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Messages - Dyret

Pages: 1 ... 14 15 [16] 17 18 ... 38
226
DF General Discussion / Re: Why Dwarf Fortress is superior to Minecraft
« on: October 05, 2014, 11:08:52 pm »
You can't compare Minecraft to Dwarf Fortress..
Depends what you're after. If you're into crafting and shaping worlds or megaprojects or the whole survival experience thing you can definitely compare the two. Not that I think threads like this are massively helpful.

227
DF Suggestions / Re: great hammer/battle hammer
« on: October 05, 2014, 09:02:10 pm »
That's what modding is for. :)

228
DF Dwarf Mode Discussion / Re: Military combat completely broken
« on: October 05, 2014, 02:00:00 pm »
Yeah, I haven't seen this either and I've gotten myself in a fair bit of fort mode trouble. In fact I've had the exact opposite problem with stationed dwarves aggroing too easily, but that's always been the case.

229
Child 1 has been quite content lately. He lost a friend to tragedy recently. He admired a fine shelf recently.

230
DF General Discussion / Re: Blood Eagle
« on: October 03, 2014, 04:48:37 am »
WTF

He wants to murder people horribly in fun and unusual ways. You'll get used to it.

231
DF General Discussion / Re: Blood Eagle
« on: October 02, 2014, 01:00:42 am »
It was probably something some guy made up for a saga, like Miuramir said, it's not really anatomically viable. Not that I would discourage science on the subject.

Okay, next test. It's really hard to get people to stay still when you want to try this stuff.

Try choking them or breaking a few bones, that usually helps.

232
DF Suggestions / Re: Hybridisation: Mixing races.
« on: September 29, 2014, 10:57:01 pm »
There's really no reason to assume fantasy species aren't close enough to interbreed. They certainly look like it.

233
DF General Discussion / Re: What would microsoft do?
« on: September 24, 2014, 02:00:02 am »
DF takes the old world geography.

The Dwarves become Byzantine/Georgia
Humans are obvs the Christain Europe and ME
Elves are Brittish/Spanish
Kobolds are Northerners
Goblins are the filthy Russians.

Orcs are mongolian DLC.

And every civ has its own DLC unit skin pack.

Heh, yeah, and then he'd get sued by Paradox for ripping off every game of theirs ever.

234
DF General Discussion / Re: What would microsoft do?
« on: September 23, 2014, 02:18:35 pm »
A better question is what would EA do if they bought DF?

We've already had that thread, it was a lot like this one. An even better question is what would Charlemagne do if he bought DF.

235
DF Adventure Mode Discussion / Re: zombies now insanely hard?
« on: September 22, 2014, 06:53:46 am »
I find too that oddly undead , even freshly raised ones, aremuch more resistant to having body part severed than living people, probably "yet another bug" of adventure mode.

Yeah, the game doesn't differentiate magical and mundane strength, so it probably counts them as having insane amounts of muscle. Vampires have the same problem.

236
I vividly remember being amused by how I'd 'admired a fine door recently.' It must have been in a dream or something though, because most real life doors around here are fairly shit.

239
DF General Discussion / Re: Enemies fleeing from horror?
« on: September 08, 2014, 08:49:58 am »
Oh, wow, it's grisha5! :o

240
DF Modding / Re: Updating custom creatures for 2014
« on: September 07, 2014, 10:00:32 am »
Furthermore, some more testing seems to point at the spouse conversion target tag as the culprit. It could kind of fit into the crash timeline that the game crashes when a night troll tries to convert a maorin, but I can't tell why the crash would occur at that point. Nothing I did to the dwarf raws so far crashed worldgen like that...

Them being four armed furries probably screws with the conversion code somehow. I'll post a bug report with the creature raw later.

When I did get it to run I had a weird bug in that I only found one small area they were located and they had NO TRADE as their nieghbour status but so did a tower in the same area while none of the other towers had it. In the other areas of the map. I guess your dudes don't trade as it isn't in the file.

Yeah, that's intentional. Well, it was. I suppose you don't really interact with them in fort mode at all unless you civ piss them off in worldgen, so yeah, I should probably let them trade. Hopefully they'll get more options in the caravan arc.

Quote
Meph may since he's made lots of races.

Yeah, it'd be odd for someone like Meph or Deon not to have encountered this. Back when I played the original Genesis it had stuff like four armed snake people, and I doubt modders have gotten any less creative since then

Anyway, thanks a lot for helping me out guys, I appreciate it. The final technical question I have about these guys is regarding custom weapons. I gave them a fairly hefty bow, and they keep spawning as metal objects, even made out of metals they shouldn't have access to, like steel (not that they should really have access to any metals at all). Will I have to give them the wooden weapons tag, or could I make a custom interaction to let them create them out of bone or wood? I haven't really looked into interactions too much yet.

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