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DF Dwarf Mode Discussion / Re: What was the point of material changes?
« on: May 16, 2012, 11:27:01 am »
To be honest I don't think people really care to much about having such overly realistic values. The minute change in density of wood between fresh cut and dried would probably be unnoticeable never mind the fact it would require the game not only to keep checking and referencing different values for different stages of the drying process. I mean as if the game doesn't run slow enough already and you're complaining toady didn't sacrifice even more FPS for such a minute thing? Arguing for declared values is one thing, arguing for a density overhaul and material based states is quite another.
I usually give them a good few as standard and surely this should provide upper body covering needed to get rid of the bad thought.