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« on: January 12, 2011, 03:34:05 pm »
Nah it's really just the scaling that is a little off, with farming being the worst. At the beginning you get stacks of 2-3 plants, later on with legendary farmers and potash you get so much food which gets crazy multipliers for being masterfully minced wealth isn't an issue. The material size being disabled means a decent outfit for a soldier for a mere 8 bars of metal. The legendary dwarves are pretty overpowered too. Attribute bonuses stacking up for every legendary skill leads to supersoldiers who can only die to syndromes (if you don't use dangerrooms it will take a few years but afterwards a siege doesn't mean anything but annoying dumping of goblin clothing). Legendary +5 crafters churn out the masterworks by the dozen (shouldn't a masterwork be something special? - instead it becomes the quality standard and anything else is melted/dumped/traded).
Enemies preferring gloves/shoes/leather over metal armor turns the table in the dwarfs favor too much (and results in even more clean up woes).
I could go on but i think i made my point.
Anyway I'm now on an embark that only has copper, silver and zinc, and I will probably not trade for metals i might still get enough goblinite for my armor needs anyway.