Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Starmantis

Pages: [1] 2 3 ... 17
1
DF Modding / Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« on: February 11, 2022, 02:13:10 pm »
So I have some questions about transformation and how it effects creatures, I am trying to have a mechanic that during the full moon or whatever, the world gets weirder, with certain animals transforming into spirits. I have a few questions before I start.
1. Most importantly, can moon phase transformation be an innate ability of a creature?
2. Is there any way to get plants to transform into creatures?
3. How does acquisition of temporary sentience effect creatures?
4. Can Cats for example, be modded to be able to speak, but only on new moons?
5. Can Civ entities be made with creatures that are mundane animals through most of a lunar month, but become sentient tool users during certain moon phases? will they have armor and weapons during their sentient phases?
6. can mundane animals receive curses from the gods.


2
Mod Releases / Re: [44.12] Dwarf Fortress: The Lunar Realms 1.86
« on: October 18, 2018, 07:29:49 pm »
Whats the music at the title screen?

3
DF Modding / Re: Idea for community human race based mod.
« on: August 28, 2017, 01:23:03 pm »
This mod seems to crash pretty hard for me, many things are listed as missing.

4
Considering that Toady is working on world-myths, I would assume that anything learned now about the vault guardians would be a waste, since they probably get replaced next DF version.

Thats probably true, but still a few months before we see anything right?

5
Hrm, would like to see more of the vault guardian creatures, I have been experimenting with different spheres to try to find all of the different flavortext, while most generated by the vanilla game are of darker spheres, if you make it so that more 'good' gods exist you get angels with gods of those good spheres.

6
DF Modding / Re: What mods would you want to see made?
« on: April 23, 2016, 11:49:03 am »
I would like to see a dark souls themed mod, or a game of thrones one could be good.

7
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: April 11, 2016, 09:03:15 pm »
for number 3, whats the ballpark? 100? 1000? 10000? 100000?

8
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: April 11, 2016, 05:26:23 pm »
So I have a few questions about interactions

1.Is stress working?
2.Does the emotion syndrome actually do anything? its hard to wrap my head around the numbers, how high do I have to set severity for it to have an effect
3.Pain, how much does it take to inconvenience someone with the pain syndrome
4.Is it possible to have a syndrome make people insane/melancholy/berserk/catatonic?

9
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: April 06, 2016, 10:04:54 pm »
So now I kinda want to make a fallen angel semi-megabeast that spreads secrets kidnaps spouses and creates nephilim children, any way I could do that with the way nightcreatures work? preferably the nephilim would have some way of integrating into society.

10
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: April 06, 2016, 04:25:09 pm »
I want to have crowns be common clothing for a civilization, but cant seem to find them in the raws or any other crafts, am I missing something? or do I have to make a crown item in clothing

11
I had been considering making pact magic for my own stuff, my plans were to have an interaction that gave you a long term debuff and personality change but gave you access to interactions

12
This is pretty great, any chance of ever having some kind of secret generation?

Also any way to have options to have the civilized races be less likely to have such wild colours?

13
DF Modding / Re: Furry Fortress 2 - Sieges Everywhere ... or not
« on: March 31, 2016, 10:14:26 pm »
I am having a really hard time downloading this for some reason, do you have like, a zipped version?

14
Posting to watch.

Also any chance of a polish civ? or ottoman?

15
The old one works, you just have to replace the files that come with it with the ones from latest release, works fine.

Pages: [1] 2 3 ... 17