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Messages - Chiefwaffles

Pages: 1 ... 268 269 [270] 271 272 ... 296
4036
Other Games / Re: Starbound - We have lift off.
« on: December 15, 2014, 11:59:49 pm »
Apparently a lot of people are getting banned and threads being deleted on their steam forums.  Seems like CF is trying to remove negativity from the steam forums in preperation of the big "Stolen From Our Talented Modders Koala" patch.
I hate to be the supposed "fanboy defender" (Why do I always do this for just about everything ever) but that seems like a bit of a drastic claim. Is there any proof that they A.) Had content from mods in the next patch (They probably do, but this is more of a good thing) and B.) Didn't have permission from the modders? (even then, they don't need permission, though it would be bad if they didn't get it)

4037
Forum Games and Roleplaying / Re: World Divided, Turn 1.2 - Combat [9/9]
« on: December 15, 2014, 11:55:11 pm »
Obviously.

4038
Forum Games and Roleplaying / Re: World Divided, Turn 1.2 - Combat [9/9]
« on: December 15, 2014, 11:42:22 pm »
You just got really bad rolls and the aliens really good rolls.

4039
Forum Games and Roleplaying / Re: World Divided, Turn 1.1 - It Begins [9/9]
« on: December 15, 2014, 11:39:13 pm »
That's your surplus pre-expenses.

The only thing that was used from the player stuff was the combat actions. Everything else will be processed when Turn 2 arrives.

4040
Turn 1, Phase 2
Combat
Lights lit up the sky in just one part of this eventful night as forces engaged alien presences and UFOs were shot down from around the globe.

Phases V2
Turns are now going to be 1+ phases. Phase 1 is basically a regular turn, with the same responses and post as normal. Phase 2 is the result of anything conducted within the turn's timeframe. If there are no things that would finish before the end of a turn, then phase 2 will be skipped. Most things in phase 2 don't require a response, and have a default state (e.g. after a mission troops will return home with max amount of cargo), but players can decide what happens after.
Some things can have up to Phase 4, where all phase above one are just a continuation of events from the phase prior. The only actions you can take in Phases >1 are orders for soldiers/vehicles already deployed.
Production, research, purchases, etc. only take effect in the first phase.

Phases also only depend on the orders given at Phase 1 of their original turn. If you say "Launch interceptors" in response to Turn 2's update, then your interceptors will be seen in Turn 2, Phase 2.


Indonesia - Captured by AAET
The president of Indonesia has thanked AAET for the help.
Saudi Arabia - Destroyed by HHS
The king of Saudi Arabia has praised HHS.
Switzerland - Escaped
Germany - Destroyed by ADU
The president of Germany has personally ADU for their aid.
North Korea - PRDF Forces Engaged
Egypt - Terrorizing
South Africa - Terrorizing
Saudi Arabia - Escaped

Kiryu-Kai
Treasury: 25, 25/turn

No interceptors were launched because no UFOs were detected nera the base.


ARC
Treasury: 20 Credits, 25/turn

Nothing happened for ARC this phase.


God's Front
Treasury: 25 Credits, 25/turn

The H-36 sent to intercept the UFO didn't have much success. By the time they got to the site, ADU forces had already destroyed the interceptor.


PDE
Treasury: 49 credits, 25/turn

The Whitehawk is approaching the crash site of a UFO in HHS territory. Do you wish to continue? Syria and HHS may not appreciate it without consent.


ADU
Treasury: 25 Credits, 25/turn

The two interceptors almost immediately arrive at the last known location of the UFO, and with some updates, were able to pinpoint the UFO.
The recording from both H-36's show a moderate-small sized saucer, and  they both engage the enemy. Both interceptors manage to gain the advantage on the saucer and fire one harasser each at the same time. One misses, but the other one appears to hit an important part of the UFO and it explodes in a spectacular explosion.

Spoiler: Sighted UFO Report (click to show/hide)

PRDF
Treasury: 25 Credits, 25/turn

The camera feeds from the Whitehawk confirm the initial reports; an alien craft has landed in a city and people are forcefully being brought into a landed UFO (see report below)

What follows can only be described as a bloodbath. Conscripts started pouring out of the Whitehawks and immediately began firing on the aliens. Much to the PRDF's forces' dismay, the shots mostly bounced off whatever the aliens were wearing, with the few penetrating bullets only doing minor damage.
With the element of surprise lost, the mass of conscripts rushed for cover as what appeared to be beams started flying through the air. Their effort was mostly in vain as mass amounts of conscripts were hit with surprising accuracy, most being killed. A brief body count at the time amounts to about 30 dead. A mass panic starts and conscripts start running in all directions, attempting to get away from the site of the massacre.

The 24 conscripts left are huddled in cover with a mass of deadly lasers hurdling overhead, listening in for further orders.

Spoiler: Sighted UFO Report (click to show/hide)
Spoiler: Aliens report (click to show/hide)

Area 51
Treasury: 31 Credits, 33/turn

Thanks to your fast response time, Area 51's funding has been increased by two credits.


AAET
Treasury: 28 credits, 25/turn

Both interceptors engage the nearest UFO in Indonesia, as the size of various UFOs could not be found via the sighting reports.

The UFO, when approached by the two interceptors, immediately appears to throttle up and starts speeding away. The pilots recognize that they must act fast and two missiles are launched.

The first one misses, but the second one hits the center of the UFO, and knocks it out of the sky. The Spec Ops squad is sent to the crash site via Whitehawk.

The UFO is mostly intact at the crash site. When approaching, a soldier hears footsteps and immediately sprays in the general direction. Upon further investigation, it appeared he had downed two aliens, realized later to be the only survivors of the crash.

Spoiler: UFO Report (click to show/hide)
Spoiler: Mission Report (click to show/hide)

HHS
Treasury: 51 credits, 31/turn

-*crackle* This is Interceptor-01, reporting in. Confirmed visual on the UFO. Engage?
-Copy that, Interceptor-01, engage.
-Harasser away, on target, an-*crackle* Hit! Confirmed hit! The alien vessel appears to be ..not damaged at all. Repeat, UFO is unharmed.
The UFO is gaining distance. I can't keep up for long.
-Stay on course; fire another missile.
-Roger. Firing in 3, 2, 1.. Missile away.
...
-Direct hit. UFO propulsion systems have been disabled, and it is headed towards the ground. UFO down.

By the time the landhopper would be able to get to the base, swap squads, refuel, and reach the crash site, the crash site would be gone, so the landhopper did not deploy to the Egypt site.

Spoiler: UFO Report (click to show/hide)


Spoiler: Other Stuff (click to show/hide)

4041
Vulex
Make lots of protons and neutrons and when a lot of protons/neutrons are ready, start making hydrogen atoms, then eventually oxygen. Manage time in such a way so that I prioritize protons and neutrons over hydrogen over oxygen.

I've reached proficiency in fermioncraft, right?

4042
Vulex, Lime Green-Purple
Panic and attempt to make the well of gauge bosons and start making as many electron, down quarks, and up quarks as possible until I feel completely familiar with the concept.

4043
Other Games / Re: Starbound - We have lift off.
« on: December 15, 2014, 01:50:12 am »
That's true, but I fail to see how having "official Terraria content" means it's made by the same people. All it really signifies is that it's A.) Similar enough to be able to have said content, and B.), that the people behind Terraria and the people behind Edge of Space are on good terms. You don't have to have the same people from the original on your team to make a clone.

It's really just a marketing thing. People who really like Terraria can see the "official Terraria content" banner and check Edge of Space out.

4044
Other Games / Re: Starbound - We have lift off.
« on: December 15, 2014, 01:25:45 am »
I can't find any matches on the two websites' "team" pages (Edge of Space and Starbound) but that could be due to the Edge of Space website seemingly not listing former team members, if any. Still, that's hardly "the same people."
Why do you say that the same people did Edge of Space?

4045
Other Games / Re: Starbound - We have lift off.
« on: December 15, 2014, 12:54:16 am »
Nope.
Edge of Space is from "Handyman Studios" and published by "Reverb Publishing", while Starbound is by Chucklefish.

4046
Other Games / Re: Starbound - We have lift off.
« on: December 14, 2014, 11:43:12 pm »
This is one, but there are probably others.

4047
Other Games / Re: Robocraft - F2P Minecraft + World of Tanks
« on: December 14, 2014, 03:49:59 am »
Okay. I don't get planes. At all.
Is there even any way to pitch up? If not, how the hell do you move around at all?

4048
Forum Games and Roleplaying / Re: World Divided, Turn 1.1 - It Begins [9/9]
« on: December 13, 2014, 07:27:12 pm »
You people and your logic.
I'll change the production line system into something more similar to what a1s said.

4049
Forum Games and Roleplaying / Re: World Divided, Turn 1.1 - It Begins [9/9]
« on: December 13, 2014, 06:43:06 pm »
It's not that "I use the production line to make 10 rifles!", but really "I equip my soldiers with 10 rifles from the production line!"
The difference is that you can only use stuff from the production line when you have that production line. Production lines are meant to be more of an abstract thing.

4050
Forum Games and Roleplaying / Re: World Divided, Turn 1.1 - It Begins [9/9]
« on: December 13, 2014, 06:17:23 pm »
Quote
Some people were angered by not following the "In the case of an alien invasion" plan to the letter
Am I missing a cultural reference here? ???
Just that the U.S. government usually has a plan for almost anything stored somewhere.
I'll also fix the scientists.

You can build a production line and sell guns for credits, right?
The supply of stuff you get from a production line is really like one object, so you can't sell/trade individual items from it, but you can sell/trade/buy what's basically the rights to the products of the production line. Just keep in mind only one person can use it at a time.
Example: If I'm making special guns at a production line, I can trade the production line to another non player country/player for another production line, some tech, a fee every turn, etc. and that player/country will get the virtually infinite supply of stuff from the production line, but not you.

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