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Messages - Starmantis

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211
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 22, 2011, 08:15:01 pm »
Yes, and alot of minor mythos creatures many people tend to ignore, like the beings from Yaddith and the inhabitance of Irem and sarnath.

212
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 16, 2011, 08:38:27 pm »
My computer is having a bit of trouble running dwarf fortress at the moment for some reason, could someone test out the starspawn for me?

Spoiler (click to show/hide)

Alot of work still needs to be done, I dont have their entity file yet.

 

213
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 15, 2011, 01:33:09 pm »
Honestly, if you don't mind, if I ever get the free time, after your done, I might make a 'toned down' version where some of the stuff is imported into the regular, more streamlined Dwarf Fortress game, for those just wanting a Lovecraft flavor. I don't really know if I have the time or the skill, but it might be worthwhile as a companion mod. If you don't mind.

Sure, that would be fine

214
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 13, 2011, 07:10:50 pm »
My best advice to you: Make it only Humans and Mythos creatures.
Why?
To stay in alignment with Lovecrafts vision.

Have fun!


I was planning on doing that at some point.

215
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 11, 2011, 10:04:32 pm »
Could someone make a mythos Language raw? there are alot of words to change and I would prefer to focus my efforts on the creatures and entities right now

216
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 11, 2011, 07:38:55 pm »
Just figured out the problem I had [OBJECT_CREATURE] instead of [OBJECT:CREATURE], thanks for telling me

217
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 11, 2011, 07:31:19 pm »
Im having some raw issues, when I create a new txt file and put it in, it doesnt seem to read it, it ignores all the data within

218
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 11, 2011, 07:29:12 pm »
Noonononononono!!!

Don't make deep ones an entity!

Make them a creature. Give one caste the SPOUSE_CONVERTER and NIGHT_CREATURE_HUNTER tokens and another the CONVERTED_SPOUSE token. That way you can make amphibious deep ones who actually mate with and convert humans. If I understand it correct. It'll be awesome!

Cant a civilized creature have those tokens?

219
Forum Games and Roleplaying / Re: Trapped. - A Second Ship?
« on: January 08, 2011, 09:08:34 pm »
Name:Unknown, nicknamed squigly because of the 3 strange marks on his body
First Weapon choice: unidentified weapon, it appears to function not unlike a grenade launcher but it uses magnets instead of explosives to proppel the grenade
Bio/History:An unidentified piece of machinery that was found surveying a morgue and collecting bodies, it was put in a lab to be tested but was put in a cell after it resisted, they didnt want to destroy it because they were curious. after the monsters arrived it escaped its cell and began fighting against the monsters
Previous Job in the colony: Graverobber
Be The Lone Gun/Swordsman:N

220
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 08, 2011, 05:54:31 pm »
Thank you very much!

221
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 08, 2011, 04:24:30 pm »
Hmmm alright, thanks Ill do that.
Oh crap...I just screwed it up bad! err..Could you fix that for me, i tried it and REALLY messed up the raw.

222
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 08, 2011, 04:04:15 pm »
Feathers, Is that the problem? *facepalm*

Well still why wont it recognize the colour?

Its still crashing...here is the creature file

Spoiler (click to show/hide)

223
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 08, 2011, 03:44:29 pm »
Ive been having some issues with skin colours, I keep on getting error messages like this

Code: [Select]
LAWFUL_GOOD Color Mod Ending With (TEAL,1) Was Not Used
LAWFUL_GOOD Color Mod Ending With (BROWN,1) Was Not Used

Can anyone tell me whats wrong?
just in case you need to see
Spoiler (click to show/hide)

224
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 08, 2011, 03:41:29 pm »
Hmmm... 

So, are you're going with the Azathoth == Atomic Bomb thing? 

Never did like that interpretation...

He isnt a literal nuke, he is just like a nuke in his destructive power, he is going to be extremely hot and going to cause some syndromes.
Yog-Sothoth is blatantly a hindu deity called Vishnu. Aside from the Lovecraftian dose of good ol' cosmic horror, if you actually follow the whole dream cycle (which is basically the epilogue to the mythos, as far as I'm concerned) you find out that all the intellectuals, the dreamers and the poets are bored aspects of Yog-Sothoth, who forgets who he is and lives lives because he's bored. It was all pretty much ripped verbatim out of hindu myths, which goes to show how absurdly educated Lovecraft was more then a half-century before any -concept- of the internet. Hell, most people alive now wouldn't know the stuff he knew.

Maybe I should add a male and female visionary caste to humans, they will be called "humans" in game but they will have more creativity and stuff.
Also I was going to make a Yithian caste for all races.

225
DF Modding / Re: Runesmith - A DC like tool
« on: January 08, 2011, 03:32:02 pm »
Are you planning on making a newer version?

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