Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Citizen of Erl

Pages: 1 [2] 3 4 ... 10
16
DF Dwarf Mode Discussion / Re: They eat their young?
« on: October 03, 2006, 12:45:00 am »
Did you get a visit from goblin child snatchers?

17
DF Dwarf Mode Discussion / Re: Stone stockpiles
« on: September 30, 2006, 04:15:00 am »
This is what I've found: Making a stockpile takes time and hits performance.

Setting up a craftmans or mason shop in the middle of a large pile eats it up pretty quickly, then the shop can be destroyed painlessly.

And thus: Profit.


18
DF Dwarf Mode Discussion / Re: shell the fast way?
« on: October 03, 2006, 12:59:00 am »
Set up a kitchen, tell it to cook easy meals, and make it so only turtles are cookable from the Z menu.

19
DF Dwarf Mode Discussion / Re: Unassigning war dogs?
« on: September 24, 2006, 09:50:00 am »
After a season or a year, war dogs vanish from the screen.

20
DF Dwarf Mode Discussion / Re: Every time I see ..
« on: September 20, 2006, 02:26:00 am »
If it makes you feel better, I periodically read Idlers are Idolators.

21
DF Dwarf Mode Discussion / Re: A Mountain on Stilts
« on: September 22, 2006, 12:25:00 pm »
Bah! Can someone else take care of reposting this? I'm on dial-up, and every time I try to upload it to Imageshack, it times out.

Also, the flaw with the omni-bridging project is that you can't make enough steel to deal with the river.

Furthermore, I've found the hold on Adventurer Mode. With luck, I should have some fun stories about it within a couple days. It takes forever for it to load, though =D


22
DF Dwarf Mode Discussion / Re: A Mountain on Stilts
« on: September 20, 2006, 02:25:00 am »
Huh. Still works for me.

23
DF Dwarf Mode Discussion / Re: A Mountain on Stilts
« on: September 19, 2006, 02:40:00 pm »
Ye know, I was ponderin' bridgin' th' whole o' that chasm.

24
DF Dwarf Mode Discussion / Re: A Mountain on Stilts
« on: September 18, 2006, 09:55:00 pm »
Mining does end the game; this screenshot was before the end came. You'll have til the end of the season after you pass up the magic number, which I believe is random each time.

Also, I like the way RPB thinks! =D

As for the traps: What I noticed is that a lot of things concentrate around bridges, thus they seemed the natural place to trap. You'll note the river has a fairly long trap border, though, before I realized that sort of defense wasn't going to cut it.

[ September 18, 2006: Message edited by: Citizen of Erl ]


25
DF Dwarf Mode Discussion / A Mountain on Stilts
« on: September 18, 2006, 08:50:00 pm »
It took a week and one hold reclaiming to achieve, but it was worth it. There's nothing like a contingent of legendary miners dashing in to rape the earth.

 Table Stretching is bad.  

The most interesting challenge was that my flooding stopped, thus bringing an end to my obvious Nile-Style shenanigans. Thus, I was forced to live upon a combination of puppies, caravan offerings, gathered plants, and the 2000 or so plump helmets I had in storage.

The demons, thankfully, weren't much of a problem; I had marksdwarves in platemail at the bridge, and at the time there was only one shaft (I dug right to the pits from the river).

A fun feature I found, which lamentably lack of farming didn't prompt me to abuse enough, was the mobility of this hold. As nothing has a room, there's no reason not to relocate things at one's convenience. Still, I had no problems plopping a craftsdwarf shop in the middle of a lot of loose stone and setting it to repeat for a season. When I got magma smelters going, I had more than enough loose metal to keep them permanently busy.

The last thing I did, before mining the adamantite, was cut down the front wall; before that the entire place was enclosed. Right after doing that, the goblins invaded =[

Luckily, though, natural attacks were rare. Only a few alligators on the map, and attacks from the river, chasm, and magma were fairly rare. If things were more aggressive, this probably would not have worked for me. As it stood, though, defense wasn't usually a problem.

Were it not for the lack of floods, I could have kept this baby running forever.

As a final note, upon crushing the demons and setting to work on the final leg of the task, a craftsdwarf went into a fey mood, and created this. I think the name is very fitting.

 

[ September 18, 2006: Message edited by: Citizen of Erl ]

[ September 18, 2006: Message edited by: Citizen of Erl ]


26
DF Dwarf Mode Discussion / Re: Fortress names!
« on: October 29, 2007, 11:54:00 pm »
Cakehome!

There was no town option =[


27
DF Dwarf Mode Discussion / Re: One Dwarf Against the World
« on: October 01, 2007, 06:48:00 am »
I just found this today, as recent developments have lured me back to lurking in here.

And it was a pleasant thing to come into and read in one sitting. The screen shots added quite a lot to the story, and I am very pleased how well you worked all the various minutia into it. I especially liked the mini-fortress part, that was an excellent bit of mixing it up, and Melbil added a lot to the story with his Bartlebyness.

This makes me wish I had done the same back when I was digging out the whole mountain last year. I had a little story about a charismatic dwarf leading a cult whose belief was that the evil beneath must be purified in the open air. Ah well.

This was an excellent read, and I thank you for it.


28
Forum Games and Roleplaying / Re: RP Universe 10666
« on: May 31, 2008, 03:45:00 am »
"It's so cute!" Bryn squeals, as she runs over to scoop up the marmot that she just noticed into her arms.

29
Forum Games and Roleplaying / Re: RP Universe 10666
« on: May 31, 2008, 03:41:00 am »
"Did you catch it?"

30
Forum Games and Roleplaying / Re: RP Universe 10666
« on: May 31, 2008, 03:34:00 am »
"Oh piss, that thing ate an egg!"

Pages: 1 [2] 3 4 ... 10