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Messages - Urist McScoopbeard

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631
Other Games / Re: Elder Scrolls: Blades
« on: June 08, 2019, 12:40:08 am »
To be frank, I would not expect anything good from Bethesda for a long time, if ever again.

https://www.youtube.com/watch?v=46gaz6veVNQ

So this is a video primarily about the TES series, but it goes into good detail about how essentially Bethesda did, in fact, sell its soul to the devil.

tl;dr literally since before Morrowind the company forced out the founding (passionate, indie) developers and was taken over by (what apparently was) a cabal of executives and lawyers who placed much greater value on profitability--oh, and Todd Howard is an absolute piece of shit.

Beth might be late to the game, but due to Zenimax's control they are basically going the way of EA. Sorry folks.

632
Other Games / Re: Minecraft - It has blocks.
« on: June 07, 2019, 04:00:36 pm »
crosspost from the server thread:
Here are some shots of my iron age/early medieval period hill fortress!
Spoiler (click to show/hide)
Somewhat sparse feature-wise but every detail is a labour unto itself in survival mode!

633
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: June 07, 2019, 03:57:54 pm »
Here are some shots of my iron age/early medieval period hill fortress!
Spoiler (click to show/hide)

634
General Discussion / Re: what tv shows are you currently watching?
« on: June 06, 2019, 01:04:30 am »
So Good Omens was amazing.

RIP Terry Pratchett. All hail Neil Gaiman.

I ship Crawley + Aziraphale so hard.

635
Other Games / Re: Rule the Waves 2
« on: June 04, 2019, 11:39:06 am »
Finished my first game with AH! Ended in '55 with 66 prestige. Beat France in my final war, sunk 4 of their BBs (and more BCs) with my BB squadron and there was crazy air combat during the battle for the Mediterranean! In the final years, it was like both sides losing 5+ subs every month during wars.

636
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: June 03, 2019, 05:56:45 pm »
I just like building things!

And its been a while so it'll be nice to put a way castle on peeps' path to the deeper frontier.

637
General Discussion / Re: AmeriPol thread
« on: June 03, 2019, 04:22:38 pm »
An increase in real wages doesn't necessarily mean anything, as some of the most important investments in life have exploded in cost, far beyond adjustments for the inflation of currency--like housing.

So sure, you might be making a tad bit more, but everything is still VASTLY more expensive than it was.

It's impossible to limit costs in any meaningful way without causing production of actually important goods to implode, and honestly im 100% fine with some people making a percentage more than others (hey, if you're old, you want to live off the fruits of your labor, and probably transfer a portion of that income to your children), but measures have to be taken to ensure that the excesses of a few do not affect the basic comfort and dignity of everyone else (and frankly, I'm pretty sure there are actually enough resources and services to give everyone a GOOD life, not just an okay or dignified or basic one, but one full of ease and happiness).

At one point Warren Buffett was making nearly $40 million A DAY. I don't care if he is a saint, that kind of accumulation of wealth is a violation of the social contract. We agree to live peaceably in a society that is beneficial to everyone, but if a single person can just go around doing nothing (if he wanted to) and make that kind of money he should be considered an outlaw. It's a zero-sum game, you are literally TAKING THE WEALTH FROM OTHERS to give to yourself.

The growth of the economy means nothing, more money does not equate to more value for the average person when any given worker is only actually receiving a fraction of the worth of his work in the form of payment (after all, currency is ideally supposed to represent how much work you do and you are to be fairly compensated for your TIME).

Coupled with morally reprehensible land rights, banking systems, and taxes--it's some fucked up shit. Communism... doesn't work, it just doesn't. Karl Marx didn't know how to reach his utopia back then and we don't know how to reach it now, but there needs to be CONSIDERABLY more regulation in how wealth is distributed among the citizens of the world.

EDIT:


This chart is hella fucked up.

EDIT2:
https://en.wikipedia.org/wiki/Wealth_inequality_in_the_United_States

Even the wikipedia article is hella fucked up.

638
Other Games / Re: Rule the Waves 2
« on: June 03, 2019, 03:10:21 pm »
Doing my first run of RtW2, and wondering what all the hubbub about aircraft is -- in the early 40s at this point focusing on aircraft technologies, but me (and the rest of the world) are still relying on battlecruisers and battleships, since aircraft generally seem to be 'not that great'.

As to ship roles, light cruisers and cruisers often end up being a budget option to the bigger battlecruisers and battleships. Light cruisers ideally will be a bit faster than battlecruisers, though, so they can raid/harass while still being able to run away. Since engagements won't always be big pitched battles, having a robust enough fleet to handle the smaller actions is helpful - in this game I kind of neglected light cruisers, and ended up in a war where every smaller action had me with just a 20-year-old light cruiser instead of my shiny battlecruisers.

Just wanted to reply and say I have also experienced having aircraft be not that great. I have yet to witness any of my bombers even sink a ship?

Also for me, my heavy cruisers are what seem to get outdated the fastest. Sure they're great against other CAs but then BCs roll around and they're toast, and there's no real point in CAs doing CLs job in convoy attacks. Likewise, once you have a good BB squadron, it seems like their only real purpose is additional fire support (if they manage to find themselves in the right spot) or just die.

639
General Discussion / Re: AmeriPol thread
« on: June 03, 2019, 02:53:17 pm »
For the record,

Neither a strong economy, a growing stock market/growing # of industries & jobs, nor actually having a job correlates to a higher quality of life.

I would say, in many respects, it is preferable for a young person to be unemployed right now, to either live off the state or their families until they can get a job that pays them a livable wage or just keep going back to college if they can afford it until they appear more employable.

Getting people minimum wage jobs just creates pseudo-slaves with more problems and responsibilities then before. They still cost the state money too, as often they DONT HAVE LIVABLE WAGES.

I know its cliche, but the whole rich get richer and the poor get poorer thing is real. Large corporations, investors, and shareholders have to be limited in how much of a company's revenue they can collect. If the majority of the profit from an employee's work/value is not given back to them, then this is basically corporate feudalism.

Fuck efficiency or growth through the concentration of wealth, give people their lives back. TBH, I'd gladly give up most of today's modern amenities and securities for more time and space to just exist without expectation.

640
Other Games / Re: The "Recommend me a game" thread
« on: June 03, 2019, 12:06:11 pm »
A cathartic game where you get to destroy a fully destructable city with nothing able to stop you.

Red Faction Guerrilla if you're good!

641
Other Games / Re: New Frontier - Bay12 Minecraft Server
« on: June 03, 2019, 12:04:51 pm »
I'm having some trouble with my Mojang account atm, but as soon as I get it cleared up I will most definitely be joining for some light RP building!

I'm usually a creative person, but Vanilla at least beats all this crazy industrial mods--theyre hideous!

642
Other Games / Re: Rule the Waves 2
« on: June 03, 2019, 11:53:55 am »
Thanks again for the crash course in RtW peeps.

Its 1942 and I've taken control of all of the Mediterranean outside of the UKs possessions, Sicily (Italy), and Albania (Neutral). The last few wars have been a bit grindy taking my destroyers down from the mid 70s to around 40 and losing my antiquated CAs. The only real blow came when my experimental BC was sunk in a surprise duel with two Italian BCs (RIP, it was too lightly armored though so it was for the best).

Over the past decade I scrapped my 20k Bs and remaining CAs and CLs--not to mention my destroyers below 900 tons. I've rounded out my BB squadron with five 40k+ ships and an old transitional 30k one (of varying ages). 3 CVs, 2CVLs, and 10 brand new CL raiders compose the core of my fleet while I've somehow modernized my utility fleet with 50+ 2500-900 ton destroyers. (a leading nation in submarines and naval aircraft too, though I am now starting to max out my budget)

In short, it feels like I am set up to finish in very good position finally! We'll see if maybe I can wrest control of Sicily from Italy and get lucky enough to acquire Albania--I'll consider that a winning game. Although I have an alliance with the US so theoretically I might be able to take on the UK?

643
Other Games / Re: Rule the Waves 2
« on: June 02, 2019, 08:39:27 pm »
I am once again, 20 years into another AH run. This time I won a lengthy 1st war with Italy and took the torch to France's mediterranean possessions with modern 20-40k battleships (probably a bit ahead of their time in 1910-17).

I have mostly left the battling to the AI unless I see an obvious advantage to exploit, sometimes its too tempting to run two CAs past a damaged CL and DD to blow up 15 merchant vessels.

Likewise, I have avoided rebuilding ships. However, I am facing the problem of what to do with older designs. It was an easy decision to scrap Austria's disastrous legacy Bs, but in a campaign where I have to make some decisions its difficult for me to get rid of ancient CAs and CLs. Not sure what to do with them? DDs are both easy to replace and if its not financially feasible fine to keep around for trade protection, so no problem there.

Just made my first purpose CVLs so no conversions necessary.

ALSO, everyone has corvettes but im not sure what theyre used for? Minesweeping?

644
Other Games / Re: Rule the Waves 2
« on: June 02, 2019, 03:02:10 pm »
Thanks for being so helpful peeps.

I have some more questions, after my first Austria-Hungary run (not finished, I just kinda wanted to restart) I am playing AH again and am wondering about fleet composition and rebuilds.

Questions:

1.) Is rebuilding ever worth it? In a test game I rebuilt my initial pre-dreadnought battleships into CAs, but their maintenance shot up and while theyre big guns were good at going toe to toe with the Italians they were otherwise fairly poor and often got outmaneuvered or stranded in larger operations. Likewise it seems infinitely cheaper to just build new ships.

2.) Even after looking at other designs, and building from existing designs, I am still having some trouble with ship design. Mostly BBs and BCs, how important is speed vs armor vs guns? I seem to have fairly speedy and durable designs, but I am almost always outlasted by the Italians (in my test game) and end up losing one or two of my core ships to engine hits without effectively damaging the Italian ships.

3.) in battle, how much of the operation do you leave to the AI and how much do you handle yourself? I've been increasingly frustrated as of late when my ships attack piecemeal or simply refuse to give battle with an equal or superior force.

Also would anyone be interested in a lets play or forum game of Austria Hungary???

645
Other Games / Re: Rule the Waves 2
« on: May 31, 2019, 08:21:52 pm »
Loving the game so far.

Even after reading the (original?) manual, I do have some questions. How do you keep abreast the times in tonnage? I absolutely dominated Italy as Austria-Hungary in my first war, but by the time the second (major) war rolled around in the 20s my battleships were half the size of France's, my battlecruisers speedy as hell but getting sunk left and right, and all my other ships basically useless--during the decisive engagement of the war I was hitting their BBs and BCs somewhere in the vicinity of 4-1 to 10-1 as many times as they were hitting mine but they just bodied the shots.

Speaking of which, how important is overall tonnage, and is there a button to design rebuilds? I cant seem to find one?

Finally, any design tips I should know? Like a good speed to keep the ships, etc.

EDIT: I do not envy rebuilding what is essentially a 100% obsolete navy in 1927 :( My battlefleet is gone and the bulk of my lighter ships are approaching 20 years old or worse.

Also what are the different roles of cruisers and destroyers? I am having a bit of a design theory crisis.

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