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Messages - ch00beh

Pages: 1 [2]
16
DF Dwarf Mode Discussion / Re: Hi!, new gamer here!
« on: January 01, 2011, 08:40:00 pm »
Oh the stories this game can tell.

17
DF Dwarf Mode Discussion / Re: Ice, Ice, Baby...
« on: January 01, 2011, 08:37:28 pm »
Oh the topic is now so frightful
But the !!fire!! is so delightful
The punners will never slow
So let magma flow, magma flow, magma flow

18
DF Dwarf Mode Discussion / Re: Ice, Ice, Baby...
« on: January 01, 2011, 12:49:00 pm »
Yeah it should melt. The snow doesn't have any negative effects. The ice doesn't pose a huge problem but it can be annoying. I like to embark in that freeze in some seasons, I find it an ice change.
Spoiler (click to show/hide)

19
Ludicrous gibs.

20
DF Dwarf Mode Discussion / Re: What's your siege strategy?
« on: December 31, 2010, 08:49:52 pm »
An update on the one way hatches: trolls destroy them thus removing both paths into the maze. :(

I had to destroy a siege by releasing 30 legendary warrirors out the front door. The mess was ridiculous, so I'm working on a pipe to dump magma on my front lawn. 

21
DF Dwarf Mode Discussion / Re: Flow forbid
« on: December 31, 2010, 01:25:17 pm »
Well, that explains why the human traders all exploded in flames and blood inside my trade depot.

Thanks for the advice.

22
How does one make the DM work properly?

23
DF Dwarf Mode Discussion / Re: Flow forbid
« on: December 30, 2010, 10:20:30 pm »
Dwarf fortress: the only game where burnig everyone alive is not just acceptable, it's expected.

Also the only game where working with magma is safer than water. I swear every time I try to add a failsafe to this resevoir (most recent was adding a de-stickifier lever to my array of repeaters while forgetting to actually turn them off), pressurized water floods everthing. Maybe it's a sign.

24
DF Dwarf Mode Discussion / Re: Flow forbid
« on: December 30, 2010, 10:02:50 pm »
Yeah, I had a feeling it had to do with updating liquids since the pressurized extravaganza, once fixed, made the area pathable again.

I guess this means the only solution is to flood the entire fortress with magma to update all the tiles.

25
DF Dwarf Mode Discussion / Re: Flow forbid
« on: December 30, 2010, 08:33:19 pm »
I'm too lazy to use burrows, haha. So technically their burrow doesn't encompass the area because there are no burrows.

26
DF Dwarf Mode Discussion / Re: What's your siege strategy?
« on: December 30, 2010, 07:44:22 pm »
Pull the lever.

And I guess to specify, I've got one entrance to my base that forks before the trade depot. At the pull of the lever, the the wide trade depot path slash main stairway get blocked by a raised bridge. The second fork leads to a winding path over a 2z deep pit. Traps are placed around the labrynth and 5 ballistas and 3 catapults with legendary operators fire along the path.

Should anyone manage to get past the maze (which has cage traps at the end) there's a pressure plate triggered cage cage full of war dogs and black bears. And a danger room trained squad of soldiers.

I know what you're asking: why is the pit so shallow? Well, on the first level below the maze is fortified archer ledges to shoot at people's feet and force a dodge, or to train themseleves on the writhing siegers. Also there's another squad of danger room soldiers to beat enemies senseless.

This pretty much routes everyone. So I have a fake wall at the entrance that hides one last squad of legendary axedwarves. The bridge wall gets lowered when the siegers begin their retreat and all is well in the world.

Oh yeah, the catch pit floods with magma for clean up convenience.

Oh yeah x2, I'm working on a series of cage traps that retreating goblins will path over but attacking ones won't. That way I have combatants for my arena/archery range over my volcano. I haven't had a chance to test it, though. Goblins have been too scared I guess.  >:|

27
DF Dwarf Mode Discussion / Flow forbid
« on: December 30, 2010, 07:30:15 pm »
Hey all, medium time lurker, first time poster, etc etc.

So I've run into some weird pathing thing that I can't find anything about. In some areas, I try designating some stone to get mined and no one takes the job. Highlighting the path with k doesn't say anyhlthink funny. Then, just to test stuff out, I try building any random thing in the path to the stone, and apparently there's no access, despite there being an abundance of open, seemingly walkable times.

For the last bit of testing, I ran dfprobe on the inaccessible tiles and noticed the flag "flow forbid." I did a search on the wiki and here and found nothing. I'm assumig it has to do with liquids since these inaccessible areas were places that I artiicially filled and drained (first place was just the well resevoir, second place got hit with magma) Also the second instance became accessible again after some Fun involving a supposedly controlled cave-in above a highly pressurized resevoir that I forgot was there. Gg Armok. I know I haven't sacrificed anyone to you lately, but I'm still working on the !!science!! chambers.

Anyway. Flow forbid. I don't get it. Anyone know what's going on?

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