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Messages - doublestrafe

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301
DF Dwarf Mode Discussion / Re: Ode(s) to Urist
« on: February 18, 2014, 04:50:41 am »
Ok. So, uh, Mr. Whitman, and while I'm at it, Mr. Lincoln? I just want you to know, I really actually do feel bad about this. I'm genuinely a terrible person.


O Catten! My Catten! the darksome hole is dug;
The glowing pits are emptied, and the the soldiers loiter, smug;
Plump helmet roasts and sunshine toasts and children throwing parties
While stout arms lade the minecarts with a great "Heave-ho, my hearties!"

But O heart! heart! heart!
O face so pale and wan
For 'neath his pick my Catten lies
His upper body's gone.

O Catten! My Catten! 'Twere best you did not rise
This biome isn't evil, though our captured necro tries.
But would you walked, for now your name is trumpeted in glory
Your sacrifice was meet; it made a nifty fortress story.

O Catten! Dear Miner!
Bedecked with cabochon
Your monument is honored, but
Your upper body's gone.

My Catten does not answer, his braided beard is still;
I have not found his lower leg, and fear I never will;
The pick with which the tube he pierced, and victory presaged
We'll place within his tomb, soon as a hauler can be paged.

Exult, O dwarves, and fill the halls!
But I this denoument
Shall memorize, as Catten lies:
His upper body's gone.

302
DF Dwarf Mode Discussion / Re: Ode(s) to Urist
« on: February 18, 2014, 03:59:27 am »
My contribution:

(snip)

I know I'm supposed to hear this but all I can hear is this.

303
DF Dwarf Mode Discussion / Re: Ode(s) to Urist
« on: February 18, 2014, 01:46:24 am »
I gave the sword  to Rovod
And I said to keep it well,
That she may learn the warrior's ways
And face invaders fell.

The sword was forged of adamant,
With blood-parched edges dread
But when at last the foe arrived,
She used her child instead.

304
DF Dwarf Mode Discussion / Re: Leatherworker destroys farm, dooms fortress
« on: February 10, 2014, 04:23:14 pm »
This is yet another reason that I have a bunch of 1x3 farms.

305
DF Dwarf Mode Discussion / Re: Name based forts
« on: February 07, 2014, 01:41:43 pm »
My most recent fort turned out to be Fikodkôn, Glazemaster, on a volcano with clay. So I figured, all right, this is my chance to live up to the name.

433 ash-glazed large pots and a lot of deforestation later, I finally figured out that there's a bug that prevents the glazing skill from ever training.

306
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 06, 2014, 04:28:42 pm »
I had this problem with an older version of Therapist.  Dead dwarves were gone once I updated.
You had the problem where they still appear in the military in Dwarf Fortress in an older version of Therapist?

307
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 06, 2014, 04:17:29 pm »
I've been poking my military in the butt with sticks for a year now, and they're all pretty much superdwarves. Well...almost all. There's one who just refuses to improve. I started thinking maybe she hasn't shown up for training at all, so I finally decided to go see why.

Well, I found out.

She's dead.

She's dead, but she's still assigned to the squad, and I can hit s > p, select her name, and try to order her around, or zoom to her. It zooms to an empty corridor. She also still shows up in Therapist.

She's in a coffin that, given its location, looks to have been one of the first few to be filled.

I've had a dead axedwarf in my crack squad for, apparently, a really long time.

I'm not entirely sure what to do about this.

308
Dear Urist McSlab-o-miner,

I'm not even mad. There was 1 tile with 3 water. There was 1 tile with 1 magma. I just want to know...how did you even manage to be in it right as they combined?

Best of luck to you in your new life path as a rough obsidian wall. Maybe I'll make your slab out of you.

Regards,

The Overseer

309
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 04, 2014, 10:57:32 pm »
The caravan from the Mountainhome brought a («+pig tail fiber right mitten+»), for which they're asking the ridiculous price of 5377☼, that has an image of a historical event I've never seen before.

Quote
On the item is a finely-designed image of Vabôk Spreadpillars the dwarf and dwarves in yellow zircon. The dwarves are refusing Vabôk Spreadpillars. Vabôk Spreadpillars is making a submissive gesture. The artwork relates to the end of the membership of the dwarf Vabôk Spreadpillars in The Tongs of Eviscerating in the early spring of 252.

Most of the horrific atrocities these little creeps get up to are either ignored by dwarf society or provoke a hammerin'. What in Armok's name would a dwarf have to do to get thrown out?

310
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 04, 2014, 05:15:35 pm »
So I learned a valuable lesson with this fort. As much as having too many migrants sucks, and as nice as it is having the FPS granted by a small, tightly knit community, DO NOT cross a low population with heavy livestock breeding!

Apparently nothing, with the sole exception of active military duty, is a higher priority job than "drag the stupid animal back to the pasture", and there is absolutely no way to prevent dwarves from taking the job.

Which means that if a scaaaary kobold thief tries to sneak through your packed alpaca pasture, ALL HELL BREAKS LOOSE. And it stays loose, because if your dwarves are too busy collecting alapacas, they're not collecting the turkey eggs. And that means they start to hatch. In the end, I had to create a 10x10 eggs-only food stockpile to get a handle on it.

I now have over 350 individual 1x1 pasture zones. Many of the turkeys from the turkeysplosion have now grown up--keep in mind that they take two years to mature--and a hell of a lot of roast turkeys, and I still haven't gotten them all under control. Next time, I'll order takeout.

311
Has anyone gotten it to work with pottery? It recognizes TOOL:ITEM_TOOL_LARGE_POT/CLAY  or TOOL:ITEM_TOOL_LARGE_POT//CERAMIC_STONEWARE, but it always says "No jobs" even though I've got repeating jobs set up in my kilns and magma kilns.

312
DF Dwarf Mode Discussion / Re: How do you choose your baron?
« on: January 30, 2014, 10:56:22 am »
First I go through and find a dwarf that has no item preferences, and make them baron. Then I cheat like hell and give them massive useless social skills so they're guaranteed to get elected mayor, too. Because seriously, screw mandates.

313
To summarize the thread so far:

What shall we do with a goblin general?
What shall we do with a goblin general?
What shall we do with a goblin general
Early in the mornin'?

(Chorus)
Weigh-hey, the magma rises,
Weigh-hey, the magma rises,
Weigh-hey, the magma rises,
Early in the morning!

Make him an arena to fight cave creatures,
Make him an arena to fight cave creatures,
Make him an arena to fight cave creatures,
Early in the mornin'!

Engineer the sewers in a maze-like fashion, (x3)

Toss him on top of an upright spear, (x3)

Use him to kill the caravan guards, (x3)

Launch him at a wall with a raising drawbridge, (x3)

Do you have a dungeon? Build a dungeon, (x3)

Put him in a cage in the dining room, (x3)

Early in the mornin'!
   

314
DF Dwarf Mode Discussion / Re: Organizing Your Dwarves
« on: January 19, 2014, 01:10:57 pm »
Also everyone went though a 1year pump operator dediated job. When all your fort is superdwarvenly fast and strong, it can get kind crazy how fast they get movmeent related tasks done (some haulers were faster at moving full barrels, weapon bins, and raw stones, than if they had wheelbarrows)

Does that actually work?
Not in one year, no. Five years, maybe. Even a full 10 spear danger room takes a couple seasons to raise attributes that high.

315
# Milling (of all sorts. Rocknuts, flour, dye)
workflow amount POWDER_MISC 10000 1000

This causes infinite sand-gathering. Where can I find these tokens? They're infuriatingly not in the wiki. POWDER_MISC/PLANT and POWDER_MISC//GRASS_WHEAT_CAVE don't work, as I get "no jobs".

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