Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Savolainen5

Pages: 1 ... 10 11 [12] 13 14 ... 29
166
I have started a Community Fort with this Mod on, lets see how it goes...

Oh good!  The one Bowie/I started is waiting until either 1.0.7 or 31.26.  I'll join yers!  Will you post a link?

167
I won't answer that post, futility, but don't forget to dorf me and sign me up, dhokarena!

168
ZDRAVSTVUITE!

Zdravstvuite? Pochemu ty pishesh' po-russki?  Kalashnikovy?

169
I'll take a random dorf, and fourth, or whatever's open!

170
Uhm, forbid anything that didn't burn in the magma?  ???

171
Sign me up for this sonuvagun!  And dorf me!  I look forward to the deaths of randomness!

172
Not really.  Busy with lotsa other stuff. =S  I've been trying test forts to get a feel for what we'll have to do, but beyond that, not much being done on this end.  Someone else is free to start one with the current version, though.  IT 000 seems to be drawing to a close with 1.0.7 sometime soon, so I don't feel super urgent about that...

173
Whoa!  Savi's still alive!  Give that dwarf some weapons!  Actually, don't, if he's gonna die soon.

Also, how many dwarves are left in the isolated fortress?

174
Hmm... Restart with a survivable embark profile?

175
Interesting.  Well, I guess I was wrong to assume that her posting meant she wanted to have something to do with this, heh.

176
Drop them in from above and make that area inescapable?

177
Well that makes a LOT of sense.  Hah, interesting, thanks!  :D  I love it when I don't see sense.

178
I think it's Warminc Ho, what it says.  A quick search online can't find a meaning for Warminc (or Warminch, for that matter), so I assume it was a last name?  Strange...

179
DF Gameplay Questions / Re: Building into a river
« on: May 12, 2011, 12:58:24 pm »
Oh, I didn't mention that I have a very tall column of up/down staircases above it.

So in theory, the area is accessible. That's how my miners dug it out (from above, on the up/down staircase the next z-level up). It's just that the masons for some reason aren't able to build there...

I'm not entirely sure how your setup works, but are you trying to construct the stairs, or dig them out?  I think your problem may be that the "hanging" (mid-air) stairs you have so far are constructed by masons, but once you get into the sold rock (the river bed), you need to switch to designating stairs to be dug out with miners.  (You could I suppose channel out, remove the ramp, and then construct stairs in the hole instead, but far more work for both you and the dwarves, with more chances for things to go wrong...)

Right, so the way it works is, the Z-level above what the picture shows is another set of 1x3 up/down stairs which were built from above, since they're in the air.  What happens next is I told my miners to build up/down stairs in the ice, but I guess you can't do that, so it just mined it out.  Now, since there's nothing there but "water" (as in, not water of any depth, but the kind of water you have in a bucket.  It has a weight and a value.  Anyways, in theory, it's on the ground.  I can't dig down anymore because it's at "ground level" (when I hit [k], the list shows 'River' and 'Water,' the latter is mentioned above, though there's nothing actually blocking the way, as shown by the picture).

So the only thing to do is build my stairs from above.  Yet, for some reason, they can't path to the construction zone even though the game recognises that it's possible to build there and I was able to designate it.  (That is, I didn't get a redded-out "No access to materials" warning when trying to place it.)  Does that illuminate the problem any more?

Also, I was digging out water-ice, not normal ice (in mid-Spring, the river will thaw and become 7/7 flowing water again), so any constructions I make there don't last.  Thus, I HAVE to construct stairs.

180
DF Gameplay Questions / Re: Building into a river
« on: May 12, 2011, 10:40:22 am »
Oh, I didn't mention that I have a very tall column of up/down staircases above it.

So in theory, the area is accessible. That's how my miners dug it out (from above, on the up/down staircase the next z-level up). It's just that the masons for some reason aren't able to build there...

Pages: 1 ... 10 11 [12] 13 14 ... 29