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DF Dwarf Mode Discussion / Re: Two questions!
« on: January 01, 2011, 12:32:35 am »
Dig out a room preferably near your cage stockpile, make sure there's room for a small corridor above it.
Access to that room can be from above via stairs or a door from the side (from above is better). After digging out the room and the corridor channel away the floor at the end of the corridor. Build a hatch cover over the resulting open space. From (i) zones menu make a one tile zone on the hatch cover. Make it a (p)it. In the zones menu again set (P)it properties, assign whoever you want (preferably one at a time) to the pit. Place upright spikes or station your militia in the room below at your leisure. If you want add a raising draw bridge linked to a lever to crush the remains of the prisoners.
You can also channel away a deeper drop if you still have room below so the prisoners break some bones on the landing, or make it really deep and have them explode on impact.
Fill the room with water or magma... the possibilities are endless.
Access to that room can be from above via stairs or a door from the side (from above is better). After digging out the room and the corridor channel away the floor at the end of the corridor. Build a hatch cover over the resulting open space. From (i) zones menu make a one tile zone on the hatch cover. Make it a (p)it. In the zones menu again set (P)it properties, assign whoever you want (preferably one at a time) to the pit. Place upright spikes or station your militia in the room below at your leisure. If you want add a raising draw bridge linked to a lever to crush the remains of the prisoners.
You can also channel away a deeper drop if you still have room below so the prisoners break some bones on the landing, or make it really deep and have them explode on impact.
Fill the room with water or magma... the possibilities are endless.
