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- April 06, 2024, 05:48:32 am
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March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Bug Reports / outside river flooding bug
« on: August 23, 2006, 01:07:00 am »I have no way of getting rid of the 70 odd friendly foxes that are lagging my machine now
DF General Discussion / Re: My thoughts and suggestions
« on: August 20, 2006, 06:10:00 pm »quote:
Originally posted by GauHelldragon:
<STRONG>I'd like to see a screen that lets you manage each dwarve's profession, like the military weapon preferance screen. That would be so handy. Unless it's already something you get with a high level noble?</STRONG>
This would be right up there with job prioritization on my wish list. Being able to quickly see what jobs each dwarf has and how many dwarves are assigned to each dwarf would be unbelievably useful in the later game.
DF General Discussion / Re: Immigration
« on: August 17, 2006, 10:22:00 pm »quote:
Originally posted by Arnos:
<STRONG>I think that this game needs game speeds, a better interface for controling the dwarves, and smarter dwarves. I also think that emigration should be controled by the # of empty beds you have. The main thing I find worng with the game at least in the start (I haven't gotten past the start) is that it moves too slow. Game speeds please.</STRONG>
Immigration really shouldn't be a problem until you get a manager, at which time it would be convenient to be able to send requests for or refuse future immigrants. Just doing it arbitrarily via beds is a rather roundabout and unrealistic way of handling the situation.
As for controlling the dwarves, I'm sure your qualms with lack of control will be gone as soon as job prioritization is done and (hopefully) there's a way to assign items to dwarves.
DF General Discussion / Re: Farming from outside river
« on: August 18, 2006, 05:11:00 pm »It would certainly be interesting to have the option of running a military outpost versus a the current colony style outpost.
But then again this is me just dragging it all off topic 
[ August 18, 2006: Message edited by: Sheep ]
DF General Discussion / Re: Farming from outside river
« on: August 17, 2006, 08:28:00 pm »DF General Discussion / Re: Curses
« on: August 22, 2006, 07:25:00 pm »quote:
Originally posted by Oboro:
<STRONG>I'd get extra picks before I get extra axes, because at least in my experience I tend to hit silver first and you can forge silver battle axes but not silver picks. Plus there's the fact one or two lumherjacks can keep up with demand pretty much straight through to your first migration.</STRONG>
Don't forget, picks are actually better weapons than axes.
DF General Discussion / Re: How do I equip weapons? and other questions...
« on: August 18, 2006, 08:40:00 pm »Go figure. They dump them in the same spot (like four characters to the left, and about ten above the starting wagon spot) on every map I've played on.
DF General Discussion / Re: Dwarf fortress at Slashdot
« on: September 19, 2006, 08:24:00 pm »DF General Discussion / Bugs: filling waterskins & dwarves going outside
« on: August 20, 2006, 07:57:00 pm »Dwarves will also ignore the going outside options in order to gather materials - which is about the only reason they would be going outside anyhow. If the option is set to either soldiers can go outside or dwarves stay indoors, people will still come and go as they please for all practical purposes.