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Messages - Kogut

Pages: 1 ... 102 103 [104] 105 106 ... 115
1546
DF Community Games & Stories / Re: Silent Succession Fortress
« on: January 28, 2011, 07:59:13 am »
'ere ya go. Couldn't even finish the year - I got up to about mid-Opal, I think, and then I hit 0 FPS.

1547
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 27, 2011, 05:53:03 pm »
Defence mod - dark strangler roast delivery arrived, material extracted by goblin siege, goblins killed by military, military ruined by war elephants and river, war elephants killed by nagas, another stranglers killed by nagas, nagas killed by military, blendecs decided to run away in seconds after invasion.

1548
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 27, 2011, 05:38:50 pm »
-ignore this please-

1549
Why it works this way:
2 years without sieges, then in one month
- E siege
- flying thing siege
- blendec siege
- naga siege (3 squads) and dark strangler siege (nagas killed dark stranglers)
- 3x goblin ambush (probably only detected by invader)
+ multiple S thing baby snatchers

By the way, is it possible to replace "vile force of..." with sth more creative?

1550
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 27, 2011, 04:26:25 pm »
Cool! Piggybacking off of this: does anybody have tricks for boosting volcanic terrain in advanced worldgen? I'm on a MAC and I don't think I can use PerfectWorldDF.
http://df.magmawiki.com/index.php/Advanced_world_generation#Volcanoes (based on my fight with advanced worldgen)

Quote
How do you delete a constructed wall?
d-n

My question: why I have tigermans teleporting in the middle of fort?
I have part of them caged, but on other end of fort, nobody on enemy list - and suddenly "Interrupted by.."
DF mod user

1551
DF Modding / Re: Forces of Chaos 0.2 beta. Massive update!
« on: January 27, 2011, 03:25:16 pm »
How is magic implemented?

1552
DF Community Games & Stories / Re: Silent Succession Fortress
« on: January 27, 2011, 06:55:15 am »
I know it wasn't me. I only changed one room of the actual fort. I didn't really produce much either. I was getting about 20 fps.
Is it this multilever room mentioned by you somewhere else? And your dwarf with special function?

1553
I'm assuming the Civ screen is supposed to only have the Dwarves on it at first?
Yes

1554
Other Games / Re: Bored... Any good games out there?
« on: January 27, 2011, 06:35:46 am »
In fact AI/advanced civilization can become ruler of world via hacking everything and everyone (described in "Deepness in the sky" by Vernor Vinge).

1555
DF Suggestions / Re: Player Rewards
« on: January 27, 2011, 02:44:49 am »
And there are many more important/interesting/!!FUN!!/hilarious things to implement. Achievements are good for stupid, pointless flash games.

1556
DF Suggestions / Re: Core gameplay problems
« on: January 27, 2011, 02:43:00 am »
@Kogut:
Why just booze? And if you have an order to keep the booze stockpile over n, then what happens if you run out of raw supplies or flood your still with magma? It'd be nice to have at least a slightly more flexible system than that.
I think I have idea how to do it, without full-blown scripting language - but in usable way. I will post this as separated topic.

1557
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 26, 2011, 04:37:54 pm »
I had one high master milk, proficient dyer and talented cheese maker. As one dwarf.

1558
DF Suggestions / Re: Core gameplay problems
« on: January 26, 2011, 04:34:32 pm »
It may be implemented as (o)rder: keep booze stockpile over n - without additional options. And it should be enough.

1559
It won't always be an issue, because Toady will die one day.

Or he'll stop adding features. But perhaps that's a fate worse than death?

Are you sure? Someone will take his place... hopefully and won't transform DF into something bad
It is unlikely that his testament includes what should be done with DF source code.

1560
DF Gameplay Questions / Re: Saving a Ruined Fort
« on: January 26, 2011, 02:10:57 pm »
With so many bodies it is likely that you will have ghosts soon. What will result in ??FUN??*.

* See ghost page on df wiki for related ??bugs??.

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