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Messages - Starmantis

Pages: 1 2 3 [4] 5 6 ... 17
46
DF Modding / Re: Secrets and the 0.42 Knowledge System
« on: February 22, 2016, 10:02:48 pm »
Are there any good like...collections of secrets out yet?

47
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 08, 2016, 07:17:48 pm »
Im having a hard time figuring out how to replace the chitin, may just switch to vertebrate.


48
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 08, 2016, 04:38:42 pm »
So I was working on making an angel civ creature, somewhat vaguely based on the angels from bayonetta but they seem to be pretty weak, in arena mode unarmed humans can beat them to death pretty easily. while I dont want them to be superpowered I want them to be a threat. What can I do to fix these guys up?

Code: [Select]
[CREATURE:ANGEL]
[DESCRIPTION:a divine creature sent from the heavens to bring justice and order]
[NAME:angel:angels:angelic]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
  [EQUIPS]
[ALL_ACTIVE]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[EXTRAVISION]
[FLIER]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:657:438:219:1900:2900] 40 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[NO_DRINK]
[NO_EAT]
[NO_FEVERS]
[NO_SLEEP]
[NO_BREATH]
[POWER]
[SUPERNATURAL]
[CASTE:AFFINITY]
[CASTE_NAME:affinity:affinities:angelic]
[POP_RATIO:10000]
[SPHERE:CONSOLATION]
[SPHERE:DUTY]
[SPHERE:LABOR]
[CASTE:ALLEGIANCE]
[CASTE_NAME:allegiance:allegiances:angelic]
[POP_RATIO:1000]
[SPHERE:LAW]
[SPHERE:JUSTICE]
[SPHERE:DEATH]
[CASTE:FEARLESS]
[CASTE_NAME:fearless:fearless:angel]
[POP_RATIO:100]
[SPHERE:THUNDER]
[SPHERE:COURAGE]
[SPHERE:LOYALTY]
[CASTE:DEAR]
[CASTE_NAME:dear:dears:angelic]
[POP_RATIO:10000]
[SPHERE:CHILDREN]
[SPHERE:FREEDOM]
[SPHERE:MARRIAGE]
[CASTE:COMPASSION]
[CASTE_NAME:compassion:compassions:angelic]
[POP_RATIO:200]
[SPHERE:CHARITY]
[SPHERE:HOSPITALITY]
[SPHERE:MERCY]
[CASTE:RESPLENDENCE]
[CASTE_NAME:resplendence:resplendences:angelic]
[POP_RATIO:50]
[SPHERE:FERTILITY]
[SPHERE:LOVE]
[SPHERE:HAPPINESS]
[CASTE:HARMONY]
[CASTE_NAME:harmony:harmonies:angelic]
[POP_RATIO:100]
[SPHERE:PEACE]
[SPHERE:MUSIC]
[SPHERE:WISDOM]
[CASTE:INSPIRED]
[CASTE_NAME:inspired:inspired:angelic]
[POP_RATIO:50]
[SPHERE:INSPIRATION]
[SPHERE:STARS]
[SPHERE:SPEECH]
[CASTE:GLAMOR]
[CASTE_NAME:glamor:glamors:angelic]
[POP_RATIO:50]
[SPHERE:VICTORY]
[SPHERE:BEAUTY]
[SPHERE:ART]
[SELECT_CASTE:AFFINITY]
[BODY:HUMANOID_NECK_FLIER:HEART:BRAIN:RIBCAGE:3FINGERS:3TOES:2WINGS:SPINE]
[SELECT_CASTE:ALLEGIANCE]
[BODY:HAND_FOOT_CENTAUR_NECK:BRAIN:RIBCAGE:5FINGERS:5TOES:SPINE]
[SELECT_CASTE:FEARLESS]
[BODY:QUADRUPED_HEADLESS:2WINGS:BRAIN:RIBCAGE:SPINE]
[SELECT_CASTE:DEAR]
[SELECT_ADDITIONAL_CASTE:COMPASSION]
[SELECT_ADDITIONAL_CASTE:RESPLENDENCE]
[BODY:BODY_HEAD:BRAIN:SKULL:2WINGS]
[SELECT_CASTE:HARMONY]
[SELECT_ADDITIONAL_CASTE:INSPIRED]
[SELECT_ADDITIONAL_CASTE:GLAMOR]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:HEART:RIBCAGE:BRAIN:SPINE:2WINGS]
[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHITIN][TL_COLOR_MODIFIER:SILVER:1:WHITE:3:TAUPE_ROSE:1:CHESTNUT:3:MAROON:1:RED:1:VERMILION:1:BURNT_UMBER:1:DARK_CHESTNUT:1:PUMPKIN:1:DARK_PEACH:1:COPPER:1:BRONZE:1:ORANGE:1:PEACH:1:AMBER:2:GOLD:3:PEARL:3:BRASS:1:GOLDEN_YELLOW:1:CREAM:1:BEIGE:1:DARK_OLIVE:1:TURQUOISE:1:TEAL:1:CERULEAN:1:AZURE:1:COBALT:2:INDIGO:1:HELIOTROPE:1]
[TLCM_NOUN:head:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:CHESTNUT:1:PEARL:5:GOLD:1:CREAM:3:IVORY:8]
[TLCM_NOUN:skin:SINGULAR]
[PERSONALITY:ENVY_PROPENSITY:0:10:60]
[PERSONALITY:ANXIETY_PROPENSITY:0:20:80]
[PERSONALITY:LUST_PROPENSITY:0:20:60]
[PERSONALITY:STRESS_VULNERABILITY:0:20:60]
[PERSONALITY:GREED:0:10:100]
[PERSONALITY:IMMODERATION:0:20:60]
[PERSONALITY:PERSEVERENCE:0:60:100]
[PERSONALITY:DISCORD:0:20:50]
[PERSONALITY:POLITENESS:50:80:100]
[PERSONALITY:CRUELTY:0:30:100]
[SELECT_CASTE:AFFINITY]
[BODY_SIZE:0:0:70000]
[SELECT_CASTE:ALLEGIANCE]
[BODY_SIZE:0:0:80000]
[MALE]
[SELECT_CASTE:FEARLESS]
[BODY_SIZE:0:0:100000]
[SELECT_CASTE:DEAR]
[BODY_SIZE:0:0:10000]
[SELECT_CASTE:COMPASSION]
[BODY_SIZE:0:0:80000]
[SELECT_CASTE:RESPLENDENCE]
[BODY_SIZE:0:0:300000]
[SELECT_CASTE:HARMONY]
[BODY_SIZE:0:0:80000]
[FEMALE]
[SELECT_CASTE:INSPIRED]
[BODY_SIZE:0:0:110000]
[SELECT_CASTE:GLAMOR]
[BODY_SIZE:0:0:150000]

49
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: February 06, 2016, 04:36:02 pm »
Oh cool, do negative numbers work?

50
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: February 06, 2016, 03:32:45 pm »
How does the syntax for personality changing interactions work? does it change the personality by percentage or does it change it to a fixed amount? Im trying to make an interaction for dark sorcerers to slowly corrupt followers into twisted psychopaths or slaves with no will.

51
DF Modding / Re: Any way to make everyone in a civ wear an item?
« on: January 31, 2016, 05:37:25 pm »
So If I remove shaped from caps they could wear both? I dont see much harm coming from removing shaped from caps.

52
DF Suggestions / Re: Monotheistic Religion
« on: January 31, 2016, 02:56:05 am »
Would also be nice to have global or cosmic forces being worshipped rather than just regional.

53
DF Modding / Re: Any way to make everyone in a civ wear an item?
« on: January 31, 2016, 02:40:20 am »
Ah, caps conflict with masks?

54
DF Modding / Any way to make everyone in a civ wear an item?
« on: January 30, 2016, 11:58:20 pm »
I want people in a civ I am modding to all have the mask helmet item, I tried setting it to forced but no luck, nobody seems to be wearing a mask.

55
DF Suggestions / Re: Monotheistic Religion
« on: January 29, 2016, 04:44:11 pm »
Would love to see more variety in religion, would also be interesting to have the occasional atheist or antitheist

56
DF Modding / Re: [MODDING] 0.42.x QUESTIONS THREAD
« on: January 29, 2016, 03:16:23 am »
Any way to have towns with libraries? fortress libraries are difficult to find and require traversing mountains and such.

57
Mod Releases / Re: Victorian Mod "bugfixing and tea" edition[0.40.xx]
« on: December 09, 2015, 03:24:05 pm »
Cant wait to see this updated, are tripods going to be a civ or just a megabeast?

58
Mod Releases / Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« on: December 20, 2014, 01:25:13 pm »
Checking on this mod again

59
DF Suggestions / Ethical variation among civs of same race
« on: December 20, 2014, 01:18:15 pm »
I was wondering how difficult and wanted it would be to have individual civs of the same race have slightly different ethics (and other stuff too, but for now im focusing on ethics) rather than stuff like "ACCEPTABLE" "UNTHINKABLE" etc, I think we should have it be more variable like personality traits for dwarves, so it could go something like this.

[ETHIC:JAYWALKING:0:500:1000:3000] or something like that, higher numbers representing it being more acceptable (or the other way around I dunno)

60
DF Modding / Re: Angel civilization
« on: November 14, 2014, 12:30:20 pm »
I have been thinking about making a mod like this, Im not very skilled at modding, but I think I could whip something up, Im still making decisions though.

Im still deciding between angels always being in true form, or angels by default being humanoid, but can use an interaction to take "Apocalyptic form" in which they
take on the more biblical descriptions of angels (covered in eyes, numerous wings etc)

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