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Messages - Riccto

Pages: 1 ... 118 119 [120] 121 122 ... 142
1786
Shrug his shoulders slightly and take a picture with Dr.Bright

1787
Take da' masta' exploda' and see if'n I can't upgrade 'er to a yacht o' sometin'
Once we are back on the Emet we can probably upgrade in further. Get our hands on a few more bonuses

1788
Look for the Paladin
Look for rare Air Plane Reagents, Find Vorticies

1789
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 01, 2011, 02:24:26 pm »
I am definitely buying this. Oh man.
Oh Lordy. They need to take my money already.

1790
Roll To Dodge / Re: Roll to Planejump! Turn Eight: Aireporte!
« on: May 01, 2011, 11:51:16 am »
Would search for intresting/plot related stuff

1791
Roll To Dodge / Re: Roll to Planejump! Turn Eight: Aireporte!
« on: May 01, 2011, 10:26:05 am »
Oh. Wow. I thought you kinda splatted right next to us.  :-[

1792
Roll To Dodge / Re: Roll to Planejump! Turn Eight: Aireporte!
« on: May 01, 2011, 08:19:06 am »
The Alchemist wandered over to the Paladin, smirking slightly as he prepare to assist him "Not so high a mighty now Eh? Hehehhehe."

1793
Roll To Dodge / Re: Roll to Planejump! Turn Eight: Aireporte!
« on: May 01, 2011, 07:51:42 am »
Yo Dawg I heard you like...So I Put a... So you can... WHILE YOU BOOMERANG

1794
Roll To Dodge / Re: Roll to Planejump! Turn Eight: Aireporte!
« on: May 01, 2011, 07:38:35 am »
The Alchemist leans over by Ax, his head by his ear "Can you get for me the kind of stuff an Alchemist will need. I figure you know what I am talking about yes?"
And it would be a Boomerang...WITH RIMS.

1795
Roll To Dodge / Re: Roll to Planejump! Turn Seven: Plane of Air
« on: April 30, 2011, 09:16:12 pm »
A Golem, A Mad Scientist and an Old man built it. What could possibly go wrong?

1796
Roll To Dodge / Re: Roll to Planejump! Turn Seven: Plane of Air
« on: April 30, 2011, 09:12:20 pm »
Oh. Okay. Just notice that I'm cobbling together something DANGEROUS so...Dont do exciting stunts.

1797
Roll To Dodge / Re: Roll to Planejump! Turn Seven: Plane of Air
« on: April 30, 2011, 09:09:00 pm »
How are we going to get our way back for the Exploda?

1798
Roll To Dodge / Re: Roll to Planejump! Turn Seven: Plane of Air
« on: April 30, 2011, 08:49:41 pm »
Yeah Dingy is somewhat broad. It could an individual craft or one shuttle/lifeboat deal

1799
Roll To Dodge / Re: Roll to Planejump! Turn Seven: Plane of Air
« on: April 30, 2011, 08:41:57 pm »
Oh dear. GG mind making multiple trips while I arm myself?

1800
Well. Omit the tank diving. And. Just Falcon Punching. After seeing how horrible the shining finger went for me.

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