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Messages - Starmantis

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226
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 06, 2011, 11:29:34 pm »
Dont worry,The monsters are going to have reletively low populations and the humans have guns.

227
Yes chosing throwing direction would be cool too.

228
DF Modding / Re: Runesmith - A DC like tool
« on: January 06, 2011, 09:40:53 pm »
Im having a hard time with this, it keeps on saying "error 2 failed to open file at row 0 col 0, im running it in parrelels so that may be part of the problem

229
I think it would be alot of fun to be able to carry around smaller creatures in your inventory, they could attack you, but hey, there in your inventory, if your a flying creature you can take them to great heights and drop them, so much fun could be had.

230
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 06, 2011, 09:06:31 pm »
Im currently working on making some of the Great Old Ones as unique megabeasts, a few of them are going to be reactions rather than creatures, Azathoth will be done this way and he will be deadly.

231
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 05, 2011, 10:25:50 pm »
Yes I have cultists of cthulhu, nightgaunts, shoggoths, and starspawn

also the cultists have a deep one caste

232
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 03, 2011, 09:54:28 pm »
The colour out of space could be interesting to put in, not too hard too

233
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 03, 2011, 12:09:14 am »
I usually call it "brain", but whatever. You can even call it a "lollipop", it's your mod :).
I made an organ called "sanity" inside the brain, im not sure if you can put an organ inside another organ though, i still need to test it.

234
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 02, 2011, 11:31:23 pm »
Well i was having syndromes that effect the sanity, Im still not final about how im going to do this,your "sanity" organ is in your head so if you get hit in the sanity your probably gonna die anyway.

235
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 02, 2011, 10:38:35 pm »
I would totally play this. I assume you'll add guns and make Humans the main civ (taking out Elves, Kobolds, Dwarves, and Goblins). It would be cool if you made a a cultist civ, and made ones consisting of the many Lovecraftian creatures.

Yes, I am working on a Mi-go civ and cultist civ, possibly an elder thing civ too, Im still new to modding so it wont be perfect.

This mod needs badly some kind of insanity in line of sight for some monsters, and probably ocean sunken citadels
I dont know of any way I can make sunken citadels however I do think I can make a basic sanity system, there will be an organ simply called "sanity" and monsters have a syndrome that can do bad stuff to it, its more deppresion than insanity ((you die if you lose all sanity)) but its better than nothing.

236
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 02, 2011, 08:12:34 pm »
Thanks, Ill be sure to take a look, although the deep ones are probably one of the easier parts of the mod.

237
DF Modding / Re: Cthulhu mythos mod, WIP
« on: January 02, 2011, 06:59:26 pm »
I already use the wiki extensively, im on a mac so im not sure which utilities would work, ill see what I can do with them though

238
DF Modding / Cthulhu mythos mod, WIP
« on: January 02, 2011, 06:32:18 pm »
Im trying to make a mod that incorporates creatures from the cthulhu mythos into dwarf fortress bringing in more fun and insanity, it is still in very early phases not even ready for any kind of testing yet but if anyone could give me some help/advice that would be great, im still having some trouble as I am an über n00b

239
I think you should have some form of martians in it, but I dont think they should be cliche, they are an alien culture so make them truly alien, they evolved under different conditions. it would probably be more work that way though as you would have to create different buildings, clothing, weapons, and all other stuff for them

Oh you lost interest? a shame, I am in the early stages of making an alien planet mod, it will take place on a semi-earth like world with 2 very different alien cultures on it. and alot of unique species of alien animals and plants.

240
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: January 01, 2011, 01:45:09 am »
Speaking of arrows, is there anyway to make them give off extreme heat? i was trying to make a blaster like weapon thing.

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