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Other Games / Re: Might and Fealty (Beyond Battlemaster: Sandbox Strategy-RPG Medieval RP)
« on: January 02, 2019, 04:07:15 am »
One thing that made MaF unplayable after a while for me is the way resources are distributed and too much focus on what's 'historically accurate' versus what's fun for the player base. Iron mines, necessary for the best equipment (and thus best troops) are rare and mostly locked down by the old guard players, which further cements their power. It allowed them to dictate the game to new players since if you didn't cooperate they'd just steamroll your spear-wielding, leather-armored troops under their full-plate cavalry.