1546
DF Community Games & Stories / Re: Silent Succession Fortress
« on: January 28, 2011, 07:59:13 am »'ere ya go. Couldn't even finish the year - I got up to about mid-Opal, I think, and then I hit 0 FPS.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
'ere ya go. Couldn't even finish the year - I got up to about mid-Opal, I think, and then I hit 0 FPS.
Cool! Piggybacking off of this: does anybody have tricks for boosting volcanic terrain in advanced worldgen? I'm on a MAC and I don't think I can use PerfectWorldDF.http://df.magmawiki.com/index.php/Advanced_world_generation#Volcanoes (based on my fight with advanced worldgen)
How do you delete a constructed wall?d-n
I know it wasn't me. I only changed one room of the actual fort. I didn't really produce much either. I was getting about 20 fps.Is it this multilever room mentioned by you somewhere else? And your dwarf with special function?
I'm assuming the Civ screen is supposed to only have the Dwarves on it at first?Yes
@Kogut:I think I have idea how to do it, without full-blown scripting language - but in usable way. I will post this as separated topic.
Why just booze? And if you have an order to keep the booze stockpile over n, then what happens if you run out of raw supplies or flood your still with magma? It'd be nice to have at least a slightly more flexible system than that.
It is unlikely that his testament includes what should be done with DF source code.It won't always be an issue, because Toady will die one day.
Or he'll stop adding features. But perhaps that's a fate worse than death?
Are you sure? Someone will take his place... hopefully and won't transform DF into something bad