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Messages - Dyret

Pages: 1 ... 30 31 [32] 33 34 ... 38
466
DF Adventure Mode Discussion / Re: Can't multigrasp
« on: December 27, 2012, 04:17:42 pm »
I always felt not multi-grasping large weapons reduced the damage potential. Is that something I'm imagining, then?

467
DF Adventure Mode Discussion / Re: Having trouble finding a shop
« on: December 27, 2012, 04:13:12 pm »
I believe shops and markets are only found in towns and capitals at the moment.

468
DF Dwarf Mode Discussion / Re: Most annoying bug(s) in DF
« on: December 27, 2012, 04:09:54 pm »
All the silliness with armour for me too. That and the god-awful hive-cancellation-spam one.

469
DF Dwarf Mode Discussion / Re: What's the deal with this game?
« on: December 27, 2012, 04:06:21 pm »
Quote
So I dl'ed this game about a year ago, and loved it.  I could tell it was unpolished, but it gave me hours of entertainment.  I was drooling for the finished product.  Eventually I suffered FPS death one too many times, and told myself I'd try it again in a year or so when naturally it would be completed.  How wrong I was.

Quote
I know nothing about coding

This is your problem right here. Something like DF isn't going to be finished in a year, or ten, if you expect it to you'll be horribly disappointed. This is also why none of the shitty ripoffs will ever surpass it. I don't even know where you pulled the 'Toady only ever uselessly tinkers' thing out from... The few-months-off next release will include birth, death, succession, traveling armies, a non-retarded stealth system, split combat speed, multi-tile trees and assorted stuff, as well as full-fledged cities for every race, and that's just what I remember.

470
DF General Discussion / Re: Slade.
« on: December 11, 2012, 05:15:27 pm »
These puns are polarbearable!

 :-[

 :-X

 :'(

471
DF Adventure Mode Discussion / Re: Genesis or Reborn?
« on: December 09, 2012, 09:25:59 am »
Likely the mods are incompatible.

They both come packaged with the game, I believe... downloading both and playing them separately until you find out which one you prefer seems perfectly reasonable.

472
DF Dwarf Mode Discussion / Re: [Ts3] Bay12 Games teamspeak Server
« on: December 09, 2012, 09:20:24 am »
And so I won't be touching this.

473
DF Dwarf Mode Discussion / Re: Most Awkward Fortress Death
« on: December 08, 2012, 05:31:20 am »
Dead kitten wedging open the floodgate... it's just a dead cat, it's not like, OH GOD GOBLIN SIEGE I CAN'T CLOSE THE GATES OH GOD OH GOD OH GOD, your fortress has crumbled, etc, etc... I mean, seriously, I'd known about the damned thing for half a year. :-\

474
DF Adventure Mode Discussion / Re: Infections and Night Creatures
« on: December 06, 2012, 10:22:40 pm »
No, you cannot specifically edit an adventurer in-game file from the save folder on the specific infection area and get it out.

You sort of can. The reason adventurers get infections to begin with while everything else heals magically is nails not having a healing rate (and thus staying split open forever). Just fix that in the raws for the save and it will heal up the next time you fast travel.

Where in the raws would you find that? I've had dwarfs dying in fort mode from broken nails, which seemed kinda stupid, so I would be interested in that.

Raw, objects, tissue_template_default.txt

475
DF Adventure Mode Discussion / Re: Infections and Night Creatures
« on: December 06, 2012, 09:39:33 am »
Yup, instant heal.

476
DF Adventure Mode Discussion / Re: Infections and Night Creatures
« on: December 06, 2012, 09:33:02 am »
No, you cannot specifically edit an adventurer in-game file from the save folder on the specific infection area and get it out.

You sort of can. The reason adventurers get infections to begin with while everything else heals magically is nails not having a healing rate (and thus staying split open forever). Just fix that in the raws for the save and it will heal up the next time you fast travel.

477
DF Dwarf Mode Discussion / Re: Streamlining the military
« on: December 05, 2012, 03:53:17 pm »
1. Iv herd squads of small even numbers like 2,4 and 6. Goes well everyone pairs up.

2. Look at what there schedules are. They may only get a chance to run off and gear up every 6 months or something.

Nah, they're good, they just didn't want to.

Perhaps this time round you set your uniform to go over clothing instead of replacing it? If a dwarf is wearing as many clothes as possible on a body part and they're asked to put on some armour, they'll claim it but not go and put it on. Helms are a special case, as both they and the civilian caps are "shaped" and cannot go on the same head at once.

Heh, I actually thought about that, then I thought "hey, not even dorfs would be stupid enough to forgo plate for sexy hats"... turns out I was wrong. Thanks!

478
DF Adventure Mode Discussion / Re: Infections and Night Creatures
« on: December 04, 2012, 03:37:31 am »
Heh, the easiest way to heal infection is to mod nails to actually heal then fast-travel. :)

479
DF Dwarf Mode Discussion / Streamlining the military
« on: December 03, 2012, 07:37:27 pm »
So, I'm setting up the military in my latest forts, and while I pretty much understand how it works these days, there are a couple of things I'd appreciate advice on.

1. Is there a way to encourage more sparring sessions? I've heard theories on this, but I haven't had any success myself so far.

2. Is it normal for the military to pick up new equipment every other month/season/year instead of when it's available? In a couple of my forts they rushed to grab the latest weapons and armour instantly, but in my two latest forts they've been somewhat less enthusiastic. It'd be unfortunate if someone found themselves fighting ambushers with a boot, a mail shirt and a shield. :-\

480
DF Adventure Mode Discussion / Re: Adventure mode backpacks?
« on: December 03, 2012, 04:55:19 pm »
Keeps, dungeons, titan lairs, yes. Titan lairs also have a high chance for elven sized armor, amazingly enough.

Elves, Goblins, and Dwarves all use the same size. The game only takes volume into account when determining armour fit these days.

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