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Messages - Dyret

Pages: 1 ... 20 21 [22] 23 24 ... 38
316
DF Suggestions / Re: Total Interface Overhaul (now with sparkles)
« on: July 13, 2014, 05:19:11 am »
 :(

317
DF Dwarf Mode Discussion / Re: 2014: Equal rights
« on: July 13, 2014, 01:17:16 am »
I don't see any cultural reason why dwarves would be opposed to that kind of thing, unless they worship a god of pregnancy or something, I suppose. It's kind of a useless discussion until culture, religion and personality is fleshed out more, though.

318
Isn't there a wiki-page about playing adventure mode? I'd recommend reading that.

319
DF General Discussion / Re: Not impressed
« on: July 12, 2014, 05:08:42 am »
I took your comment as sarcasm if it helps, I was just incredibly done with the thread. In everyone else's defence, OP set the bar low.

320
DF Adventure Mode Discussion / Re: Village Massacre
« on: July 12, 2014, 02:20:44 am »
There's also the matter of them no longer telepathically knowing of your crimes. You take some guy's head of the guy in the next hut won't know unless someone escapes to spread the word.

321
DF Dwarf Mode Discussion / Re: Therapist
« on: July 11, 2014, 05:03:10 pm »
By all means. No real offense was intended on my part, though.

322
DF General Discussion / Re: Things I have never done in DF...
« on: July 11, 2014, 03:14:45 pm »
Breached the HFS is a massive one.
Killed or captured a dragon.
Had a monarch arrive.
Had a full squad in adamantine.
Not fucked up my minecarts horribly.
Gone entirely trap free.
Built a megaproject.
Killed a bronze colossus in fort mode.
Built a pump stack.
Intentionally killed a dwarf.
Let an offended Elf caravan deprive me of much needed booze and cloth.
Successfully explored an overrun fort as an adventurer.
Had a proper necromancer siege.

323
DF Dwarf Mode Discussion / Re: Therapist
« on: July 11, 2014, 02:06:12 pm »
I view people who can't get by without DT the same way I view fat people whining about having to walk to the bus. Yeah, walking is hard, it's not that hard. That being said I have a really laid back attitude when it comes to assigning labours. 'Does the fort need anything right now? No? Well then, you people get to go do whatever until further notice.' If you're more ocd about that kind of thing I suppose I understand your pain.

That's because you play in a certain way.
I like to specialize my dwarves and I don't want the skilled ones going around hauling random shit. In all my forts, I have one or a few dedicated dwarves for any important profession.
But sometimes I want to clean up all the shit strewn around from the last 4 sieges.
Or I want to build something quickly.

Therapist allows me to enable everything on everyone with a couple clicks. Manually enabling all the hauling labors on 30 dwarves with the in-game interface doesn't match my idea of fun. Not even remotely.
I view people who can't get by without DT the same way I view fat people whining about having to walk to the bus. Yeah, walking is hard, it's not that hard. That being said I have a really laid back attitude when it comes to assigning labours. 'Does the fort need anything right now? No? Well then, you people get to go do whatever until further notice.' If you're more ocd about that kind of thing I suppose I understand your pain.
It is that hard.

My forts are always well organized. For example, I used to make soldiers out of most promising dwarves, considering their physical attributes, so in future they'll grow into killing machines. With therapist it takes few clicks and they're properly sorted by strength, agility, or whatever. To do the same in-game I have to check every single dwarf. Lets say that checking it takes 10 seconds, with 100 dwarves it's 1000 seconds = 16m 40s.

It's not that I always take the shorter patch, for example, I never used danger rooms, because I consider it an exploit. And arranging live training is fun.

Of course I could draft some random useless dwarves and do well, but that's not a solution. DF lacks a general ability to sort, filter, and display the results in a human-friendly form.

Heh, as I said I totally see how the current interface is fucking awful for microing your dorfs in any kind of meaningful way, I'm just being silly. :)

As someone that'll probably never use DT on principle, though, I'd love to see someting akin in the form of an actual dorf noble to screen immigrant and assign labours optimally as needed and instructed. In addition to a better system for doing it manually, of course.

324
DF Dwarf Mode Discussion / Re: Therapist
« on: July 11, 2014, 01:17:25 pm »
I view people who can't get by without DT the same way I view fat people whining about having to walk to the bus. Yeah, walking is hard, it's not that hard. That being said I have a really laid back attitude when it comes to assigning labours. 'Does the fort need anything right now? No? Well then, you people get to go do whatever until further notice.' If you're more ocd about that kind of thing I suppose I understand your pain.

325
DF Adventure Mode Discussion / Re: Named Tree
« on: July 11, 2014, 05:36:39 am »
I think Elves have always named their trees.

326
DF Modding / Re: Updating custom creatures for 2014
« on: July 11, 2014, 03:47:56 am »
Yup, looks like it. :D

Now to force myself to learn Entity raws.

327
DF Dwarf Mode Discussion / Re: DF 4.02 Slow
« on: July 11, 2014, 03:27:16 am »
I'm running a 200 year old medium world, a small 2 floor fortress (like maybe 30x30 tiles on each floor?) on a 3x3 embark with 10 dwarves, and I'm only getting 6-8fps at one year in.  (seeing my first goblin siege of all of four goblins)  In comparison, the same setup on DF2012 was getting me ~150fps under similar conditions.

So I have to say... Wat?

Did you get a mood of any description? My first mood dropped my framerate from regular unoptimized-bad 48ish to 3-2 fps, and other people have experienced this as well.

328
DF Modding / Dyret's assorted modding question thread
« on: July 11, 2014, 01:03:53 am »
So I made a custom race for the last version, and there are obviously new tags to consider. The obvious ones I have noticed are attack speed for kicks (cut and paste?) and adding various movement modes. Are there others I need to add to make bring my creatures up to date? Is there a list somewhere yet? Oh, and I don't want my creatures to sweat or cry, essentially being glorified animal people, is that something I need to add or assumed by default?

329
DF General Discussion / Re: The one and true holy goddess, Doge.
« on: July 11, 2014, 12:43:38 am »

330
DF Dwarf Mode Discussion / Re: DF 4.02 Slow
« on: July 11, 2014, 12:42:43 am »
Yeah, this is almost certainly a problem with the calender, which is being optimized for the next version. I'll probably wait for that before starting another fort.

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