362
« on: July 02, 2014, 01:48:06 pm »
In all fairness TES was never particularly good as an RPG-system and the 'casualization' is pretty much damage control. It pretty much felt as if some tabletop-nerd jizzed himself when he realized he could do 500 different stats and have a computer do the bookkeeping and inadvertently created a system were bunny hopping everywhere was a viable leveling method. Everything after that is just trimming the fat. I mean, I was butthurt when Oblivion decided maces and axes were the same thing (even if they pretty much are), and then when Skyrim combined strength and constitution into Health (even if they pretty much are), but looking back, nothing of value was lost in the process, other than some of the roleplaying elements of chargen (I liked the idea of my character being born under The Lady, but hey, I can still pretend). Bethesda didn't sacrifice their soul to appeal more to 'stuuped norrmel peelpleds,' or you know, the surgeons and rocket scientists of tomorrow. Hell, in terms of game system Skyrim took a massive leap forward just in allowing your character to ride a horse and hit things with your sword at the same time.