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Mod Releases / Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« on: October 20, 2014, 12:02:42 pm »
Hows progress on this mod doing?
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I could make you a v 40_09 that just brings in 40_09 changes. You'd have to update things like traits and whatnot but it would only take maybe 15 min w kdiff3 (I finally learned how to use it!) If that would help.
Here it is
by no way unofficial.
https://www.mediafire.com/?3gmry9vej1ly71a
Merge conflicts arose when both 40_09 and civforge tried to edit the same spots for some weapon damage types, such as item_weapon I believe.
I also pulled in some of your optional creatures in a raw\objects\primitive subfolder, but I believe those are simply add on files.