
Meet the eyeless, soul-eating WIP that is one of the two possible protagonist classes.

And a full-body shot.
The textures aren't as good as they will be in the final version, since I was testing out baking them on the low-res model with an automatic UV unwrap. He, as you may have noticed, does not have eyes either. This will be rectified. Similarly, his lack of bones, a hood, and miscellaneous other items will also be rectified. Like I said, work in progress.
I've been experimenting with exporting models to Source Filmmaker with mixed results. I really want to animate a trailer or two for this, but the export plugin for Maya is a lot more finicky than I anticipated. It'll take some work to get it working smoothly, but I'll get there eventually.
The last of the locations of interest was finished (at least, the first pass) a while back, and I've been working on characters and whatnot since then. Progress was delayed somewhat due to me being getting my heart fixed in the hospital earlier this week (I had arrhythmia, and the alternative to surgery was taking daily pills for the rest of my life), which set me back a few days. That said, I have to finish this character, three monsters, and make sure there are no crippling bugs. After that, the beta version will be playable!