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Messages - Kogut

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211
DF Dwarf Mode Discussion / Is it possible to make central butchery?
« on: March 26, 2012, 08:55:28 am »
I want to make one central butchery to process wildlife killed by dogs on the entire map.  Unfortunately:
*Butchery can process only nearby corpses (why? it is infuriating and I see no good reason for this)
*And it is impossible to create stockpile with only unrotten corpses

So - is it possible to do this (AFAIK no)?

212
DF Suggestions / Re: custom graphics per item
« on: March 26, 2012, 06:37:39 am »
"BEFORE POSTING A SUGGESTION (...) Search for an existing thread. If you find a thread similar to your idea, you can bump it to expand on the suggestion, even if the thread is old.  However, please do not bump threads just to show support."

214
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 26, 2012, 01:35:03 am »
Just finished my mega-tower, which is the first real construction project I've done in this fort so far.  Only problem is, I have no idea what to put in it.  The usable floor space is a bit less than 11x11x8.  Any ideas?
Zoo, museum (statues), rooms (with artifact furniture), stockpiles full of jewels and/or coins...

215
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 26, 2012, 01:23:36 am »
Since 0.34.06 I didn't have any problem with bug 535, so I find it weird people are voting in it. I tried setting up squads using civilian clothes, and they would change their armor to clothes as soon as they got inactive. Tried setting them to use mail shirts and breastplates, and they would use them correctly, so the layering problem is solved. They are properly using armor stands assigned to them too. They are upgrading their armors when there is a better one available. So, which problems are people still having with equipping soldiers?

There are still mutiple open subbugs ("Weapon Racks do nothing. ", "Axedwarf with missing hand wields shield and axe in same hand. ", "Haulers try to store clothing dropped by militia, mass confusion ensues ", "Soldier fight with training weapons even with real ones equipped ", "Soldiers do not consistently carry backpacks/flasks ", "Militia with clothing assigned as equipment leave it in piles on the floor randomly ", "Player can't set the more generic uniform options, like "any headgear" ", "Soldier equipped vial of extract (golden salve) as waterskin, then added alcohol to it " etc etc)

I don't see how a report so general could be helping Toady. It would be better that each individual bug would be reported. That fact is that this bug is giving a idea that equipping your soldiers is thourougly bugged when this is not true. Only in very specific cases you would find some problems. I didn't try any workaround and I haven't found any of these problems in my current fortress.
It is a parent bug, used to keep all links to "real" bugreports related to military failing to use equipment in a proper way ("parent of" 42x and "related to" 11x). Here it is used as multiple people noticed that their military is unable to handle their equipment but never investigated what exactly happens.

half these bugs are features, like embarking on a large enough area to go past 2gb... sheesh your not running this game on CERNS computers are you?
I listed only bugs open on the bugtracker. And your example is wrong, maybe it can pass as "known limitation" but not as a feature. Things like "Siegers waiting by bodies of dead leaders", "Turtles went extinct on my map (applies to all aquatic vermin)" and "Sewers inhabitants hanging out underwater near outflows" (but "(some of them stuck to walls)" is a clear bug) may pass as strange features but I see nothing more like this.

216
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 25, 2012, 04:40:12 pm »
Quote
#5705 dwarf children die from embarassment at not being dressed at age 2
This one will be fixed soon, but still, I find it amusing.

Urist McDepravity commenting about naked children  :P

Ah jesus christ, I accidently voted on the wrong thing.
Unfortunately it is impossible to allow changing votes.

217
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 25, 2012, 04:36:00 pm »
Since 0.34.06 I didn't have any problem with bug 535, so I find it weird people are voting in it. I tried setting up squads using civilian clothes, and they would change their armor to clothes as soon as they got inactive. Tried setting them to use mail shirts and breastplates, and they would use them correctly, so the layering problem is solved. They are properly using armor stands assigned to them too. They are upgrading their armors when there is a better one available. So, which problems are people still having with equipping soldiers?

There are still mutiple open subbugs ("Weapon Racks do nothing. ", "Axedwarf with missing hand wields shield and axe in same hand. ", "Haulers try to store clothing dropped by militia, mass confusion ensues ", "Soldier fight with training weapons even with real ones equipped ", "Soldiers do not consistently carry backpacks/flasks ", "Militia with clothing assigned as equipment leave it in piles on the floor randomly ", "Player can't set the more generic uniform options, like "any headgear" ", "Soldier equipped vial of extract (golden salve) as waterskin, then added alcohol to it " etc etc)

218
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 25, 2012, 12:55:02 pm »
I only play adventure mode now, and find it a lot more fun... but bug 5102 has really put a damper on things, by making a large percentage of quests unsolvable by a mortal character.

"Bug #5102: Sewers inhabitants hanging out underwater near outflows (some of them stuck to walls)" added to the list.

219
Hm, it may be caused by rain, via bug 0002605: Creatures bleeding to death after water coverings evaporate from small body parts (toes, lips) ( http://www.bay12games.com/dwarves/mantisbt/view.php?id=2605 ).

220
Forum Games and Roleplaying / Re: Let's Photoshop!
« on: March 24, 2012, 11:46:30 am »

221
Forum Games and Roleplaying / Re: Let's Photoshop!
« on: March 24, 2012, 11:35:03 am »
Taken

222
DF Gameplay Questions / Re: Useless Migrants
« on: March 24, 2012, 07:18:18 am »
Tame dragons.

223
DF Gameplay Questions / Re: Pet hospital?
« on: March 24, 2012, 07:09:47 am »
How does the Animal Care skill fit in to all of this?
It is sign that it is intended that this will be possible in future version.

224
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 24, 2012, 03:45:38 am »
I would like to see 287/3147 resolved: Hospital usage of thread/cloth fills stockpiles with thread/cloth useless for anything but the hospital.

Issue 895 is also pretty bad: Items disappear (become invisible) after getting pushed by flowing fluid.

Bug #3732: Butchering a corpse yields only 1 skin, regardless of size

replaced with

Bugs #287 & #3147: Medical Dwarfs prefer using non-hospital stockpiles than hospital stocks

bug #4230 - bucket with water inside becomes unusable - wasn't this one fixed in .06?

My personal vote is #5312, however I wish for a new feature of intentional (by dwarves themself) permanent corpse disposal methods (particularly, burning them) rather than reanimation fix. Its sad that dwarfs know how to melt steel, but don't know how to put zombie on fire.

#1324 - "buckets full of water were used to produce lye" was fixed but "bucket with water inside becomes unusable" is still open. I replaced

Bug #524: Liquid glob material breath attacks come out solid

with

Bug #5312: Undead reanimate too quickly (and forever)

225
DF General Discussion / Re: Future of the Fortress
« on: March 24, 2012, 03:25:24 am »
You can say all you want that people are being unreasonable when their complaints escalate the less they are heard, but in actuality, they are being entirely reasonable.  It is the only reasonable thing to do, when you are yelling "fire", and everyone refuses to listen, or insults you for trying, to make an even more dramatic gesture until you are heard.

People are unreasonable when they are just complaining. Complaining about bugs and reporting bugs are two completely different things. A bug in an alpha game is not a fire in the house.

from Dwarf Fortress screen on generating new world: "Report crashes, hangs, lags, bugs and general disappointment at the forums".

I think that polite complaining may be OK - but it is different when people are demanding to do X, sometimes with ridiculous "I donated so...".

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