunch of shiny lights in a rectangular box.

5556
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: December 10, 2012, 03:49:20 pm »
well let me update you (once again ill upload the trace later, im on a diff pc)

If I replace

Code: [Select]
Tiles.renderInUse(x * 20 + mapWorld.baseX, mapWorld.baseY - y * 20, tilesAct[x][y].tileType(), 0);
with

Code: [Select]
Tiles.renderInUse(x * 20 + mapWorld.baseX, mapWorld.baseY - y * 20, 0, 0);
the map would render properly, however it would still have issues with storing other data like uniqStoreTest. So I conclude that either a.) the data is not being FED to the array correctly or b.) its not being stored/access correctly/being erased/or something. I did some testing, and set it up so the line (ie 0.0.0.0.0 etc.) is split into an array (using the split method) and that converted into an int which is then fed to the tilesAct array, this produces the same result, so im somewhat bambuzled (did I spell that right?) I am sure (within reason) that problem lies with loading the data, as when I had had the map hard-coded the same renderinuse method worked fine. Anyways, ill take another look later and post more info with updated class (and the damned stack trace) thanks again.

5557
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: December 10, 2012, 07:45:24 am »
Well, sorry for poor code etiquette (I dont really know)

Anyways, thats not the problem, well not the main one, the problem is (im pretty surr) that the data values are not being stored properly. Even fixed, the stack trace is the same, which ill post later. (on phone now)

5558
He who controls the crown controls Indar.

5559
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: December 09, 2012, 08:32:46 pm »
Im stumped on this one...

Main class:
Spoiler (click to show/hide)

MapWorld:
Spoiler (click to show/hide)

Save file "default":
Spoiler (click to show/hide)

Im trying to load info from the text file using tokenization and use that to set tile type, needless to say it doesnt work, giving a nullpointerexception at at 114 (or the renderinuse part). Im exhausted so I cant explain more, but all help appreciated, this one has been annoying me for a while now. I can update it later, thanks again.

5560
Other Games / Re: 0x10c - Firefly-like Space Game from Mojang
« on: December 08, 2012, 07:31:18 pm »
Well you shouldn't need to know assemply, alot of people over on the 0x10c forum have created c++/java/etc.-to-assembly programs. or something like that

5561
Other Games / Re: 0x10c - Firefly-like Space Game from Mojang
« on: December 08, 2012, 06:29:16 pm »
TOADAHU AKBAR

5562
Other Games / Re: 0x10c - Firefly-like Space Game from Mojang
« on: December 08, 2012, 05:51:08 pm »
have a bunch of files that create files that create files, excellent.

5563
Creative Projects / Re: Cooking advice.
« on: December 08, 2012, 09:49:01 am »
Where the hell do you people learn to cook? I don't even have any mandatory life-skills classes in my high school, I haven't one since 6th grade.

5564
Creative Projects / Re: Just another drawing-a-day
« on: December 08, 2012, 09:07:37 am »
why are those space-dwarves impaling themselves with magma and water, respectively?

why can they even handle liquids as if they were amorphous solids?

...Oh wait, they ARE the base, I get it now.

5565
As for Zerg forces...

there isn't some sort of hivemind, that is the natural progression of things, a bunch of small, seperate forces begin assaults, some of those will fail and others will succeed, usually when an assault becomes a prolonged siege, people begin to notice and join in, then people start bringing tanks and escalation occurs (ie you bring vanguard, I bring mosquito, you bring AA lightning, etc. etc.) of course, there are just outfit-wide operations which are also conducted.

I don't know what you see, but I see alot of operations being conducted to cap territories behind lines and spearhead pushes into enemy territory. That aside, there's no real way to conduct pubs into a front-encompassing, even defense. Some fronts will just have more people than others.

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