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Topics - Rafe

Pages: 1 [2]
16
So i have a ton of baby chicks inside a cage, i survived the threat of chicksplosion however i was wondering if i have to let them back out in a room for them to mature into edible adults or will they mature within the cage?

17
Can i simply have a refuse pile in the now missing floor tile designated a refuse stockpile or maybe and animal stockpile to dump butchered nervous systems, rotten parts, or even cages with captured goblins into deep holes?

also if i'm dumping crap deep in a cavern i will be creating miasma. If i decide to annex this location in the future i imagine the miasma will disipate once the rotting item transforms to bones correct?

18
DF Dwarf Mode Discussion / Shot-gun weddings and night trolls.
« on: July 01, 2012, 11:04:41 am »
from wiki "They are supernatural monsters which kidnap non-goblin civilized beings, transform them into spouses, and then mate with them to produce young"

Is this like a shotgun wedding? "you slept with my night troll daughter, now i will transform you from a bachelor to a husband!"

The idea of transforming into a spouse doesn't make much sense otherwise.

19
I"m at a stage where i plan to build a lot of rock walls with blocks and i want non-specialized masons doing this work and only a very skilled mason inhabiting the masons workshop. I thought burrows would be a means to restrict drawfs from particular locations and i suppose they are in some sense but i had actually inverted the logic of the burrows. it says "

Dwarves will only use workshops, dig walls, use rooms, etc. in burrows they are assigned to, though dwarves not assigned to any burrow will still use workshops etc. even if they are located in a burrow assigned to some other dwarves. "

so in order to restrict a  ONE mason's workshop i would actually have to set a ONE or MULTIPLE burrows for EVERY dwarf that has a mason's labor at at EVERY location they each one might potentially work ?

20
DF Gameplay Questions / [SOLVED]Inducing chicken sterility.
« on: June 28, 2012, 03:14:51 pm »
So i placed down some nest boxes and my chickens IMMEDIATELY adopted them and began laying eggs, good. I then wanted to expand the room so i deconstructed the nest boxes from under the laying hens and i moved them. I then placed them 1  by 1 in their new intended positions and i had some chickens fighting with some injuries in red. Beaks and toes. Months passed and no hen adopted a nest box. It's almost as if the nest boxes where tainted after the i engaged in temporary "indian-giving". I even tried to make a new nest box to see if it was some sort of corruption with the old ones but the chikens never adopted teh new one?

Does a chicken only have 1 adoption in it ? I seem to have broken my chickens as they are now induced into behavioral sterility.

21
DF Gameplay Questions / Forbidding nest boxes is ignored?
« on: June 27, 2012, 06:06:39 pm »
Okay so i have a buncha chickens with about 4 nest boxes i could have sworn i just saw a dwarf pick up an egg barrel and run into their pen and go to each nest box. I had prior to this forbid all of them because i wanted to see if i could get chicks. Please don't tell me forbidding stuff only works sometimes and you have to have knowledge of each case where forbidding needs to be augmented with locked doors or other bizarre trickery.

This is the kinda stuff that is a deathnail for me with gaming. If the interface does not do what it's supposed to and you need to understand special and exlclusive cases then your not playing a game but wrestling with a malfunctioning or recondite interface.

22
DF Gameplay Questions / Beekeeping worth it?
« on: June 26, 2012, 09:43:25 pm »
I have a new set of migrants and one of them is a beekeeper. Should i explore beekeeping or is it either non-rewarding or to young a feature and doesn't work right to be explored now(i notice there's a bug that makes having additional beekeepers result in problems) or both?

23
DF Gameplay Questions / cannot issue orders to encrust anything
« on: June 26, 2012, 07:03:06 pm »
Finshed goods and furniture. I have a both these things lying around, though my stone crafts that i wish to encrust are in a bin, next to the jeweler !!

I even have the gem setting labor activated and i have plenty of cutt gems sitting in a bin. Do i have to remove these items from teh bin?

When i go to encrust i can spam away the G and F key and nothing happens.

I'm beginning to think you can't encrust stone finished goods as i can't really find an explicit mention of it on the wiki however somebody did mention encrusting hatches which i have 1 lying in a stockpile(furniture). The F key after encrust does not acknowledge i have furniture.

I'm at a total loss as to how to solve this one.

24
DF Gameplay Questions / High ceilings, any benefit?
« on: June 26, 2012, 02:37:45 pm »
Is there any benefit to creating rooms with high ceilings over low claustrophobic tunnels?

25
DF Gameplay Questions / Killed a lot of wildlife got no leather
« on: June 25, 2012, 11:43:54 pm »
Okay so i need some bags, i'de liek to make them myself. At first i thought i would have to wait for a caravan or something but then i started getting sieged by Capuchin monkeys and i've been slaughetering about 10 of them along with a wolverine and my useless pack animal but i have not got any hides despite having a butcher. Do i also need a tanning workshop if i'm go get hides ?

26
DF Gameplay Questions / Building walls, Micromanaging nightmare
« on: June 25, 2012, 05:40:50 pm »
So i'm tryign to build an overground wall system that will funnel low threat enemies into a trap corridor and the problem is the construction is being halted a few blocks into teh process because the agent constructing it is standing in the footprint of the wall. This results in me having to cancel the building and then redo each wall segment manually. This can't be an intended design feature of Drawf Fortress as i've seen massive overground structures from other players and it's impossible to believe people are building these 1 grid unit at a time.

In addition once cancelled my drawf will come back and try to re-establish construction only to stand in the walls future position and halt it again.

Can anybody advise?

Edit

just checked teh wiki which makes this worse  "When choosing a place to stand while building a wall, dwarves will avoid standing on designated building sites. " 

This is the exact problem i'm having and so the wiki does not seem to be providing accurate information.

27
DF Gameplay Questions / Cappucin siege
« on: June 25, 2012, 01:41:38 pm »
Forgive my inexperience but i was just besieged by Cappucin's monkey's, about 5 or 6 of them scattered my chicken pasture on the surface and then entered my new fort causing multiple job cancelations. Luckily war dogs tore them into pieces.

It occured to me i should then zone (i) a pen for the war dogs at the entrance to my base and add a few dogs to my chicken pen above ground.

Did i do the right thing ?

Two other things occurred to me. 1 make a hunter and have him kill the capucin's, but i don't have any real weapons or adept hunters.
 tree make a military and directly order an attack on cappucin's( i have no yet learne dthe military interface)

Also i'm getting aroudn to laying some cage traps.

Also there is blood and dismember limbs all over my main stairways. Should i clean this up immediately ?

28
DF Gameplay Questions / Sealing holes made by up/down stairs
« on: June 25, 2012, 12:32:48 am »
So i've started a game and am for the first time exploring deep. I've found a few caverns and unfortuantlely opened up a ceiling of one of them by making up/down stairs.
I understand hostiles that can fly could potentially access my fortress so i went up a few Z layers away from the opening and managed to somehow convert the Up/down stairs into an Up stairs. Is this sufficient to stop the movement of anything with flight or without?

My reasoning was the the lack of and up down would prevent anything that walks to access teh stairwell. However i'm unsure as to check for a hole and seal this up.

Can anybody advise? thanks.

29
DF Dwarf Mode Discussion / Surface rock
« on: May 23, 2011, 10:53:24 pm »
I have found many surface boulders but cannot seem to destoy these with pickaxes to recover the stone. Is there a way to actually harvest rock from these or even move them?

30
DF Gameplay Questions / Aquifers, without hacking them off.
« on: December 26, 2010, 04:51:13 am »
I’m new and am trying to grasp the aquifer problem. The wiki has been amazing describing all other things but when it comes to the 1st solution to on the aquifer page I’m perplexed. Oh and yes I know I can hack deactivate aquifer’s
Can anybody correct me if I’m wrong but that the 1st solution deals with digging until you find a variance in the depth of an aquifer; That is an aquifer that isn’t a flat sheet with no Z conformations but folds up and down in a vertical direction giving you opportunities to exploit the drainage properties of aquifers?

2 "With an up/down stairway or channel designation, a dwarf can break through the floor of the cell beneath him. That means a dwarf can stand on top of an aquifer layer, dig an up/down stairway, and make it drain into the layer beneath it, if that layer is also an aquifer or has an open path to an aquifer layer nearby. "

Does this mean that if I have encountered damp stone I can channel down into that damp stone, destroying it, releasing it’s water, and the water will do 1 of two things 1) it will drain immediately (leaving the void with no water) because the stone/earth beneath it is also aquifereous and acts like a sponge or 2) the opening will immediately fill with water which indicates that the aquifer is only 1 tile deep, the fact it isn’t draining shows without a doubt the impermeability of the rock beneath.

Thanks. I still don’t understand the first solution but this might increase the clarity with and help me interpret how this method is done.

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