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Messages - Savolainen5

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286
DF Dwarf Mode Discussion / Re: The Elf Acception (or not so much) Thread
« on: February 14, 2011, 08:21:29 pm »
They still bring mostly crappy cloth and stupid wood armour.  Who needs it?  Unless you're going an elf-like build.  But then you should be thrown out of dwarven society anyways.

287
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 14, 2011, 05:39:03 pm »
The latest goblin siege at Chasmfall brought half a dozen War Sea Dragons.  I forgot that they were building destroyers, so my bridge-drop didn't work on them.  And they managed to deconstruct one of the bridges entirely, cutting me off from the outside world while three squads of Furies sit outside my base.
And now I just learned that there's stuff blocking construction on the inaccessible side of my system.  Which means that I need to unseal the shortcut passage.  Since my military's not up to snuff (there're only about 14 dwarves, clad in candy but otherwise of low skill), I'll just have to wait out this bloody siege.

Once I've finally gotten the furies off my back, I'll finish walling off the outdoor refuse decomposal area.  It's a 20 x 35 room in Z -1, and I'll wall it off on the surface and then pave it over with green glass (That is, that'll be a whopping, what, 700 glass blocks that I need!).  Will stuff still decompose?  If not, I don't care, I'll do it anyways...

288
DF Dwarf Mode Discussion / Re: Interesting...
« on: February 14, 2011, 09:00:42 am »
In my current fort, I lost something like 5 dwarves to one draltha, and a total of about a dozen to the three that did any damage.  Fun times...

289
DF Dwarf Mode Discussion / Re: Caged Dwarf
« on: February 14, 2011, 12:56:58 am »
I dunno, I think it'd be ironic and awesome to sacrifice him to the GCSs.

290
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 13, 2011, 03:29:36 pm »
Chasmfall, having FINALLY gotten over the ridiculous numbers of deaths to stupid things like bugbats and dralthas, now has a healthy population of 80, of whom 20 are in the military.  It's been about 4 years since I've had a caravan, as I'm only NOT under siege for a month or two in the winter.  Bring on the War Elephants!  Oh, I finally have a working candy industry, and I love seeing my (smarter) Defenders outfitted in candy and steel.  It's so beautiful.  *sniffs*

291
I want a DF Boozecruise.

292
DF Modding / Re: Kenderlike Entity
« on: February 12, 2011, 11:20:13 pm »
Haha, that'd be awesome, but their small size would make it difficult to survive, especially since they aren't warlike like the gobbos or conniving little bastards like the kobolds.  But basically, as I recall from the three or four books I read this summer, they look like humans, but much smaller.  Wiki confirms this.

Also, I know nothing about creating such an entity, but it'd be super cool to be a Kender adventurer.  Though they aren't really very good at fighting...  Maybe if you could mod their weapon to be really good.

293
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 12, 2011, 03:24:44 pm »
I'm facepalming right now.  One draltha somehow killed 6 dwarves, including 2 poorly armed military ones.  Time to wall off the caverns until I feel that my military can successfully kill a groundhog without any losses.

Edit: Now most of my military has been killed by a combination of 4 dralthas and a bugbat.  RAGE

Edit2: I've lost a total of 18 dwarves to this fiasco.  It's FUBAR.  Several more invalids are about to be purged.  One of them is in a fey mood at a clothier's.  And somehow, something destroyed part of the bridge system that leads to the outside.  Tantruming dwarf?  In any case, I'm hopeful that I can survive the incoming tantrum spiral.

294
DF Dwarf Mode Discussion / Re: [SPOILERS] Rage post
« on: February 12, 2011, 01:21:01 am »
Hmm...  I agree that it IS overpowered.  But I've never PERSONALLY used it in any game.  Either been too lazy to go for it, dug out a little and gotten messed up by the clowns, or gotten bored of the fort.

And rephikul, I'm actually still playing .11.  I'm too lazy to dig all the way down to the caverns yet.  :P

295
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 12, 2011, 01:16:29 am »
Well, the Frogman siege is just sitting outside my fort.  There's a perfectly nice way for them to path in, but they're just sitting there.  Haven't even captured their leaders or anything.  They just stopped.  I've even stopped paying attention to them.  Meanwhile, the candy industry is slowly getting going.  Stupid candydwarves aren't working fast enough.  Starting with breastplates and then moving on to other armour.  Steel weapons for now.

Edit: I am anger.  The candy let out the clowns, who, like the creepy-ass mofos they are, decided to break up my happy party with their creepiness.  I am anger.
Frogmen only have access to helms as armor. Mailshirts cover arms, are lighter and are one bar cheaper to produce. But I'm not sure if your fort still stand to make good use of that info ;p

Well, I'll remember it for this fort.  Speaking of which, merchants keep dying when they arrive on site.  That just happened to my first caravan.  Just died as soon as he spawned.  Must've gotten ambushed along the way or something.  I'll have to check it out in Legends mode...

296
DF Dwarf Mode Discussion / Re: A Cria...?
« on: February 11, 2011, 10:28:58 pm »
WHOA

297
DF Dwarf Mode Discussion / Re: Nerves.
« on: February 11, 2011, 10:28:16 pm »
I have four total invalids in my current fort right now who basically just lay in bed and sleep all day. For dwarfitarian reasons I haven't killed them. They just lay there and keep getting fed. Have never seen them wake up. Maybe they're all in comas, but they seem quite happy with their situation. I changed their job titles to "Invalid" so I wouldn't accidentally assign them to anything.

This is precisely what I do, and when I start to collect them, I just lock the doors of the hospital and let them starve/die of dehydration.

298
DF Dwarf Mode Discussion / Re: [SPOILERS] Rage post
« on: February 11, 2011, 10:11:50 pm »
As soon as I discovered HFS, I went and assigned two walls to be built in my 1-tile corridor, but since the demons spawned right on top, and my masons were 200-300 steps away, they didn't get built before the demons came charging into my magma forges.  Oh well, I'm not against using dfhack.  I'm playing FD and more interested in learning to survive the above-ground threats.

299
Yes, happens to me all the time.  Also "Giant Cave Alligator has given birth to hatchlings" is a common one for me.

300
DF Dwarf Mode Discussion / [SPOILERS] Rage post
« on: February 11, 2011, 08:41:59 pm »
BLOODY DEMONS!  I mine out one level of a candy vein.  And then I dig a down-stair.  It IMMEDIATELY opens into a hollow shaft some 30 z-levels high.  WHY?!  And of course, the bloody demons spawn RIGHT UNDERNEATH!  I was actually doing WELL for once.  It was the FIRST time I'd had any kinda candy industry.  NOT impressed.  What can I do to prevent my future hard work from being destroyed (before I'm ready for the fun)?!

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