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Messages - Di3tonight

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Other Games / Re: Die2Nite
« on: December 29, 2010, 09:09:19 am »
Although I agree with your other point this one is hardly a valid complaint, this is just because of where you live. Bear in mind this is developed by a Euopean company and the size of the French and German versions are vastly larger than the English one. For most of their players midnight is close to midnight.

So ideally the solution is to set towns to the average timezone of everyone in the group, at least in the English version of the game. If 30 people are on the east coast, then midnight in the town is midnight EST. If there's 21 English chaps, midnight in game is midnight GMT. This seems pretty reasonable to me?

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Other Games / Re: Die2Nite
« on: December 29, 2010, 08:56:10 am »
Oh, jesus. I like this game. I honestly do, this game is pretty fucking sweet in that death isn't just a possibility, it's an inevitability. The website name even tells you that you're pretty much screwed and more than likely will get eaten in your bed tonight except if by some miracle 40 different people can work together and not get each other devoured by the hungry undead.

There's so much potential here that I don't see anywhere else. But there's just so many monumental screw-ups in the game that I can't comprehend what the developers are thinking. The major four:

- Subscription costs $15-18? a month for a game that you can only at best spend 5 minutes on each day. If you're not fucking up, you have around 18 action points per day. How can they possibly justify that price for the little content there is to be had? Nearly every single full-blown MMORPG costs less than that per month, or at least I can't think of any more expensive.

- Oh, I see. By making everything even remotely useful - whether in game or not - require paying that $15+ monthly pricetag. I can understand reserving special classes for paid membership. Cooking and other home upgrades, sure, that's a perk too. But being unable to post on the game forums, particularly the help forums? That's just blatant greed right there.

- Midnight in-game is at a time when most people in real life have stuff to do, at 5 PM. That means if someone decides to open up the gates and go mosey, or just decides to troll everyone by opening the gate to get everyone killed, game over. I guess if you manage to upgrade to a portal lock on day 1 and then move on to a piston lock on day 1 as well you don't have to worry about your daily efforts going down the drain, but in newbie towns that pretty unlikely.

- "We will ban you if you play on more than one account." likewise confuses me. Exactly what advantage does playing more than one account offer? Wouldn't they want people to learn the game quicker using more than one account, or buy Hero subscriptions for their potential other accounts?

If they lowered the subscription price to $5-10 they would get many more subscriptions and more players not scared away by the subscription fee. Have they given any response to any of these glaring issues I've seen just from about a week of play? I'm actually really interested to see the justification for what I perceive as blatant mismanagement on their part.

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