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Messages - nanomage

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196
DF Gameplay Questions / Re: Fully domesticate animals (grizzly bears)
« on: September 20, 2013, 08:13:52 am »
Wiki says all bears can be trained for War.
Unfortunately, this is incorrect. Only Gryzzlies and polar bear can be trained for war, while black bears, sloth bears and blind cave bears can't.

197
Thank you wierd. I think I understand what you did, and I was just trying to understand if you already have any strict means of ruling out the hypothesis that equator is "somewhere further south". I of course agree that yours is a valid solution, and it is better than my vague assumption about arbitrary latitudes.

There are still issues with it however. One you have derived yourself and that's extremely small planet size (it's twice as big if we take Toady's assumed 2m per tile, but still tiny), and the second is that in your model, the entire top line of the map should be one actual point (the pole) of the sphere, with all distances in it's immediate vicinity being scaled down tremendously. So embarking anywhere near the top line of the map should place us roughly in the same area, and this is not the case with DF regions.

198
I am really sorry, but I fail to see (or I just miss) how you prove that upper and lower lines of the region are the the actual equator and pole. Why can't it start at arbitraty latitude and end at another arbitrary one?
Also, regarding your suggestion to derive eccentricity from the varying length of month: I was under the impression that the length of synodic month is constant and it's only the length of calendar month that varies. Though it's quite hard to me to say for sure without drawing charts and calculations, I believe that effect of eccentricity on the respective length of waxing/waning moon periods should be greater than it's effect on the overall synodic month length.

199
DF Suggestions / Re: Peglegs
« on: September 19, 2013, 10:24:11 am »
Would a peg-leg have a blunt attack, or a piercing one?
Blunt I think, sharp peglegs would hardly be practical. Slashing bladed pegleg may sound amusing but what are you supposed to do if it gets stuck in a woulnd on in armor?

200
In my opinion, suggesting an eccentric moon orbit is wrong because high eccentricity would result in varying time intervals between the full moon and the new moon (which is not observed) and varying visible size of moon (which is not noted, but is likely not observed too because it would be mentioned otherwise)

EDIT: corrected some grammar

201
check the combat log for any biting attacks that penetrated the skin.
An important thing to note is that it should be the attack itself penetrating skin layer, not subsequent shaking.
So you want lines like this:
Werelizard bites the Recruit in the upperbody, tearing apart the skin and bruising the muscle!

If all biting attacks ended with bruises, your soldiers are safe from the curse.

alternatively as a cheaty way you could check with the legends mode.


202
DF Suggestions / Re: Using hides to set bones?
« on: September 18, 2013, 12:30:32 am »
well, in df plaster is used "applying casts/splints", not for "set bone" jobs themselves iirc.
If we are talking about rawhides replacing splints then I'd say they'd never be used by players at all - splint is just much more convenient to use and store. Besides, applying fawhides should probably be restricted to non-open fractures - a tiny minority og all DF woulnds. If what you suggest is to use rawhides in the "set bone" job, then it would make sence as an unnecessary components that amplifies the chance of success, but again is limited to non-open wounds.

203
DF Dwarf Mode Discussion / Re: Vertical construction
« on: September 17, 2013, 03:54:14 pm »
I use the 6*6 blocks with quadruple up/down staris in the middle as a basic building unit. Usually 1 z-leve is a square of nine such blocks. It has place for 9 noble rroms, 36 ordinary bedrooms, 4 workshops with adjacent stockpiles, 4 blocks of 9 coffins or 1 noble grave each. Now 10-12 of these levels make a fortress. The longest path inside is something like 50 tiles.

204
Nice catch about dwarves using the strange 12-month calendar while a lunar one would be much more feasible in their environment!
I just want to hope that we'll have varied lenthgs of month and years and procedurally generated calendars at some point.
Also, when does the year start in your new calendar?

205
I think an easy fix to this and other related issues would be to implement some sort of cap or restriction on the amount of exp you can gain in a skill in a given time. It just doesn't make sense for anyone to become a legendary whatever in a matter of weeks/months that goes by when special circumstances such as this occur. In my opinion a decade at the very least would be suitable for someone to reach the higher skill levels when starting fresh, regardless of skill.

And fighting unconscious/incapacitated targets shouldn't give any exp at all over a certain point. A completely fresh recruit might learn some basics from slashing at the giant sponge for a while, but not much more after that.
attacking unconscious targets is already useless for xp. As for "incapacitated", that's a difficult term in DF to define. As you know, giant sponges are pretty dangerous despite being immobile, and even a limbless BC is still a huge bronze barrel that rolls at will, so definitely a dangerous opponent.
 Maybe exp from attacking a prone target should be cut down a bit, but I'm not sure if it doesn't happen already. Besides, that wouldn't eliminate the exploit, just mitigate it.

206
DF Gameplay Questions / Re: Question about fortifications...
« on: September 13, 2013, 07:46:37 am »
The ultimate insurance against fortress death is an insane (stark raving mad or melancholic) in cage with no access to outer world.
If a vampire is sane, he can go berserk and you lose
If he's free ghosts can kill him

Now if his cage is stockpiled a poltergeist could theoretically throw it into a volcano, and if a cage it built than a poltergeist could theoretilcally break it open, but I've never heard of such occurences.
Anyway. I just execute all vampires I find. 50 hammerstrikes and death by infection for them bloodsuckers! eternal life and possible usefulness are not valid excuses for killing your fellow dwarves!

207
DF Suggestions / Re: Reach attacks, not weapons.
« on: September 13, 2013, 01:39:20 am »
I would like to point out that this is actually the "999 prone dragons" problem that's preventing the game from having a meaningful representation of attack reach. The "slash one tile & poke two" system proposed by Maklak seems far too simplified and rough for me to be a proper feature to implement, while it's still certainly better than what we have now.
I think that it should be more complicated than this, and I specifically like the three number model(closest possible, optimal, farthest possible ranges), or, to generalize it, representation of attack possibility and effectivenes as a function of range. Sadly, I don't see how this can be implemented feasibly without tackling the size-of-tile and proneness problems first.

208
DF Adventure Mode Discussion / Re: Kobolds or goblins?
« on: September 12, 2013, 01:17:25 am »
Kobolds cause trouble, while all that goblins do is bring you metals and get you rid of useless little brats. Just think about it - goblins are so gentle they don't even cause bad thoughts to parents!

209
DF Gameplay Questions / Re: Uniform question: Urist vonSingleBoot?
« on: September 12, 2013, 01:05:54 am »
to address this:
Spoiler (click to show/hide)
I belive they no longer have problems with putting on their undershirts and loincloths while steel wearing leggings and mail. So putting socks on top of boots is perfectly fine - I think it's meant to represent that the game abstracts the boring "take off boot", "put on boot" operations around the "put on sock" command. What I'm not sure about is whether the order of items in the uniforms screen does have any reliable effects on the actual order in which items are claimed and put on.

Moving dwarves between squads is a nightmare. This makes them recalculate the whole assignment priority once again, starting from the dwarf's former position and downwards, so moving the second dwarf in your soldier list to another squad or position will cause all of your soldiers except one (the first) to undress and reequip. This alone may cause undesired consequences, but they are made worse because some of those soldiers might be sleeping and thus they halt the reequip process for others, causing them to stay naked.

210
Thank you, works splendidly

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