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Messages - Savolainen5

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271
Humm...  I made custom profession names, and now they've all disappeared... I don't know when that happened, though...  Strange.

272
Hah, I just embarked and found a few sections of "Tattered Clothing Wall" and "Decomposed Trash Wall."  Impressive how that stuff's blended into the landscape over time!

273
I hereby watch this mod with interest.  Pics or it didn't happen! That is, screenshots, please?  Pretty please?

274
DF Dwarf Mode Discussion / Re: Tame animals fighting one another?
« on: March 22, 2011, 11:58:41 pm »
Huh, I'll have a water buffalo and a one-humped camel sharing a large pasture, and the one will attack the other once (only to be dodged) and then nothing more will happen...

275
DF Modding / Re: 'Display case' attempt
« on: March 16, 2011, 05:36:59 pm »
Thanks for answering the stupid noob question!  :P

276
DF Modding / Re: 'Display case' attempt
« on: March 16, 2011, 05:27:18 pm »
I want this.  I went and copied the code from the original original post, and also inserted [PERMITTED_BUILDING:DISPLAY_CASE] into the entity file.  I shouldn't need to regen a world in order for this to work, yeah?  Because right now, it's not letting me build it.  Did I miss something in the raws?

Here's what I've got (I copied it outta the latest Genesis mod):

Code: [Select]
[BUILDING_WORKSHOP:DISPLAY_CASE]
[NAME:Display Case]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:MASON]
[BUILD_KEY:CUSTOM_Q]
[BLOCK:1:0]
[TILE:0:1:'#']
[COLOR:0:1:0:7:0]
[TILE:1:1:'#']
[COLOR:1:1:0:7:0]
[TILE:2:1:'#']
[COLOR:2:1:0:7:0]
[TILE:3:1:147]
[COLOR:3:1:7:0:0]
[BUILD_ITEM:1:BLOCKS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:BOX:NONE:GLASS_CLEAR:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

277
DF Dwarf Mode Discussion / Re: Caverns and Caravans
« on: March 10, 2011, 09:24:55 am »
Ninja'd  :o

No, these will still arrive above-ground.  However, you may find that if there's no other way for the caravan to leave above-ground, it may leave through the caverns!

278
DF Dwarf Mode Discussion / New Megaproject Idea
« on: March 08, 2011, 12:35:34 am »
Or maybe just a fort layout design.

Watch this and then do it in DF.  Bring all your useless stone out to the top/front of your fort and build up an ant hill!  Bonus points for building it crazy like the ants in this video!

279
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 02, 2011, 10:20:19 pm »
Still playing .18 with rephikul's IM .12 (I'm so behind the times) and FD.  My first successful fortress.

Well, I had about three years of continuous sieges, which meant no trading (whatever, didn't really need it), and no migration.  Between the years 103 and 106 (3rd to 6th years of my fort), the population dropped from some 120 to 50.  A wave of migrants brought it back up to 60ish, but then a party of Nightwings got into my fort via the open-air decomposal zone while my tiny, inexperienced military (actually, the original militia commander was still around--Legendary Mace, Fighter, Armour User, and really good at everything else) was out front dealing with some stray Putrid Blendecs that got past my defences.  By the time I finally got the 5-dwarf militia back into the danger zone in the fort a dozen dwarves had died.

Multiple sieges are fine, but the pathing for Furies isn't very good, so they usually just end up moving for about 30 steps then stopping for a few seasons.  After the Nightwings were dealt with, I sent out my militia to clear out a couple dozen of the Furies, as well as a half-dozen pathing-stuck Nightwings.  Somehow, the fighting went all the way over to a murky pool, and four of the dwarves drowned in it...  (The last became a pincushion despite candy equipment.)  I rage-quit and decided to build a new, better fort, with what I've learned.

This new fort will have magma for those invaders who fall off the bridge entrance, an open-air decomposal area combined with statue garden that will have walls high enough for the flyers to be discouraged (I hope), and a better military.  No more dralthas killing a dozen dwarves.

280
Use the copper to make zillions of cage traps, smelt or sell the iron goblinite, equip with steel,
{snip snip snip, editing scissors}
lose anyway.
--Scumbag DwarfFortress

281
DF Dwarf Mode Discussion / Re: Sleeping in barracks
« on: February 28, 2011, 10:00:45 pm »
I find that it's easier and space-save-ier to just make rooms for the soldiers off the barracks rather than putting them down in the common housing.  Plus, I give 'em a gold statue and engrave their walls if possible.  This'll dampen the effects of unhappiness for those who aren't so skilled.
tl;dr: I don't bother with that.  Give them a room next to the barracks.

282
DF Dwarf Mode Discussion / Re: Defending a fort, with no metal ores
« on: February 22, 2011, 12:45:17 am »
I just channel deep chasms by the entrance to my forts.
When pulling the lever to the bridge at just the right moment, you can harvest the metals from your dead foes.  :D

I have the same, (though I haven't started using 31.19 yet) and I play FD.  The fact that I have 5 besieging races at once means I have a helluva lotta metal.  I got so sick of it all that I just dfliquid'd it, and now it's tons of globs that I don't have to see, keh heh...

283
DF Dwarf Mode Discussion / Re: Spontaneous Cave-ins
« on: February 15, 2011, 08:51:18 am »
Could DFHack help with this problem?

284
DF Dwarf Mode Discussion / Re: Aimable Volcanic Eruption Magma Superweapon
« on: February 15, 2011, 02:25:59 am »
This is AMAZING.  Bloody amazing.   :o

285
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 15, 2011, 02:15:57 am »
I just noticed that I have a Tigerman engraver, so Imma train him to legendary status.

Speaking of which, I recently acquired a Tigerman hunter.  I dunno what to do with 'im...

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