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Messages - Chiefwaffles

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421
Forum Games and Roleplaying / Re: Wands Race 2: The Great War - Abbraccio
« on: December 26, 2018, 05:54:37 pm »
We can do fairly nice output “monitors” based on crystal eye. By rearranging pigments/dyes/paint/whatever on a surface we can create pictures. So we can have spells output like that.
The rabbit foot is also already like an integrated circuit. Takes in input, performs calculations, and outputs via manipulating user’s legs.

So we’re pretty close. We just shouldn’t get too ambitious too soon

422
Forum Games and Roleplaying / Re: Wands Race 2: The Great War - Abbraccio
« on: December 26, 2018, 05:46:02 am »
Magical Equipment: Bracer Wands

Constructed of steel, this piece of equipment takes the form of a pair of metal bracers that are equipped on each arm of a magical user. The majority of an individual bracer goes on the underside of the arm, with a metal band about 4m thick going around the entire arm (this band shall be manufactured in different sizes separately from the rest of the bracer, allowing for easy fitting on different persons).
Underneath the arm, the metal extends forward across the arm, towards the hand. This part is heavily engraved to allow the channeling and direction of magic.

The weight of these bracers should be noticeable, albeit not notably hampering in agility. A noticeable weight will allow our mages to easily focus on them and be aware of them while spellcasting, enhancing their abilities.

Bracer Wands should allow for quality spellcasting and -- importantly -- allow for our wizards to have both hands free while casting most spells without another dedicated direction piece.



(This is mostly NUKE's design from Discord done in my flavor 'cause I'm impatient, mostly)
Sorcery: Galilei Lensing

This spell projects magic in an arc away from the user in the direction they're looking. Light ("photons" as called by our scientists) originating from object’s within or near the arc’s end point is drawn in the direction of this arc, and follows it instead of the regular straight pattern that light follows. (As this only affects light moving in a direction parallel to the arc, only the user can notice the effect created by this spell)

The effect: light appears to bend in an arc. Allowing the user to view over the horizon or any other obstacles. It has a long range -- 20km, though the range-induced extra mana costs is offset by the very narrow nature  of the arc and the mildness of the light bending.
Ideally, the curvature would be adjustable to allow for seeing over other obstacles closer to the user. A shorter arc requires more severe bending of light but is shorter range, meaning a roughly equivalent mana cost.

The spell is channeled through a pair of engraved binoculars. These binoculars help the user focus largely on their sight, the direction of the arc, and just light in general. Casters are taught to understand that light normally moves in a straight line, and its direction can be changed (usually with a lens, but in this case, magic) in order to create the effect desired by this spell.


Quote from: Avantibox
Design
Stivali da Maratona (1): The Ensorceler
Galilei Lensing (1): Chiefwaffles
Bracer Wands (0):


Starting Bonus
Unpaid Interns (1): NUKE9.13
Noble Mages (1): D7
Connections ():
Design Review (1): The Ensorceler


Unit Naming Changes
Doubloon Callsigns (2): D7, NUKE9.13

423
Joining Abbracio. We may have to start with an asylum for BL.

424
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 10, 2018, 01:45:13 pm »
God. I honestly hope they spend the entirety of their time on the next patch just polishing the UI, performance, balance, and bugs. Nothing else.

So far the update + DLC has probably been my favorite update to Stellaris thus far. But it's just so unpolished. The AI is completely broken. Machine races are nerfed to high hell (or just made more annoying in playing). Assigning pops to specific jobs is actual hell. Knowing anything about pops at all is impossible ("4 of your pops got the vegetable trait. GOOD LUCK KNOWING WHO THEY ARE AND WHAT THEY DO!!!!"). Marketplace is just... weird balance-wise right now. Patrolling is strange. Micromanagement in terms of buildings is up. Pops just behave weirdly in general, and much more.
Yet again, regardless of that, this has been my favorite update. It just feels like the dev team has been so focused on completely redoing and adding mechanics that they forgot to really take a look at the game as a whole and look at how the different parts interact with each other.

425
Other Games / Re: Obsidian - The Outer Worlds
« on: December 07, 2018, 10:31:32 pm »

Wow! Actual conversation systems! (With a non-voiced protagonist, for those of you who care)
I'm honestly fine with dialogue wheels and whatnot as used in Fallout 4 and Mass Effect and whatnot, but it'll be refreshing to see this kind of system again. And it has actual skillchecks. And it has "Dumb" dialogue options.

They've actually revealed a lot about this game already. The steam store page has a ton of info.
Quote
The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
Quote
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Quote
Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Quote
Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.


And fiinnaally, gameplay.
About 15 minutes of it from GameInformer, albeit with annoying voice overs (in my opinion) from the GI guys.

Game looks fun. Character animations during dialogue look just as stilted as they did in Fallout New Vegas, which is eh. But I'm excited.

426
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 06, 2018, 09:17:49 pm »
Not a big fan of playing as Megacorps so far.
They of course are designed on relying on branch offices in other empires, but with how... impossible, diplomacy is in Stellaris it feels so arbitrary. You have to be lucky to get good empires who can conceivably ever agree to a commercial pact. In my current game I've only found one empire that with their own Xenophile and my Xenophile bonus I just barely managed to get a commercial pact. Out of something like five empires total. Distance penalties are harsh, and I can't exactly expand to close that gap because I'm already at my size limit.

427
CHEAPRADIO: The "Communicator: Highly Encrypted Audio, Potentially Reusable As Distant Interface Option" is, as the name clearly suggests, a cheap radio. A decent chunk of design time will be spent negotiating with the Union of Electronics Workers, forcing them to accept more reasonable wages, and allow for modernisation of production equipment. The rest of our time will be spent updating the components used in the WALK-TALK, making it smaller, adding encryption, and possibly increasing the range slightly. Integration into Bear Armour is important as well.
Of lesser concern, but worth looking at if we have the time, is ensuring that the CHEAPRADIO technology can be scaled up to transmit more data... like, CAT levels of data. The basic radio needn't be capable of it, but it would be nice if we could combine a bunch of them to allow for some... interesting options in the future.
Revision: CHEAPRADIO
(Easy) (1+3)+1 = 5: Average

In other news today, the government has come to an agreement with leaders of the Merethan Union of Electronics Workers. The exact details are unclear, but workers have agreed to lower wages and "more efficient" benefits for unknown compensation.

Look, the warehouse of unused prototype Drop Bear suits wasn't going to empty itself, okay? Plus we made them all sign non-disclosure agreements and agreements to not come after us when if the suits fail mid-flight. But instead of focusing on the fact that we just gave every worker that made our radios jet suits, we should focus on the fact that we have cheap radios now. About damn time. Command was getting tired of yelling really loudly.

Also included are some other modernizations. The WALK-TALK is a bit smaller, and we included very rudimentary encryption hardware so the Necrostate will actually have to provide some semblance of work for its intelligence if they want to go for that route. Integrating it into Bear Armor is trivial.

We couldn't do anything regarding the proposal to scale up bandwidth, but we did run a precursory investigation into that possibility. The CAT runs a lot of data. A lot. Like, a ton. Most of it probably isn't needed ultimately for the basic commands and controls we have now, but even if we theoretically managed to send/receive only the essential data, it's still a lot. So we'd need rather powerful radios for that. Then there are other faults with radios and CAT data, such as the lack of 100% reliability. The level of precision required for this data is, like the bandwidth, very high. A few mistakes in sending/receiving and we can potentially have, say, a Grizzly trying to bend its knee backwards. (By the way, don't try to test it, we did and had, uh, casualties.)

Spoiler: Designs (click to show/hide)

The Combat Phase of Fall 1963 has begun. Last chance to enter contest submissions! (Contest summary is "media describing your domestic enemy"; see last Combat Report for more)

428
Tesla Rifle - Enhanced Performance
By utilizing our expanded experience with electrical systems, we've opted to revisit an old favorite: the Tesla Rifle. We have upgraded the Lightning Rod chamber with better mixtures of recombinated materials, and as a result have reduced charging time and power drain from the battery. The chance of an explosive backfire from a Lvl. 4 shot is also heavily reduced.
Revision: Tesla Rifle - Enhanced Performance
(Normal) (2+2) = 4: Below Average


With the greater use of metal recombination across the Necrostate, we decided to revisit the Tesla Rifle with it. This part was easy. Materials employed inside the weapon can sustain stronger charges moving through it, allowing for notably faster charging  -- down to about 40 seconds for Level 3 from the old 60 seconds. Charge decay is decreased as well, but not by a huge amount. After we had a few weapons blow up in testing, we determined that the unique nature of the pseudo-electrical charge stored inside the Tesla chamber makes the charge become more erratic over time. If we don't properly "vent" this charge, then it eventually overcomes the recombinated materials and causes a serious malfunction.

The gun has the same chance to backfire from a Level 4 shot as before, thanks to the newly-discovered unique decaying property of the charge. It is slightly less lethal to the user as more of the explosion is contained, but the wounds and loss of an important weapon still means it's just as discouraged as before.

We are pleased with the notably decreased charge time, though. That should improve the Tesla Rifle's combat effectiveness.

Spoiler: Designs (click to show/hide)

The Combat Phase of Fall 1963 has begun. The Combat Phase of Fall 1963 has begun. Last chance to enter contest submissions! (Contest summary is "media describing your domestic enemy"; see last Combat Report for more)

429
Forum Games and Roleplaying / Re: Fledgling Gods [9/9] - Round 3
« on: November 22, 2018, 08:20:46 pm »
    Round 3
    Pretty Much Still the Beginnings

    ((Note: Minor change+clarification to mana income -- you get mana via directed energy via mortals, whether they're doing this consciously [most easily done via praying] or unconsciously. The less effort they devote, the less mana you gain, and the less "directed" the energy is to you, the less mana you gain. A cult of people worshiping your domain that was started indirectly by you won't get you the "standard" prayer mana amount of +1/follower, as they aren't directly worshiping you. Etc. etc.))

    People go about their lives. Gods go about their business, largely unaware of or uncaring of these fledgling entities that have entered their realms.

    [1] Approach Jara

    "Hail friend and know no fear. Your hope, your desire to aid, has brought you to my attention. I Sadal, desire to aid you in your plight to ease the burdens of this dreary world. The revolution begins and ends with the people's hope. Be the seed of that hope, madame-comrade."
    [-1]: Approach

    To the normal mortal, Lady Jara seems to be unphased by what appears to be the presence of a divine being.
    But even a fledgling god can realize how shaken she is by this. Yet her spirit endures, and she speaks back.
    "You are the one who granted me the will to help my people, were you not? Then can you not help me further?" She sits down -- largely to be able to focus more on keeping her composure instead of standing. "I will endeavor further to give my workers and people the hope that you gave me. It is not easy, but I will not give up."

    Lady Jara continues to help her people. But their lives are each filled with hardship. To regain hope while so devastated is truly a tremendous task. Yet they gradually do. Lady Jara ultimately truly inspires 2 people who begin helping her in her effort to make the brothel a better place.
    Their hope, channeled through Jara, ultimately serve as a weaker form of prayer to you despite their lack of awareness of your existence. You gain +[1]/round.

    Spoiler: Sadal (click to show/hide)


    Fles smiled a devious grin. Now we're talking...

    Fles invokes Approach [1] on Ed Nes:

    "It is not an unreasonable suspicion. Extraordinary claims require extraordinary evidence. Fortunately it shall be fairly easy to prove that at the very least I am not your brother. Would he really be able to speak to you anywhere you go, without anyone else hearing? The second flaw with the theory of your brother trying a trick on you is of course his motivation. He has no motivation for such an action. Why would he do something without motivation? Why would he demean himself in such a manner? And how would he even know you came here?"

    "As for proving I'm a god, that's a little trickier. That will come with time, once I have grown in power and demonstrated more of my abilities. For now, know my name. I am Fles, god of conspiracies and illusions. Rise, First Weaver Ed Nes, and let me discuss what you will need to do to claim your desired place."

    "Your goal, and correct me if I'm wrong, is to inherit the Nes estate, yes? When you have a goal, it may be helpful to create a list of obstacles that interfere with that goal. First, you will not inherit the estate if your brother is still alive, or at the very least sane. Secondly, even if your brother is removed, Rodrick might adopt someone outside the family simply because he dislikes you. Finally, of course, there's societal suspicion. If you inherit the estate but it's obvious you poisoned your father and brother, for example, it's unlikely you will survive."

    "You should know that the aid of others is paramount to overcoming these and all other obstacles. It may seem odd that I'm asking you to trust other people. I'm not. I'm asking you to trust other people to work for their own self-interest. For example, with regards to the poison example, you could have a maid poison the food for you in exchange for becoming the head maid when you take power. People are eager to take power when it's offered to them, even when they have to give up something in exchange."

    "That is your first task. I am a god of conspiracies, am I not? Find some others in a lowly position who seek power. And enlist them into your Weave."
    ~~~
    Fles also attempts to create an ability: Detect Aligning Interests [3]: Select one mortal and grant them the ability to sense people whose goals and interests align with them, at a close range.
    [-1]: Approach

    Power is a motivating reward, and Ed Nes understands this well.
    Motivated by Fles' words, he makes his moves.

    Eventually, three lowly servants are recruited into the conspiracy. They all have regular tasks around the estate, and with promises of greater power they (seem to, according to Ed) pledge to secrecy and service to Edward. Ed's paranoia prevents the recruitment of more or telling them at all about his new god, but they seem reliable enough tools.
    Edward spends most of his days plotting in the same room where he first encountered Fles. None of his family finds this suspicious, because none of them really stay updated on his whereabouts.


    [-3] mana is channeled into creating the ability of Detect Aligning Interests.
    Mortals for the most part have simple minds focused on simple things. It just takes a bit of delving into them to see where their true loyalties and ambitions lie. As this is key to any proper conspiracy, Fles has little trouble shaping the ability. Though the ability does end up costing a bit more than expected.
    New Ability: [-4] Detect Aligning Interests. Grant a mortal the ability to sense those with aligning interests & goals in a short radius around them for one round.

    Spoiler: Fles (click to show/hide)


    Approach on Navramli:

    "Hello. It's me. It's good to see a fellow crafter.

    However, I am an extremely new god. In fact, your worship alone is preventing me from fading. So I ask this: when you are finished your masterwork, show it to the other dwarven smiths, carpenters, and makers of all distinction, and tell them this story."


    [2] Create ability: Inspire
    Inspire a mortal to create or help create a one word item such as "sword" or "painting". It doesn't have to be a physical item, so "play" or "cult" work as well.
    [-1]: Inspire

    Navramli falls to his knees. Of course! Of course he'll do that! Gladly!
    The presence of a god means Blazbrand must be destined for greatness. It must mean that. It must. He continues work at a feverish pace, and will continue the masterwork next round.


    Kel spends the rest of their time this round pouring mana into the creation of a new ability: Inspire. It's closely linked to the god's domains, yet not to their current abilities. This makes maintaining control of the intensity of the ability harder, which combined with a bit of unluck...
    New Ability: [-6] Inspire. Inspires a single mortal with a very fervent urge to make a one-word specified creation.

    Spoiler: Kel (click to show/hide)


    Quote from: Kilojoule Proton
    [nothing]

    With Sarra's enchanted voice gone, she finds it harder to enjoy the same life she briefly had.
    She spends most of her time practicing, praying, and talking with Edmund. Edmund notices that there's something very different about her but he spends his time helping her practice. He also notices the praying to an unknown god, but he shrugs this off.

    Spoiler: Wafna (click to show/hide)


    Eekokarn was a bit surprised to discover that Amed Ward had correctly identified that what he heard was a god. Even Eekokarn didn't consider itself a god in its current form. Amed wasn't in need of immediate aid and it would take him some time to figure things out. Eekokarn had some time to focus on other things. Perhaps other people, or simply the things that happen in this world. Information was needed.

    The only people who had caught its attention so far was a pair of bards, but they didn't have any obvious affinity towards technology and ambition. Attempting to interact with them would likely just be a waste of time and mana. Or worse.

    This left Eekokarn with little to do except wait. As previous spoken though, Progress begins with someone saying there has to be a better way to do this. Like Amed, Eekokarn would also do some spending to find a better way to do things, and would now attempt to create a new ability. It would be called "Learn Ambition". It tied in with the domain of Ambition perfectly, and slightly uses Approach as a template in the sense that it directly connects to a mortal. This power would tell Eekokarn all about what a mortal aspires for, and how strong that aspiration is. 5 mana would be dedicated to the creation of this ability.
    [-1]: Approach

    While the fledgling god Eekokarn occupies themselves with other matters, Amed Ward gets busy. Sure, a god or god-like being could simply gaze over the town and the mortals within, but that lacks... something. Simply flying over a town won't tell you much about it. Simply hearing every mortal talking (not that a god as minor as Eekokarn could expand their awareness that far) won't tell you anything about them. And of course, this would all be from the god's outsider point of view.

    But Amed gets deep into things. If he's to succeed, he has to know what he's dealing with.
    Haford is a huge city. Full of activity and goings-on that are too much for many gods and definitely one mortal to understand or witness all at once. Despite this, Amed gets a good read of the generals. Trade with a nearby Dwarven fortress is just beginning as the local dwarves become less antisocial and as materials from human-run mines begin to falter. Something particularly interesting is the encroaching nation of Neverdawn. Through trade and diplomacy (and some say divine influence) Haford has been able to stay an independent city state with negligible ties to larger entities. Yet a large conquering nation may have set their eyes on Haford. Talk spreads about the possibility of Haford preparing for war, though a large number of people say it's hopeless and that they should just promptly surrender if invaded.
    Amed meets lots of people during his investigation, but no one particularly interesting or.. convert-able, gained his notice.


    All the while, Eekokarn prepares the spell "Learn Ambition", expanding [-5] mana to do so.
    Considering his domain and existing knowledge of peering into mortal minds, this is a trivial matter. Combined with the mana spent, it's practically done before it begins.
    New ability gained: [2] Learn Ambition: Learn the ambitions and their relative strengths that brew in a mortal's mind. Some particularly well-mentally-equipped mortals may be able to consciously or subconsciously shield themselves from this.


    Spoiler: Eekokarn (click to show/hide)


    Approach (-1) Evan Reeves

    ”Why your little association is now finally starting to expand, but if you want it to truly be considered prosperous your going to follow my instruction. First off, get the cultees to make sure that the God of Prophecy, is the Eye God of the Mind, a master of intelligence and always watching them during their hardships and struggles... and their betrayals. The god that you are following, is X’arilyg the ever-watcher, which is the entity speaking to you, in essence make sure they are consciously directing their thoughts to myself.

    Now to expand the “association”, your going to need to send the cultist followers to bring family and friends to your rituals to see that their is an ever-watcher of their hardships and expanding the people, recruiting from fellow peasant to the commonfolk. What you need to do is convinced one of the village leaders, a person with influence, to start joining your cult. Leave the “incentive” to this entity you just need to speak about how your know the village leader (closest one near to your cave) had a dream of ruin in where a drought on his farmlands arrive and the Baron taxes become higher and he can not pay the return, forcing to have his fellow villagers, family and friend to be sold slavery and even the collapse of his village due to the Baron. Than tell him about that an association to a god that you know, the God of Prophecy and the Mind knew about this dream and requires your assistance to make sure his village doesn’t become ruined.


    Launch a Brief Dream (-4) into the nearby Village Leader

    “The Village Leader begins his sleep into his REM sleep, the brief dream starts with an ever-burning sun that goes to all the crops of the village but no rain, the scene changes to his fellow people suffering from malnutrition and than the tax collected arrives with his horse and guards, claiming the bushels of food for this village is under-meeting expectations and now must pay double the bushels because of it. In the end, his entire village is burned by the Baron’s soldiers for not providing the bushels and his villagers forcibly  put into jailed carriages for forced labor and in the skies a giant eyeball is staring to him.”
    [-1]: Approach
    [-4]: Brief Dream

    Karl Nan woke up in a sweat.
    The village! What was happening?!
    This raced through his mind as he jumped out of his ramshackle bed and looked out the window (which was considered a luxury in Dirthill). Nothing. But something felt off. Even as its de-facto leader, he never cared too much for Dirthill. Sure, he met with some people and talked to some villagers but nothing that... major. Yet Karl Nan felt an intense fear for the fate of this village. And a paranoia of nearby Haford. He expects to see something in the night sky, but it isn't there. Strange. He could have sworn that... something, was there.
    He went back to bed. More worried than before.

    The next day Evan Reeves continues to fervently listen to X'arilyg's instructions. He tells his two followers of a great "eye in the sky", master of prophecy, intelligence and the mind; that was always watching through hardship, struggles, and betrayers. It is this somewhat-truthful reveal that allows X'arilyg to gain [+2] mana now and continuing in the future from their worship, though the new god feels that even somewhat-misleading worship may not be the best idea as they gain more followers.

    After this and a nice quick fervent bowing and praying session to the Eye God of Prophecy, Reeves makes his way to the village of Dirthill. His and his cult's home. Reeves hasn't met the village leader before. Tends to be a fairly reclusive fellow who keeps to his own business. More so a leader of tradition rather than of, well, leadership. But his hut is perhaps the "best" building in the village, so he's easy to locate.
    A knock on the door reveals a suspicious Karl Nan. Whose suspicion grows significantly stronger as Reeves starts going into detail about his cult. But Nan remembers this. Like if he saw it before. The final straw is the mentioning of the Eye. Suddenly, Nan knows. This is what he must do if he is to prevent Haford from ruining his village.

    Karl Nan isn't impressed by the cave that the cult resides in, but he feels a connection to it. He's not particularly strong of will or of any real note spiritually, X'arilyg detects, but his connections will of course help. Along with a nice [+1] mana brought in by this new follower.


    Spoiler: X'arilyg (click to show/hide)


    Mu uses Grant Minor Ability to give Rykan Approach

    Mu lets out a hearty laugh that resounds through the young mages mind, filling it with warmth and courage, "Young Rykan, I can see the seeds of wisdom germinating in your fertile soul. You are correct, you are young and full of promise, but you have yet to bloom into your full potential. Mortals can only see what is, but I dear Rykan, can see what will be. And I can see you will be strong. That is the thing about strength Rykan, if you are strong, they will listen. I will help you grow strong, and they will listen. I grant you my blessing, and you will be able to speak to others as I speak to you now. If they will not listen to your voice, they will listen to your power.
    ((I realize I forgot to mention some balance things. Grant Minor Ability costs the granted ability's cost in maintenance every turn it's active, and mortals can only stand so many granted abilities at a time, based on those abilities' intensities and the mortal's willpower, wisdom, etc.. Finally, mortals can only use the given power once a turn, but you can give them a higher "spell count" by just multiplying the ability's cost by how many times you want them to be able to cast it in a single turn. Approach three times would be 4 + 1x3, for a maintenance of 1x3 per roound. You can make retroactive changes to the Grant Minor Ability action if you wish.))
    [-1]: Approach
    [-(4+1)]: Grant Minor Ability (Approach)

    Mu can sense that Rykan is barely able to hold in his excitement. He has been blessed by a god who has seen his true potential. He believes in Mu's message. He believes in himself, and his future.

    Rykan feels something new within himself as he is granted Approach.  He is aware of its limitations, how to use it, and more. It all comes intuitively to him. He remains staring at himself in awe for almost a minute after it is done. But he eventually regains his full composure, and hatches a plan.
    He has one use of Approach for now, but he will use it well. A former associate apprentice, with a somewhat unique lust for power. Similar to Rykan in many ways, and Rykan knows this. He can't awe the greater wizards with his divine power just yet, but he can turn the younger ones such as her to his side.

    Approach is tactically used to show her the power that Rykan has been granted by a god, and to promise similar power to herself if she joins him. She immediately accepts, even before Rykan expects her to.
    Mu feels the [+1] mana flow into themselves. The new mage is ambitious and somewhat talented, but overall her mental abilities are still in line enough with the average mortal to give the standard mana amount in worship. But she does have the capability for magic. And this isn't something any regular ol' mortal follower can provide.
    In his prayer that night, Rykan attempts to communicate to you that he knows of about five more inexperienced mages that could be swayed. Approach would probably be enough, but to Rykan that just feels... inefficient. There has to be a better way of doing this?

    Spoiler: Mu (click to show/hide)


    Again, grant Foresight(4) to Octavian, less specific but pertaining to a greater variety of things, ways in which he can make smaller but reliable profits to bring himself to a point where he may begin to act upon larger plans. Maybe it wouldn't quite be "foresight", per se, but an enhanced business sense.
    Also, foresight that helps him to realize that by doing all this I'm expending a lot of power as a new god, and may be unable to help him in this manner for a while.

    Additionally, try to create a "Message" ability. Basically a watered-down version of Approach, with a restricted amount of speech and clarity of source, but also able to be done for free. I don't need to make a whole speech, just occasional tips and advice.

    [-4]: Foresight

    Octavian awakens the next morning to find that sense of foresight once again blessing his mind. He knows the source, and he knows not to waste it.

    Small amounts of profit are made at every possible turn. Short transactions. Moving from vendor to vendor, and organizing tiny shipments throughout the town. Octavian would normally feel, in a sense, ashamed of himself for stooping to such a low level. But he feels a renewed sense of purpose. A few people begin talking about the merchant with uncanny abilities of prediction.
    Eventually the merchant has enough gold to organize for a small shipment of silver. Demand is already increasing as some of the shrewder merchants also make the realization that the mine would soon cease supply. But none have the same confidence in this prediction as Octavian does. It's this confidence combined with his tiny amount of fame that allows Octavian to convince another -- Gabriel Uam -- to join his caravan.

    The caravan is unguarded other than Octavian and Gabriel, but with Octavian's last bit of foresight, he does his research and believes to have found a mostly deserted path that their small wagon can traverse to the silver mine and back. They make the final preparations, then set off.
    The night before their departure, you feel [+1] mana coming from another source. Gabriel. Told about your existence by Octavian, he has begun praying to you as well in hopes of sharing the gifts given to Octavian. +1 Follower.


    You spend time while observing Grey and his companion to try and create a new ability, formed from ambient mana with nothing invested by yourself.
    This... does not go tremendously well. But the subject matter of the new ability is fairly simple, and the resulting ability seems to still have use.
    New Ability: Direct. Utilizing the strong connection between any Important Follower and yourself, you can send a vague sense of direction to an Important Follower for no mana cost.

    Spoiler: The Faceless Prince (click to show/hide)


    I'm going to wait and see if Janice encounters someone.

    Ugunsupkis sits back in their proverbial divine seating as they observe Janice.

    She meets a variety of people in her day-to-day life, though she tends to spend more time alone than not. She has fellow woodsmen that she encounters frequently, and occasionally makes a trip to Haford with goods to sell through riding with a friend (well, the closest thing to a friend that Janice is generally comfortable/happy with). She's just meeting this friend as Ugunsupkis feels the dawn of a new [round].

    Spoiler: Ugunsupkis (click to show/hide)
    [/list][/list]

    430
    Other Games / Re: Undertale: Spoilers! Its whats for dinner!
    « on: November 04, 2018, 04:16:41 am »
    Spoiler (click to show/hide)

    431
    Other Games / Re: Phoenix Point : In the works X-COMlike from Gollop
    « on: November 01, 2018, 10:00:51 pm »
    They released a new trailer for the game.
    Cool, but nothing anyone already following the project probably hasn't already seen.

    However, early access (bought, of course) is available for non-backers now. $50 for early access. It's the "deluxe edition", so it also includes some digital goodies and in-game stuff. $30 to pre-order "from" June 2019 on Steam/GoG.

    432
    Forum Games and Roleplaying / Re: Fledgling Gods [9/9] - Round 2
    « on: October 19, 2018, 05:06:24 am »
      Round 2
      Slightly Less Humble Beginnings

      ((Note: Due to your unique connection and their state, your first follower is the easiest to convert. But most mortals already worship a deity, and converting them will be a greater challenge. Furthermore, to clarify in case it wasn't implied well-enough, you can use multiple abilities in one turn -- as many as your mana allows for.))

      The fledgling gods make their first moves in this new world. But as they do, they realize that they can create abilities. Any god may expend a specified amount of Mana in the attempt to form it into the template for a new ability. Mana is volatile and hard to shape, so success varies and the result may not be exactly what was wanted.
      Success in ability creation depends on the amount of mana allotted to the creation of it, how related it is to current domains, how related it is to the most relevant ability to "base" off of (though new abilities without a base are very possible), how related it is to past experiences, and how ambitious in general it is compared to the god's current power.

      [3]Drive: Sadal encourages Jara's hope of better conditions for herself and her workers.
      [-3]: Drive
      Lady Jara looks up from her desk.
      This isn't right.

      She has to help herself and her people. She can't just leave them like this. Working in the last-chance brothel in town. She has to do something. But she has no money, and is in such a state that money is hard to come by.
      But that doesn't stop Jara. She won't stop now.

      She locates a lender about as reputable as her own brothel -- Robern Prince -- and gets the greatest lump sum of money that she can stake her own reputation on. She pays for treatments for her own workers, and overhauls the parts of the brothel that used to bring depression to those inside.
      Her improvements don't really help business, but they uplift the spirits of the ladies inside as well as Jara herself. For the first time in what feels like ages, Jara feels hope. And she has a sense that there's someone out there that shares her sense of hope.

      Important Follower gained: Lady Jara
      Lady Jara is strong of spirit, and generates [+3]/round.

      Spoiler: Sadal (click to show/hide)


      Fles looks upon the world and its people and found Ed Nes. He would be willing to listen. Fles and Ed were one in essence, after all.

      Fles invokes Approach [1]

      "Ed Nes. I have been expecting you."

      "Oh, do not be afraid. I am no mortal who would strike your brilliance for your plans. I am a young god, and I admit I'm very interested in your situation. I believe we can be of mutual aid to one another."

      "You seek to claim your brother's place, do you not? I will help you if you help me. There is more than once kind of power, you see, and might can in the right circumstances be counted by cunning and magic. If you grant me your allegiance, I will grant you my aid."

      "Perhaps you are worried that your allegiance to me will compromise your independence. Unless you betray yourself, you will not betray me. For you see, we are one in essence. What you want, I want as well. My commands will be to do things you would be quite willing to do yourself if you had thought of them or were capable."

      "Now... will you accept my offer, Ed Nes? Will you become my first Weaver? Will you hear my name?"
      [-1]: Approach

      Ed Nes is surprised by the sudden voice in his head. He stumbles backwards, his head darting around.
      "WHO IS THIS?!" He screams. "ANDEL! Andel! Why trouble yourself with me?!"

      Shortly after, Fles finished his approach and rised up above the mortal realm for the time being, leaving Nes alone with his thoughts.

      Ed is impacted by suddenly being the subject of a divine voice. All his life, he was looked down upon. The third son of a noble family, and hated by nearly everyone in it for his lack of strength or courage. In fact, the lack of courage comes into play here. Ed is temporarily reduced to a babbling mess as he tries to piece together his now-shattered world view. He leaves the abandoned house and doesn't return for days.

      But eventually he returns. But with a newfound sense of paranoia. If gods can just do that, and he's of interest to them, what stops other entities from them? Maybe this isn't even a god, but rather Andel returning to his childhood ways and playing a trick on him?
      Despite this, Ed tries to believe. He enters the basement, untouched from when he was last inside.
      With a heavy sense of hesitation, he finally utters "I... am willing to help you, whoever you are."

      Important Follower gained: Ed Nes
      Ed Nes is devious, yet overly paranoid. [+2]/round.

      Spoiler: Fles (click to show/hide)


      Remove Imperfection: Ensure that Navramli creates a perfect item by correcting his cuts and such.
      [-3]: Remove Imperfection

      Navramli doesn't make mistakes.
      Or, at least in general.
      Smithing a masterwork takes days and days to do. On one of those days, Navramli mistrikes, creating a blemish on his otherwise perfect creation.

      Yet before his very eyes, he sees the blemish close up, forming something even more beautiful than it was before. The masterwork still isn't done, but Navramli is inspired. He's no stranger with gods. But this. This. What could he make if a divine entity were to help him?
      Navramli falls to his knees, praying. Kel immediately feels a tiny surge of [+1] mana rise up to him from the newfound devotion. He's gained a new follower.

      Important Follower gained: Navramli Blazbrand
      Navramli is an expert smith. [+2]/round.

      [/list]
      Spoiler: Kel (click to show/hide)


      O Tragedy! O Comedy! Now Wafna hears
      The pain and grief and anguish Sarra, brave, endures.
      What worth has life when art is mocked, drawing the tears
      Of bard and muse in compact old, by mobs of boors?
      No artist cries in vain to Wafna, Patron Prime.
      For now, deadly though acts may be, does Wafna bless
      Her voice to ring out clear as breezes striking chime,
      Her lute to find its way to hearts; Muse, grant success!


      Well aware of the high cost of doing so, Wafna tries to enhance first Sarra's voice and second Sarra's lute (7) so as to make them better at eliciting emotional responses from listeners and observers.
      [-7]: Enhance Instrument

      Unfortunately, only one instrument can be enhanced with the ability employed by Wafna. But that's enough for her.

      The next day, after Sarra awakes, she finds that people are much more pliable. They seem to like her? The tavern owner eyed her with mild spite, yet as soon as she opened her mouth his tune changed. He seemed to, at least for a few moments, share her sadness. Another performance, please! She graciously accepts. Perhaps people are coming to realization of her talent?
      Later that day, a handsome man seems almost enchanted by her voice. He introduces himself Edmund, a traveling bard, and the two immediately hit it off. They tell stories to each other, and eventually to the gathering crowd.

      Sarra's enchanted voice doesn't improve her talent, but her listeners feel her. When the hero of the tale is trapped, awaiting his doom, the entire audience feels that desperation. They're enthralled. It's in the middle of this tale that Sarra realizes: she has a muse! What all the legendary artists of her time had! She was chosen by the gods themselves! She truly is of divine talent!


      Sarra wakes the following morning in bed next to Edmund. And she smiled. The performance was in a few days, Edmund was here, she was chosen by the gods...
      Things are finally going her way.

      Important Follower gained: Sarra
      Sarra is a relatively untalented minstrel of immense potential. [+2]/round.

      Spoiler: Wafna (click to show/hide)


      Not immediately finding any errors or a lack of ambition within Amed Ward, Eekokarn decides that it should introduce himself to him directly.

      Eekokarn invokes Approach [1]

      "You have the means to accomplish much, yet you lack direction. If I may make a suggestion... Progress begins with someone saying 'there has to be a better way to do this'. This world is filled with men who must work every day just to survive, performing the same mundane tasks over and over again.

      If only someone was smart enough to find a way to make this endless toil more efficient. It would need to be someone with a proper education, far too many lack the gift of literacy. Someone with the luxury of time to spend working on things beyond their pitiable day to day struggle just to get by.

      If someone like that could find a way to improve upon the tasks that society must perform in order to get by... Not only would the people of these lands live better lives, but whoever could bring forth such a change would stand to become quite wealthy indeed."

      [-1]: Approach

      Most mortals would react with fear or shock upon hearing a god speak to them.
      But Amed was different.

      He had read about this. He was hoping for this. Upon hearing the divine words of Eekokarn, he immediately makes a resolution inside his mind to become this god's follower.

      The nearby town of Haford would be his future. He would use his money to purchase a place to stay, and find ideas and helpers there. The trip is short, and he quickly finds a local tavern with some interesting talent inside. Two bards. One with such a compelling voice that every time she spoke, Amed couldn't help but feel exactly what she was describing.

      But eventually the performance ended, and he went into his room. He didn't know what he was going to do, but he would change the world.

      Important Follower gained: Amed
      Amed is rather intelligent and ambitious. [+2]/round.

      Spoiler: Eekokarn (click to show/hide)


      X’arilyg the god of the eye, saw promise well only a tiny bit in that the entity can invoke to the desired person to expand their influence, but with his current status it will assuredly take a great deal of time to be rivaling in terms of influence.

      Approach (1) Evan Reaves

      ”Why fellow Evan your failing to meet standard cult expectation because you forget advertisement. Why the best way to make your cult or let’s call it an “association”, is that you need more followers and with my instructions here’s how, you simply advertise during a village in the outskirts of the city, that you found this amazing new thing, to the villagers and common folk, that if you have met with the God of Prophecy and Luck, where in joining this association, providing only a meager amount of their income (5%) and dedicating themselves towards the rituals to this entity, than you can be provided dreams of your future and how to capitalize on those for economic success. Now you just need to go to the outskirt village and convince people, the more desperate the better!, to join you in on your meetings in the outskirt cave you were sacrificing goats in, and the association will start its growth. Seems simple, but can you follow the instructions?
      [-1]: Approach

      Evan collapsed to his knees and began bowing fervently, yet with little purpose, upon hearing the words of his new god.
      Of course he would do all that was asked of him! Of course!

      Evan quickly began recruiting. The city and its outlying villages were full of people, but Reeves encountered two problems:
      1.) Finding people right for the cult is hard.
      2.) Reeves isn't that good at this.

      But still, Reeves persevered. He kept on asking and recruiting until he found two followers. They would convene every other day at the cave on the outskirts of town. Unfortunately for X'arilyg, the worship-mana from these followers is sent to the Void as it isn't being consciously directed towards X'arilyg himself. But that didn't mean these followers were useless.

      The income from the two followers, while paltry, is noticeable for Reeves. He was a bonafide cult leader now! Sure, no one was getting any boons from the gods and everyone but him was worshipping a fake god, but still. A cult. That's what he wanted.

      Important Follower gained: Reeves
      Evan is somewhat foolish, but extremely dedicated. [+2]/round.

      [/list]
      Spoiler: X'arilyg (click to show/hide)


      [1] Approach

      "Dear Rykan, I hear your inner strength and your desire to be stronger. Young wizard, I am the god Mu, deity of strength and magic. I have come to make you a champion of magic. Are you strong enough to bear this burden upon your shoulders? As you have learned, magic does not come easily, and my gift to you shant either. I desire followers, deliver them unto me, and I will grant you the power you desire. Will you rise to my challenge?"
      [-1]: Approach

      Rykan is surprised when he hears the divine words in his head. Spoken in no language, yet understandable by all. The fledgling mage is so distracted in his interest that he fails to truly realize the horror and awe of speaking directly to a god, however minor that god may be. Perhaps this was for the better.

      "Of course!'" exclaims Rykan, still fascinated. "I... but how? I'm just a nobody mage! Why would anyone in their right mind listen to me? I beg your advice!"

      Important Follower gained: Rykan
      Rykan is curious and eager to improve his knowledge of magic and the world. [+2]/round.

      Spoiler: Mu (click to show/hide)


      The Faceless Prince will grant Octavian Foresight (4) to guide him through these trying times. Perhaps it will lead him to a seemingly-risky venture that will grant him great success; mayhaps it will aid him to avoid a disaster.
      He will wait to approach until such time that such activity may be better received.

      [-4]: Foresight

      Octavian Grey plays with some of his remaining coins in his hand, when an otherworldly realization hits him.

      The silver market! Grey admonishes himself as he realizes this; he was such a fool! How did he not realize?! The signs should have been obvious when he was organizing the caravan in the first place. If he can buy enough silver before the mine inevitably collapses, Grey knows that he'll be able to make a fortune.

      He spends his last few remaining coins on -- wait. Octavian stops before even enacting his plans. He doesn't have enough money. He can't afford the guards, the shipment arrangements, the silver, and to hold it until the mine collapses. He'd need something short of divine aid to do that!
      It's at this moment that Grey's hindsight kicks in. He has divine aid. He thinks back to his conclusion regarding the mine collapse. It's so... fitting, yet how could he predict it this easily? It's no doubt nothing short of divine intervention.

      The following night, Grey prays for help. He only has a few gold coins to his name now. If you truly helped him, he humbly requests your help again.

      Important Follower gained: Octavian Grey
      Grey is a natural smooth-talker and quite charismatic, but despite his efforts he's not the best at commerce. [+2]/round.

      Spoiler: The Faceless Prince (click to show/hide)


      Grow (Forest): As the last embers fade, a small bit of forest seems to spring from the fertile ash. At the south edge a number of blueberry bushes grow, once picked they seem to regrow new berries in minutes. Surrounding it from the east, north and west are two dozen densely growing trees, though only saplings at the moment, the trees will be taller than a man by nightfall.
      [-7]: Grow
      Just as Janice Namdar's gaze was being distracted, she noticed something. A patch of burnt forest. The last ember falls to the ground, and instantly a flower sprouts where it lands. Soon, saplings start rising out of the ground. Grass starts spreading across the scarred land. Namdar can't help but spend all day in amazement watching more.
      Eventually, the trees are as tall as any other full-grown tree.

      It was a sign. Namdar knew it. Fire, life, forests. It was all connected. Sure, it was enough wood to partially offset the loss by the wildfire. But there was a higher being that wanted her to facilitate this connection.
      She knew this god would be her salvation. She offered herself to Ugunsupkis as the new god's faithful servant.

      Important Follower gained: Octavian Grey
      Janice is already extremely devout, and is "in sync" with the nature around her. [+3]/round.

      Spoiler: Ugunsupkis (click to show/hide)

      433
      Forum Games and Roleplaying / Re: Fledgling Gods [9/9] - Round 1
      « on: October 18, 2018, 07:02:06 pm »
      Colors are just ways of differentiating the abilities and don't mean anything too rigid. Just there to make it prettier and less of a slog to read through, pretty much.

      Green = Mentally influencing mortals
      Blue = Subtly influencing the world, usually via more "magical" methods
      Red = Physically/directly influencing world

      434
      Forum Games and Roleplaying / Re: Fledgling Gods [8/8] - Round 1
      « on: October 18, 2018, 06:20:58 pm »
      Round 1
      Humble Beginnings


      Name: Sadal
      Domains: Revolution, The Working Class
      Mortals: A lowly soiled dove, the lady Jara; a madame of a brothel
      The city of Haford is a busy one. Brothels such as those of lady Jara's are a common sight. Customers come and go, often uncaring for those working the building. The brothel is run down, small, and dirty. The propietor just barely manages to keep it running despite the turnover of its workers.
      Counting coins in her tiny "office", Jara sighs as she suppresses the sights of the day. A nagging feeling bothers the back of her mind. A feeling of unease. Of uncomplacency with the current order. She sees abuse too often, one would think her desensitized. But a part of her believes. A part of her tires of the daily abuse. Of the just barely managing to hang on. Of... everything. And that's what brings Sadal to her.

      Sadal has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [3] Drive: Encourage a Mortal to act out on an existing impulse. How succesful this is depends on how repressed aforementioned impulse is.
      • [6] New Perspective: Through some medium, show a mortal a brief glimpse of a seemingly possible reality (regardless of how possible it actually is). The mortal can interpret this glimpse however they please.

      Spoiler: Sadal (click to show/hide)

      Name: Fles
      Domains: Conspiracies, Illusions
      Mortal: Ed Nes
      Ed Nes.
      Son of the great Rodrick Nes. Famed for his victory at the Battle of the Crossing.
      Well, second son. Andel Nes, Ed's older brother, is the golden child of the family. In his 20s, Andel is already set to inherit the entirety of Rodrick's estate and fame, leaving Ed with nothing.

      Ed is looked down at by his father for his weakness in strength and lack of courage. Despite the family's best efforts, Ed remains the sore spot in their history. But Ed is plotting. In the basement of an abandoned family home, Ed begins his plans. He has no idea of what he'll do exactly, but he knows that he'll bring down the esteemed Andel Nes.
      Maybe with the help of Fles, who watches as Ed walks down the stairs into his new lair for the first time.

      Fles has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [4] Induce Paranoia: Manipulate the inner shadow's in ones mind to induce paranoia of any given thing. Difficulty increases with increased willpower of the mortal, and the less reason they have for paranoia, the harder it is to induce paranoia.
      • [6] Hide Object Just a couple twists in reality and an object no longer appears to the ordinary eyes of mortals. Any small object can be completely hidden from sight with this, though if a mortal is aware of the object and its general location, they may be able to catch a glimpse of it.
      Spoiler: Fles (click to show/hide)


      Name: Kel
      Domains: Order, craftsmanship
      Mortal connection: A great dwarven crafter.

      Navramli Blazbrand was a great dwarven crafter. That's what he thinks.

      He last made a great work -- one that still adorns the halls of Templescale -- a year ago. None of his creations since then have inspired the same interest. Navramli has, at this point, largely given up. He wakes up, and works steel at the anvil for the mountainhall's soldiers. But he doesn't make anything great.
      But today.
      Today Navramli wakes up in a new mood. A mood of success. He's not quite sure what it is yet, but he knows. It's in the middle as he opens his personal immaculate workshop that Kel awakes, and immediately is brought to this dwarf. Whatever he makes could become an important item of Templescale history, and Kel now has a say.

      Kel has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [3] Remove Imperfection: Remove a (small) imperfection on the face of the world and any object in it. The exact nature of removal may be decided upon at the moment of removal.
      • [4] Steady Hands Pouring a bit of yourself into the hands of a mortal, their hands become significantly more steady for the duration of one round (the one that this is cast in). Capable of almost supernatural precision and steadiness. Any aware mortal would likely quickly notice this change.
      Spoiler: Kel (click to show/hide)


      Name: Wafna
      Domains: Tragedy, comedy
      Mortal connection: An unbelievably hammy minstrel
      Another performance at the Tavern in Haford, and nobody even seemed to care!

      Horrific. Sarra kept herself from crying as she fled to the room that was provided as part of her payment. She had talent! Talent! But the world didn't want to see it! She could tell tales of tragedy, sorrow, comedy, happiness! But no one knew it yet! She gently put her lute down to the floor with as much anger as she could muster, and slunked to the floor against the wall, holding the coins she received tight in her right hand as she continued to weap and weap. Woe was her. The minstrel of unrecognized talent. No one would ever get to hear her shine!

      But Wafna heard her.
      And Wafna was entertained.

      Wafna has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [4] Create Emotion: Life is but a play, and with the right performance you can induce a desired emotion in any mortal. Wafna can make any mortal feel any emotion, though difficulty increases as the mortal has less theoretical reason to feel that emotion.
      • [7] Enhance Instrument With a bit of magic, an instrument (liberally defined) can become something greater. An enhanced instrument is much more likely to make those experiencing it feel whatever it is the wielder wnats them to feel.
      Spoiler: Wafna (click to show/hide)


      Name: Eekokarn
      Domains: Technology, Ambition
      Mortal: The second child of a royal family
      Amed Ward is not content with not being the heir to the barony. He's not fine with having little connections, as he's been practically quarantined himself from the affairs of the royal family.
      What he is not content with, is his lack of anything to do.

      He's done some reading and that was okay, but there are only so many books and by the gods are books expensive. But he's just not content. At all. It's at night, with Amed staring at the ceiling awake in his bed, that his ambition peaks. And with that peak in ambition, comes Eekokarn.

      Eekokarn has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [3] Address Error: In order to improve, a mortal must come to accept their mistakes. Eekokarn can help them with this. The less obvious the mistake and/or the less willing the mortal is to accept mistakes, the harder this is.
      • [6] Unsatisfy Grant a mortal with an intense sense of... unsatisfaction. Have them feel unfit with their current situation. Difficulty scales with how accepting the mortal is of their current situation
      Spoiler: Eekokarn (click to show/hide)


      Name: X’arilyg
      Domains: Mind, Corruption
      Mortal: A conspiring yet whimsical and eccentric cultist leader.
      Evan Reeves lowered his hands, the dirty robe accompanying them. The ritual failed. Again. Nothing. He's tried everything! Literally 5 forbidden books worth of rituals! But nothing! Do you have any idea how hard it is to keep stealing more sheep? So much blood! Why can't rituals use more regular fluids?
      Reeves fruitlessly attempted to wipe his robes of the sheep blood, before sighing and looking down. He had big plans. He was going to do something to the local Baron! What it was exactly changed depending on the ritual. You can't get too picky after 5 books of failed attempts, after all.

      But maybe his ritual wasn't in vain. After all, it was just enough to attract the attention of X'arilyg to him.

      X'arilyg has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [6] Corrupt Memory: Memories are fickle and delicate. With just a nudge, a memory can become corrupted. Be just different enough than what it used to be. A memory of happiness turned to fear. Of sadness turned to greed. A memory of one's birthday turning happiness into mournful nostalgia. The stronger the memory is, the harder it is to corrupt.
      • [4] Brief Dream Dreams are often prophetic, and ones from X'arilyg can probably be said to not be different. Grant a mortal a short dream with contents of your choosing. The mortal won't be fully aware during the dream, and will not remember the full details of it after they wake up.
      Spoiler: X'arilyg (click to show/hide)


      Name: Mu
      Domains: Strength and Magic
      Mortal: Rykan, a fledgling mage
      Sparks flew from Rykan's hands as he simultaneously tried to improve his skills in magic and not burn his house down.

      The Mages' Guild was tutoring him, but Rykan had plans of his own. He wanted to be more than just a pawn of the guild. So he practiced in his own time. And boy, is magic hard. Rykan repeatedly wished for something to help him, and it seems like his wish may be granted as Mu observes the sparks coming from his hands.

      Mu has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [3] Push: Move a relatively small object in a single axis of movement. Fairly straightforward. Can move things up, but they tend to fall back down immediately afterwards.
      • [4+x] Grant Minor Ability Through some complicated manipulation in the transfer of mana between soul and Void/Gods, Mu can grant a Mortal with the ability to cast a single one of Mu's abilities, for the cost of this ability + the other ability's cost. The other ability cannot cost more than 10 mana.
      Spoiler: Mu (click to show/hide)


      Domains: Trade and foresight
      Connection: the merchant Octavian Grey
      Name: The Faceless Prince
      Description: Appearing like a prince or rich merchant, with clothes seemingly exuding both wealth and good taste while still being practical, but with no face, or in fact any features at all where his face should be.

      Or in other words: same guy I played as back in Chromatic Spirits (or at least, what he would have grown to be). If I can get a bonus for that, that's great. If not, oh well.
      Octavian Grey curses under his breath as the news arrive.
      The caravan -- his last hope -- didn't make it. And now, according to the messenger, Octavian is in hot waters with the Merchants' Guild of Haford. He should have seen this coming. He should have seen this coming. What a stupid route to take, he thought to himself. If only he had known beforehand.

      He sat back down in his chair in the tavern, sulking. How was he going to get out of this one?
      The Faceless Prince watched, invisible to the mortal eye.

      The Faceless Prince has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [4] Foresight: Grant a mortal with mildly uncanny wisdom, allowing them to predict things that could normally be only seen in hindsight. Difficulty scales with how hard it'd be to conventionally predict the given event.
      • [7] Make Amenable Trade is about bargaining, and the Prince can make bargaining a whole lot easier when one side is more amenable to the other's offers. Make a mortal more accepting to suggestions. Difficulty scales to how likely the mortal would be to accept any given suggestion in the first place.
      Spoiler: The Faceless Prince (click to show/hide)


      Name: Ugunspukis
      Domains: Flame, Forests
      Mortal connection: Janice Namdar, a woodsman
      Janice Namdar watched the fires of the forest slowly subside.

      The wildfire had been going on for a while now, but nature always takes its course. And the wildfire ends, just like everything else.
      But it fascinated Namdar. The cycle. It'd hurt her productivity, sure, but in this moment she was fascinated like never before in the beautiful harmony between fire and forest.

      And it was this fascination that drew Ugunsupkis to the site.

      Ugunsupkis has the following abilities:
      • [1] Approach: Directly speak to a mortal (they must have some level of sympathy for you, but they can be Approached without having awareness of you already). Mortals have a strong chance to react negatively to being directly approached by a divine being, whether the consequence is insanity or just hostility.
      • [3] Spark: Create a small spark of fire in any given location. The spark acts like any other spark, so it's unlikely to ignite that's not particularly flammable..
      • [7] Grow (Forest): Induce unnatural growth of any forest-related flora in a very small area (single digit meters). Plants can grow to heights that would normally take years, at rates visible to the mortal eye.
      Spoiler: Ugunsupkis (click to show/hide)

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      Forum Games and Roleplaying / Re: Fledgling Gods [8/8]
      « on: October 18, 2018, 05:38:09 pm »
      Since glass helped me with the original idea, he gets a slot (meaning it's expanded to 9 slots).
      Furthermore, A1S, mind redoing your entry a bit? It's just a bit too comedic for the intended tone, and I'd greatly appreciate it.

      Tric: You were ninja'd, but it's fair. Also your entry seems invalid since A.) I'm personally not a huge fan of the magic girl domain, but much more importantly, B.) Japan doesn't exist in this setting. Feel free to change your entry for the waitlist.

      Round 1 will be out fairly soon, assuming A1S is able to change his entry in time.

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