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Masterwork DF / Re: ☼MASTERWORK☼ Dwarf Fortress - 1.5.1 for 34.05. New: Magic and patched Therapist
« on: March 09, 2012, 07:59:18 am »
Meph,
Guess I will never finish the 10 year challenge with this amazing speed of update!!
Anyway, I had starting my second fortress under 1.51 since yesterday. By the first mid summer I got surrounded by 14 burning or freezing skulls, AWESOME!! I was lucky that I constructed a rising bridge and a moat up in the inner fort earlier, so I was able to lock every dorf in for the whole summer. I don't know are they really frightening foes, but I guess it is better stay clear of their way, lol.
Now, today I seem to find a bug on the dwarf therapist side (which I did not observe in the vanilla 034.04 version of the therapist). I got 19 dorfs, and normally it appeared fine in therapist. However, after the first dwarven caravan arrived, my dorf number rise to 23 in therapist (however, the number stays the same 19 in-game). Then I found the military escort of the merchants had become my population in the therapist. Might be a bug??
Again, thank you for your effort of making this amazing mod!!
Guess I will never finish the 10 year challenge with this amazing speed of update!!
Anyway, I had starting my second fortress under 1.51 since yesterday. By the first mid summer I got surrounded by 14 burning or freezing skulls, AWESOME!! I was lucky that I constructed a rising bridge and a moat up in the inner fort earlier, so I was able to lock every dorf in for the whole summer. I don't know are they really frightening foes, but I guess it is better stay clear of their way, lol.
Now, today I seem to find a bug on the dwarf therapist side (which I did not observe in the vanilla 034.04 version of the therapist). I got 19 dorfs, and normally it appeared fine in therapist. However, after the first dwarven caravan arrived, my dorf number rise to 23 in therapist (however, the number stays the same 19 in-game). Then I found the military escort of the merchants had become my population in the therapist. Might be a bug??
Again, thank you for your effort of making this amazing mod!!